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Everything posted by kibasennin
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Jedi Master Infila and his Lightsaber
kibasennin replied to bigphil2695's topic in Mod Requests & Suggestions
Posting here to try and bring life to the thread again. Anybody interested in making a model for him? He's basically one of the few people who undeniably wiped the floor with Vader. -
Looks great! Keep it up ? !!
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The path of the Apprentice
kibasennin replied to dark_apprentice's topic in WIPs, Teasers & Releases
both that skin and the BF2 mod are different adaptations of this piece of fan-art. -
Trying to bring life to this thread again, hoping that someone might be interested in making a model. Anybody got a usable WIP?
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awesome!
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oh, neat ? didn't know that was possible.
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I mean, they're all on his WIP thread already.
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Wookiee In Progress
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Getting an NPC to use melee like a player does
kibasennin replied to kibasennin's topic in Coding and Scripts
You mean ext_data? -
Getting an NPC to use melee like a player does
kibasennin replied to kibasennin's topic in Coding and Scripts
Tried changing the class to either KYLE_BOSS and KYLE on the ext_data document. No differences, Snoke still charges at me like a Gran_boxer. Is ext_data the only file that would need modifying or did I miss something? Maybe if I lower aggressiveness (i have it at 5)? -
Getting an NPC to use Force powers only, like a cultist
kibasennin replied to kibasennin's topic in Coding and Scripts
It's strange because I have seen it done before. Like, in the old Knight of the Force mod, made by that turkish dude? Emperor Palpatine from Episode 6 literally only uses Force Lightning (and Force Grip, I think). And they didn't need to replace him with one of the cultist npcs. -
Kyle_boss can use iknowkungfu levels of melee, but when I type WP_MELEE in the npc document, the npc in question beats me up like a Gran, rather than using the various throws. How do I change this? Thanks
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Hey Jeff, If you have time, do you think you could maybe make models of the Mortis Family? I don't think anyone's tried to make them before. I mean, the Daughter's design is obvs more complicated, so maybe the Son, or the Father? Cheers!
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Hey there! I've been trying to play as old Ben-Ben for a while now, but every time something comes in contact with him, or near him, the game crashes. http://www.mediafire.com/file/wekn72z89skpe8o/tfuben.pk3/file The file was from Seven's WIP thread, and I slightly altered the face texture and modified it so that it would show up as a new species on SP. I also renamed him to bkenobi, instead of benkenobi (it conflicted with another 'benkenobi' mythos mod I had). When stormtroopers shoot at me: if I deflect the blaster bolt, or even if the bolt passes next to me and doesn't hit me? Game crashes. In a saber fight? Second there's any contact the game crashes. I have no idea what's wrong. Can anybody test and let me know how to fix this? Thanks a bunch ? EDIT: I found out I was using an older version buggy of Seven's Ben Kenobi. I started using the most recent one, made the modifications to have him appear on SP menu. When I start a new game as Ben, this time, the game crashes immediately. You can find the one I'm working with here: https://www.mediafire.com/file/vkgkwvetbdt2gvg/benkenobi.pk3/file
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hell yeah!
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Hey Jeff, Thanks a bunch for taking the time and having a look! I opened and saved in MS paint and it's showing up in the Multiplayer (only the default version, not the variants), so that's a start. I was trying to make the model appear in the SP Menu as a new species with variants. I can access it by doing playermodel commands, but the skin disappears when I save and load again. When you tested and saw that it worked, did Maul appear in the SP Menu? Cheers!
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Heya folks, I've been encountering the same problem again (and I'm quite frankly bamboozled) recently, with this .pk3 https://www.mediafire.com/file/f0d81e4gl8fmv74/Maul_Rebels_copy.pk3/file I've been trying to get swegmaster's Rebels Maul to appear on the SP Menu, and I think I did everything right, but just like 2 years ago, I get the "requested feature was omitted at compile time" error. I've tried compressing the icon files (which seemed to do it for me last time). No luck. I don't think it's the texture files either, because at some point (very early on) while I was working on this, I opened it to test if the skins would work and they came up fine. Any help? Can someone try to test this, see if y'all can notice something I can't? Thanks a whole bunch! Cheers
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Hey, I'm playing JKA on Steam and I was wondering if this mod was available on mac? Thanks!
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I got Jedi Academy on Steam, and play on a Mac. I'd like to install Movie Duels, or the revamped Knights of the Force, or an other mod along those lines. Are these Mac compatible? Also, I used to play KotF 2, the Turkish one with all the viruses and plagiarized content. I loved it because you could simply go on SP mode, pick a map, spawn x amount of npcs, then basically play your own made-up mission. I was wondering if Movie Duels or the new Knights of the Force allowed the player to do that to. Thanks a bunch!
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