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CaptainChar

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Everything posted by CaptainChar

  1. never enough people to keep the community alive and well
  2. hes not tired, just looking at the camera wondering "I wonder if i could calibrate that thing..."
  3. I approve of all new models
  4. Entities 220: Lesson 4 Rain and Snow (fx_rain, fx_snow) Outdoor maps are often complimented by a rain or snow effect. To create it, draw a brush that encompasses your entire outdoor area - you can use multiple brushes if you want. Then texture those brushes completely in system/outside. Then place an fx_rain or fx_snow within each system/outside brush. That's all there is to it! Rain! Snow! You can also edit the intensity of the rain or snow by adding the key count and a value. This could be useful if you want a specific area of your map to have extremely heavy rains... It is also important to note that weather effects do not work in MP. You will notice when you play that the rain seems very strange without any rain sounds. I guess that means you need to find an ambient rain mp3 somewhere, now doesn't it? (:
  5. glad im not the only one to use grandfather clocks in my maps
  6. im looking how to display text on screen for somethings in my maps, eg "Play audiolog?" when a player's crosshairs look at the object in question, how would I do this?
  7. with every form of online, there will be cases like this... god I wish it was a simplier time, 4 player split screen on N64 again Another thing is, I rarely play the game, I more less beta test things online with others, but not much else
  8. if it wasnt for Szico and SJC, I would never have gotten into mapping, I still enjoy every map Szico released, Midgar V3, is a nice large map, with plenty of exploration attributes to it, it does take some time to load, even with 4 gigs of ram, but its well worth the treat, I dont know how Szico does it, but it can work miracles in GTK
  9. err, what is with that broad...stereo mic's arnt anything new
  10. insanity drives me it seems
  11. i'll look into it
  12. the rifle was released?
  13. if its got zombies or husks, Im content
  14. I remember you silver, welcome aboard
  15. i dont own a wide screen moniter, its an lcd, but not widescreen
  16. its not pretty...seriously
  17. might have just been a bad installer or bad install, it happens, regretablly annoying, but it happens
  18. well dam, im still learning stuff about this time, lol but I know more stuff mapping related then models, unless you count map object models
  19. glad you could join us on here Kahn
  20. if anyone is interested in, how would C-sec put this, "questionable goods", I have a DVD backup of some of the stuff that was on JKfiles, and I have a model stash, ask and i'll check my inventory. since I supply other modding sites with alot of their models >.>;
  21. I generally converted my PNG's to TGA's example of the shader I used, however if you open the TGA in photoshop, if there is black, it will show black, for my shader to work, the black must not be present and show a checkerboard pattern, this means the alpha is present in the actual texture. figured i'd share the Shader I used: textures/cvrace/fence { Cull none qer_editorimage textures/cvrace/fence.tga { map textures/cvrace/fence.tga blendFunc blend alphaFunc GT0 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } }
  22. yes, system ram and cpu speed is all we really need to know though a single core PC, with about 1 gig of ram should handle GTK pretty well, mind you all my machines since pent 4 era have ran mostly with 4 gigs of ram, so I cant say for certain
  23. ive had issues like this, if you use winamp use alt + 3, then delete the IDtags info, the song will 90% play then in game, other wise, the song could have a dynamic sampling rate, it would then have to be converted to a fixed rate, eg :128kbs Ive also done seemless looping music edits, this requires wav format for best results, but larger file size, you can get the effect with mp3, but there will always be a second delay on the restart of a track
  24. nice glass on those candles, this is a JA mod right? not morrowind or something?
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