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katanamaru

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Everything posted by katanamaru

  1. EP I. Dat lightsaber fight! No talking. No emotion. Just people trying to kill each other.
  2. On thursdays i come over to my parents for dinner. So that's when I catch up on statuses and ongoings here.
  3. I have 512 ram on my laptop. It's the only computer I have too. It hasn't been online in ~5 years. Takes literally 8 minutes to turn on (I've clocked it more than once.)
  4. That fits with the Jedi theme really well. I sometimes like to rp a soldier, merc, cop, or such being trained as a Jedi. I can always just use cheats or npc files to give my character blasters. So I'd still like to see an improvement to blasters for the player.
  5. No. I tried to install it when it when I learned about the builds, but it was too difficult for me. Now I'm waiting for a version 1 when there will be a proper readme. I am really looking forward to using it though! All the sp fixes I read about are fantastic! Good job to all those involved!
  6. Let's not go so far as to remove the blasters. I'm against the whole idea of limited weapon pickups that modern games use. I like having a full arsenal to play with. Picking up new guns/blasters and more ammo was the equivalent of leveling up in fps for years. I don't really want to see it go. I also don't think we should remove blasters for 2 reasons: 1. Some maps (and user made maps) require blasters. Removing them could/would cause issues. 2. It would conflict with how some of use want to play. Mandalorian says he uses them with his base game, and I like to rp a character who uses guns and such on occasion. Why mod a feature out when people that don't like them just don't have to use them?
  7. Same for base. It's possible to go through the whole game without using a gun at all. And that makes me a little sad because that means I have options, but they suck.
  8. That's one of my points I planned on making. I'm not personally too hung up on guns not working on the saber enemies. Sure it'd be nice if they had to play by the same rules.
  9. 1. What does this mean?: [sP] + gamecode: Added cg_smoothCamera (default 1) 2. What does this mean?: [sP] + gamecode: Added cg_dynamicCrosshair (default 1) 3. There is a bug in SP when using force lightning with the saber holstered or with a gun where the BOTH_LIGHTNING_HOLD animation/loop will not play. Is this fixed? I didn't see it in the change log.
  10. So when I play JA I have a hard time justifying the use of guns. The saber even at defense 1 can block most shots. So I thought this idea up some time ago. Make saber defense tied only to saber vs saber combat. Make force sense tied to saber vs guns/blasters. There's plenty of other tweaks I could post and we could discuss, but they all are based off this idea being accepted. So what says everyone?
  11. That's fixed in all my stances within reason. Some hilts are thicker/thinner than others. Yeah, damned if I do, damned if I don't. I think I will fix it though. Since it's a small adjustment and it seems people also make their sabers look good in the dual style. Let me know about what is necessary for holsters. I'll work on some of the things that are still on my to do list. Any chance we'll be getting dual pistols? Long time ago Eez asked me about those.
  12. The feet turning are not used with player models in sp. I'm not sure what enabling would do to the new animations, but I think everything from the waist would be ok. Just like how it is with the legup positions. I've been bad and haven't even booted up my laptop in months. First training for the tournament and then Dark Souls 2 have kept me away. I may have to give myself a goal of at least one animation a week. Most of these are easy so if I get in the groove I should crank them out. Here's another question: should I correct the hand tag positions? For whatever reason the default stances have messed up hand tags. Some authors took this into account when they tagged their saber models. I adjusted for this in my custom stances, but that seems like a lazy fix. If you want to easily see what I mean give yourself two of the default single sabers. Then look at the right saber. Take notice of where it is gripped and then switch to the single style. The character grips it stupidly at the bottom. Also noticeable in the default run position when compared to a single stance.
  13. The only downside to modifying the .sab files it this isn't going to mesh with some of the user made sabers. I've known this for a while and was trying to think up a solution to this before posting, but I haven't been able to. All the mission stuff and force power bonuses sound good. I've made some npc changes to my own game. I gave most of the saber users heal 3 so they could heal like I could. I make sure none of the main saber wielding opponents have rage 1 since that leaves them with 1 hp.
  14. For some reason I don't really want to see any of those. They could all make sense depending on your mod though.
  15. I'd probably donate to help out. If I ever do get a new pc I'd donate for sure to play with you peeps!
  16. A server for files or for mp games? Or both?
  17. The armor on the shoulders looks like it would hit the torso armor and restrict movement. Not a huge issue for the game really, but just thought I'd point it out. The belt comments are also good. Great work all around!
  18. @@PK_Azlon Saber Battle X had a large saber and a staff saber.
  19. The first time I found out about mods. This was the first time I ever heard of such a thing. I was looking for cheat codes online and saw a grappling hook mod. I was all like 'WTF? there is no grappling hook in this game.' A hop, skip, and a jump and I found myself on Massassi.net. OMG! It is possible to change the game! Sidenote: Saber Battle X was the best mod ever! That was where I started tweaking code and animations.
  20. One little critique. Could you put the buckles on the outside of the leg? On the inside they would rub against each other and catch on each other. When I go to fencing I make sure my knee and elbow straps are on the outside for this reason. It is the same for baseball catcher's leg guards too.
  21. I agree with @@Circa. I don't use the bowcaster normally. I only use it in two scenarios: 1. a full charged shot into a Reborn right was they are swinging at the player can kill the weaker two. Any other Reborn will survive the shot. 2. Sniping headshots on unaware npcs. If it is in level 3 then two stages without it are ok. Or you could put it in as a secret, but not put any ammo in the stages. So the player has a limited use of it until they pick it up later.
  22. Yeah I don't think it was.
  23. I hope we get a superhero-ish, skin tight outfit to show off the details you are putting into this. I mean you modeled the toes!
  24. You might be able to find one of the blonde head on some reddish robes. One was done on the void years ago. I think it was released. If it was I may have grabbed it. I'll try and remember to look through all my files.
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