got my original right here for that, that heavy trigger sound was classic, im also just mapping it in my mind, im just using 3d max as if it was GTK, so my mapping knowlage, is basicly 3D knowlage in general the actual firing sound will be the either the ship firing sound from defender, or the super smash bros 64 raygun sound sfx. both are retro sounding and powerful at the same time 692 is the final polycount with more segments removed >.>; I should have seen each "box" as a "brush" per say