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Psyk0Sith

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Everything posted by Psyk0Sith

  1. As you've found out, this type of work requires time and skills, unfortunately not many people can do it and the ones that could are either short on time, not interested, too lazy or all of the above.
  2. Paint it out? Used the heal brush tool in photoshop and you'll be amazed how skilled you are as an artist!
  3. Just scale down a regular Maul, but kids ruin everything, prime example: The Phantom Menace.
  4. Skyrim to JKA is probably your best bet: https://jkhub.org/tutorials/article/195-blender-jka-frankenstein-modelling/ Also porting is for pansies!
  5. Then you won't get a working model until you learn how to do it. There's 3 software that can do this...3D Studio Max, Blender or Softimage's mod tool. Mod tool is probably the easiest route.
  6. Did you make the mesh game ready by adding skin weights and all the rest of the process? You can't simply export the model to .glm and expect it to work like the other characters there are a few steps involved to get there.
  7. Some parts didnt have reference so they'd need to be updated of course.
  8. Mine did but i dumped it when other versions showed up.
  9. And that folks is why porting is shady, you thought he made it when it's in fact ported. Don't get me wrong, it's a great pack no question about it but the whole situation kills the incentive to create new content for the already overcrowded player model population. Why bother when you know your model will serve as a crotch until the port is released.
  10. Hahaha, yes but also exploding frogs from smoking is hilarious, cruel but true!
  11. I want to see an anim where he takes a smoke break, almost exploding after that first drag, totally unrelated to the game but would be funny as hell XD
  12. Get it here for free: https://3dwarehouse.sketchup.com/model/ec6570ef547aa380ee6071c5a20e9e73/YT-2000-Otana https://3dwarehouse.sketchup.com/model/ub7916bc1-5347-4100-bd48-21ec935d3bba/Otana-YT-2000
  13. It's like Battletoads in threedee! He moves like some proper old school pimp, so much character!
  14. Issue 1: Weighting problem / animation related, the neck of all models will do that depending on how they are weighted (thoracic bone influence vs cervical, it's something you have to figure out yourself by rotating the bones around and examine deformation in your software and modview) Issue 2: Sounds like something you did is not playing along with the exporter...but i'm not a blender user so i don't know if it's a "stack modifier issue" meaning you might be deleting the weights from the hips by adding more geo the wrong way (auto vs manual) Issue 3: You need to un-mirror one side, either break and move part of the island to another area on the UV sheet (if you still have space left) or create a separate texture map + split your hips into two parts so that new part can be assigned a different texture.
  15. Yup, max calls it local XYZ or object space if you prefer.
  16. It can be done after the bake too, using handplane and a local "XYZ" normal map, handplane will output the matching tangent normal map based on the optimized model.
  17. I'll only have real interest when Takeshi Kitano or Coppola make a Ben Kenobi movie with minimal star wars tropes, just him living as a recluse and hanging out with Qui Gon Jinn's force ghost, maybe taking a road trip to visit Yoda...all the fanboys would of course go to war with their keyboards on the internets.
  18. Cloth is fine, it's the LODs, caps and shaders that need work.
  19. He's so pissed off he wants to eradicate the whole Skywalker family tree? That's too good of a plot twist for a Disney movie lol
  20. Sure, but you'd still be limited by lack of training. It's like the blind leading the blind. Someone with skills on the other hand will tell you exactly what you are doing wrong and how to fix it.
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