Version 1.3 (2025-03-02)
Fixed the scripts targeting kyle (player in JK2) changed to player, NPCs are now a bit more aggressive more like the original and force powers and weapons are now properly given to the player at the start. Used a workaround for force powers and saber styles with SET_PLAYERMODEL to a custom Kyle NPC. Also removed the Kyle voice lines since the player may not always be Kyle. Character chooser menu in JAEnhanced should still work just fine after loading if you don't want to be Kyle.
Here's something I had been insane at work on. I'm sorry, but I needed to get this out of the way. The saber is called "Brave" as it was a name I wanted to pick out.
- Brave:
- Designer: ZaidenSoraX (Color Scheme made using MHS Saber Builder)
- Modeling: ZaidenSoraX
- Shading: @Droidy365
- Texturing: @Droidy365, ZaidenSoraX
You are free to use this so long as you mention me and Droidy in your credits file.
This is such a clever map, I really enjoyed it and all the quirks it has. Performance was a bit lacking at some bits but still playable and I really like how it feels like an expansion to the Lannik Racto mission. We need more maps like this!
I really enjoyed spending time in this map. The general vibe and appearece of it is calm yet eerie and the clever use of ruins and abandoned hardware make it feel like it has a history of its own. It also works with rend2, which is really nice.
One of my favorite maps from the contest. The architecture work is great, same as the beautiful art piece made with brushes. I really liked the blend use of natural and artificial light to make the map so well lit.
I'm a big fan of the complex architecture of this map, the horizon blending and the color use of it, though for a duel map I thought it was too maze like and I'm not a fan of travelling to different places with teleports. I appreciate that the map has its own music track, but it was not of my personal preference. Even though the sky texture looks impressive at first, the more I stare at it the flatter it seems, since the clouds are unmoving it just feels like someone painted a giant wallpaper instead of it actually being a distant space.