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Everything posted by CaptainChar
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time for a clusterfuck: (this is what happens when your a member of many modding communities) and manager of some manga communities, etc etc Aw piss, I forgot how to use the spoiler tags
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wait, we can do custom skeletons now? where the hell have I been? And the at-st is the ideal size that id be looking for, maybe a little bigger, the idea is when your in the hanger, the main lift would activate after X amount of time, even during a dual, and the robot would stay in the main hanger but attack anything that entered its range basicly and If i knew how to change the name.... should have just named it model request
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WIP The Order Academy Ruins UPDATED
CaptainChar replied to TwinHits's topic in WIPs, Teasers & Releases
im still learning how to use the sun and moon as light sources, everything else is low ambience lighting, and have realistic sources, like lamps, torches etc if you use ambient lighting at all, i'd say keep it low or use the _minilight, as this will give weapons items etc, light effects, its all trial and error for me, to see which lighting gives the most mood etc -
I doubt anyone will do this, but I figured gotta ask to find out right? as anyone whos been following my mapping knows, ive been working on the Death Egg, an area featured in several of the sonic the Hedgehog games and other material. however It needs one major thing to get my alternate mode, the actual Death Egg Robot, or sonic 2's final boss in other words, form which this stage hails from. turn this: Into this, for the most part: well you know where to find me if anyone want to take it on, "making calibrations"
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All in favour for geth to replace the stormtroopers as Commander Inyri suggested earlier? I would say the Geth is dam accurate (currently playing ME3 so im able to compare exactly how you did it) the sounds I was taken back, I didnt expect the geth to sound authentic as well, keep making more mass effect stuff Inyri, I maybe persueded to do a mass effect map soon >.> i have some ideas on the table after 36 geth, and earth rendored in real time, my FPS dropped: Note, the Death Egg Hanger isnt complete, but provided a nice spawning area. PC specs: Intel i7 870 quad core at 2.9ghz 4 gigs 1333mhz ram Nvidia (zotac brand) Geforce 430 GT 1gig. 100 gig HDD sata windows Xp 32-bit
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my bayonetta prologue map will cause the compiler to crash, I do not know why as of yet, but it is shader related on that map as well, ive yet to get around to debugging that. some maps wil conflict i noticed with radient
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WIP The Order Academy Ruins UPDATED
CaptainChar replied to TwinHits's topic in WIPs, Teasers & Releases
not bad, makes me want to step my game up -
I will give anyone who knows this reference a turian cookie
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- 16 comments
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- Non Star Wars Related
- JKHub Exclusive
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Modern Weapons Pack (Way back when)
CaptainChar replied to eezstreet's topic in General Modding Discussions
I agree with Inyri, not cause she outranks me, but In terms of ports, I have decompiled things to see how they worked, eg reverse engineered maps etc so I could see how something was done, I didnt do it to steal stuff, it was more of "hands on learning" but on certain sites, thats severly frowned on, so being able to discuss such things on a forum without being insta flammed is nice for a change although I wouldnt use these models after looking at them in game, they do present another oppertunity for me to learn from them -
Modern Weapons Pack (Way back when)
CaptainChar replied to eezstreet's topic in General Modding Discussions
those are the standard weapons in the new Goldeneye and most CoD games, I also have ported weapons from the omaha beach mod, but these look nicer then the ones I have, so im stumped question, can we use these guns in our own games? cause atm they would make exellent place holders if not a few of them for my goldeneye mod >.>; -
Released Verschneit (Idyllic Snowy Village)
CaptainChar replied to Szico VII's topic in WIPs, Teasers & Releases
following with szico's tradition, will there be an easter egg hunt so to speak? -
Released Verschneit (Idyllic Snowy Village)
CaptainChar replied to Szico VII's topic in WIPs, Teasers & Releases
szico, you single handly could have designed the towns in the fable series -
Released Verschneit (Idyllic Snowy Village)
CaptainChar replied to Szico VII's topic in WIPs, Teasers & Releases
I remember when you first posted screens of this map -
- 6 comments
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Now if the one and only would only finish the goldeneye HUD, but ME's hud will do at my new default
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my biggest problem is ive forgotten how to use 3d max, lol i should have farted around with it more over time >.> i'll figure it out, as long as I dont get distracted by "calibrations"
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"we are the geth, you will be invaded, resistance is futile"
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that might be my problem
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is this done in the sever? cause ive been using Solo mode to test things,
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just a matter of finding out what number the saber is I guess, cause that wasnt it either
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wellt ried that, that sets the game to saber only
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But apparently GTK 1.6 is out http://icculus.org/gtkradiant/downloads.html
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IM looking into a way to make my JA sever Guns only, for my soon to go live goldeneye, it has bot support, but id prefer the bots used guns only, any possible way to disable sabers entirely?
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*looks up from his calibrations* ahem, do want