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Everything posted by katanamaru
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I can keep my mouth shut too. So send me a pm with questions. Though jkhub is now blocked at work so I'll only be checking Thursday nights and some weekends. Only thing is I don't do cutscene animations. Tried once. Fell to the Dark Side. Bad Times. Any gameplay focused animations I'll see what I can do.
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New Obi-Wan Kenobi Episode III Model
katanamaru replied to dan992's topic in Mod Requests & Suggestions
He's doing a head swap mechanic in his sp mod. I was joking that modellers should add a bit of variety to their models and let people use the customization menu. It's a great feature in JA! -
New Obi-Wan Kenobi Episode III Model
katanamaru replied to dan992's topic in Mod Requests & Suggestions
Really the best idea would be to make one body with different outfits and make the appropriate heads. That way we could make a menu that would allow us to select custom parts for a character. Like have a Obi head, a Qui-gon head, etc Then maybe a way to separate the body into multiple parts. At least two would be good. -
Qui-Gon Jinn & Obi-Wan Kenobi Jedi Training gear
katanamaru replied to dan992's topic in Mod Requests & Suggestions
I remember those at the comic shop. Yeah I thought they were cool too. The Darth Maul in training gear, not so much. -
I just downloaded the newest build. I'll try again and see if I get it right. I can't remember what I did now.
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I tried using a build once, but couldn't get it to work. Is there a link to a readme somewhere or is there one included now?
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I like what Circa said. A simple version first followed by a complex one in the future. The only downside I can see is if you use the 'use' key for editing. IF another mod comes out that lets us issue commands to npc's it will probably make use of the 'use' key. Not a problem now but MAYBE a future compatibility issue.
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Recognizing Contributors To The Jedi Knight Series
katanamaru replied to Link's topic in Jedi Knight General Discussions
I didn't know Infinity Blade passed away. That sucks hard. His Merc Kyle is still the model I use for myself ingame. I had a blue jacket and wear blue jeans all the time. @@NumberWan, do you have any of those mods from Nazar? I've never heard of those. Why were they controversial? -
Wait a sec, it looks like you've nailed the body proportions. Did you do something different than what you did for Starkiller?
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I ran into that in base JA. I made a custom config with all my camera controls and such and the game would not load it. My opinion? Yay!
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Right now the people who can model are working on projects or are not interested in making models at this moment. It would probably be better to see if there are any reskins out there (I don't know of any off hand, I don't like the AC games) or other skins you could use in their place. Reskinning Hapslashes Anakin model would be the easiest thing to do. Sure it wouldn't be accurate to any of the games, but you could try making a jedi/sith who is working for the assassins (T). Someone who makes sabers might be inclined to make a small saber for the left arm that is bound to the wrist to be a hidden blade for you if you can make a skin. If someone makes a hilt like that I will try and make a stab animation with it for you to use. So give skinning a shot.
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@@DT85 Do the level however you want. I'm big on modders taking whatever creative freedom they want to. Sure sometimes the more 'faithful' we can be to a design is better, but I say do what we like. I was looking forward to fighting the Mark droid at the end as one example of creative freedom. New areas, like behind the bar, that reward being bad or good is a good choice too. Like Eezstreet said, 'if I wanted DF2 exactly I'd play that instead.' In fact I haven't played it in a while so I may do that soon.
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Some mapping textures I'm working on
katanamaru replied to Boothand's topic in WIPs, Teasers & Releases
Those are real nice. -
[JAEnhanced] Suggestions for cvars?
katanamaru replied to eezstreet's topic in WIPs, Teasers & Releases
Gun projectile speed. 1 is default. 2 is twice as fast. etc -
So hideous! Good work. I want to cut them down by the dozens.
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Star Wars Episode VII Discussion
katanamaru replied to Circa's topic in Star Wars Franchise Discussions
I love'd the Clone Wars comics that Dark Horse did between ep 2 to ep 3. Those were excellent. -
WIP Kain - Legacy of Kain series
katanamaru replied to minilogoguy18's topic in WIPs, Teasers & Releases
1st. I can't believe that is a LOD! 2nd. I'd say to stay close to the JA proportions. That will make it look the best with the animations. Escpecially since you said you are past the point where editing size is easy. What about using a bulk shader? -
Really nicely done! Ah the memories... 1998 was a fun year in gaming for me. I know JK came out in 97, but I got to play it in 98.
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The blue is difficult to read. Nice overall though.
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Much better.
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The tanks through the cape are silly, but everything else is nice.
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I didn't know there was another royal gaurd model released.
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So it's the same model we've had for a while? Bummer. I thought it was a new model. That one has terrible proportions. I don't have any crits or comments for the skin. I dislike that model so much that I wouldn't use it.
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Gir? Is that you?
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I've made plenty of animations for use for others. I hate the backhand styles, but did them for the community.