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CaptainChar

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Everything posted by CaptainChar

  1. im impressed at how fast your able to model Ashura, and how accurately
  2. Cant keep gaming all weekend long, lack of sleep

  3. looking good ash' and ironicly i beat sonic 2 again last night, you could count sonic 4 ep 1 final boss too since its the same machine...
  4. and with that, i'll be back to troll JKhub sunday

  5. dam man, that was fast >.>; suddenly Im not optimistic on fighting that robot in JA, an AT-ST is annoying enough, lol, mental note, change rocket model into spikes I dunno why, seeing that Robot, just makes me laugh at the fact it'll prolly own me in a fight >.<
  6. wasnt the Omaha beach mod from that game?
  7. there is no bigger troll in this universe, then Star Trek's Q

  8. clocktower v2 is released: http://jkhub.org/files/file/1328-castle-dracula-aka-castlevania/
  9. Suddenly, I want Szico to make Octopus/Specter's underwater base from 007 >.>;
  10. inyri made the tree not me, and the map is released as is, Im not polishing much more up on it unless I can recover its final version from my borked other HDD and texturing repeatitive is the biggest bitch in the video game industry, even I cant really get away from it
  11. Version 0.5 Beta

    384 downloads

    Castlevania, home of Dracula Vlad Tepes, This map's layout makes little sense, it was left over from a blackup, the original nearly complete with gothic building, was lost when my main HDD died, this is its released now as is form, Originally a Version 2 to my clocktower map, which can be seen by the file names etc, I didnt want it to go to waste so I fixed a few things up and Uploaded it as a beta The map was the largest map I ever mapped, on on par of size with Arth's tribal castle (I recomend that map as a download) with great scale comes great headaches though
  12. the site gets a break from my trolling for the weekend

    1. therfiles

      therfiles

      Have a good one!

    2. CaptainChar

      CaptainChar

      gaming all weekend, its a long gruling task, but someone needs to do it :P

  13. sweet, although Im scared of that thing showing up after a few mins during a duel battle just to try to stomp the duelers
  14. clock hands move in real time, pendlum swings, I was going to animate the weights as well, but figured that was overkill, since its just a sitting area inside a giant castle's clock tower, I seem to enjoy finer details, but overlook the more important details in mapping >.< The tall case Grandfather clock will be avable as a seperate download when I start releasing my prefabs
  15. Someone must make a femshep, or I need to seriously learn modelling, hell I have 3d max 6 still >.>; just collects dust, used ti for multimedia class in school for a semister and then forgot about it
  16. umm, why is male commander so pale? he looks like a zombie sorry, a husk
  17. and the reason I animated that grandfather clock was cause your clocks in your village werent animated Another lost map well maps, was for SP, it was all 3 of the bowser stages from mario 64, and some from galaxy, sadly those were completely lost when my former Main died, if I can ever get a logic board for that hdd, i'll be able to restore the data
  18. "Wait... that metaphor just went somewhere horrible." and at the moment, im game for Male shep, even though I played the entire series as Femshep, but JA needs a commander shepard, reguardless of the gender
  19. Id do a garrus quote...but I got nothing that fits in response
  20. I do hand drawings sometimes, but I always found humans annoyingly difficult to do, so I went to robots instead
  21. the clocktower V2, is basicly all of Castlevania rendored in one map, including the entire castle, due to my former HDD dying i had a huge revert Castle Dracula aka Castlevania (formally clocktower v2) stairs to the keep: inside the clock tower, looking up: keep/throne room: gazing up at the castle: (layout inspired from vanhelsing film) Ball room: main hall: (with trees by Inyri)
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