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Everything posted by CaptainChar
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looking good ash' and ironicly i beat sonic 2 again last night, you could count sonic 4 ep 1 final boss too since its the same machine...
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dam man, that was fast >.>; suddenly Im not optimistic on fighting that robot in JA, an AT-ST is annoying enough, lol, mental note, change rocket model into spikes I dunno why, seeing that Robot, just makes me laugh at the fact it'll prolly own me in a fight >.<
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wasnt the Omaha beach mod from that game?
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clocktower v2 is released: http://jkhub.org/files/file/1328-castle-dracula-aka-castlevania/
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Suddenly, I want Szico to make Octopus/Specter's underwater base from 007 >.>;
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inyri made the tree not me, and the map is released as is, Im not polishing much more up on it unless I can recover its final version from my borked other HDD and texturing repeatitive is the biggest bitch in the video game industry, even I cant really get away from it
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Version 0.5 Beta
406 downloads
Castlevania, home of Dracula Vlad Tepes, This map's layout makes little sense, it was left over from a blackup, the original nearly complete with gothic building, was lost when my main HDD died, this is its released now as is form, Originally a Version 2 to my clocktower map, which can be seen by the file names etc, I didnt want it to go to waste so I fixed a few things up and Uploaded it as a beta The map was the largest map I ever mapped, on on par of size with Arth's tribal castle (I recomend that map as a download) with great scale comes great headaches though -
sweet, although Im scared of that thing showing up after a few mins during a duel battle just to try to stomp the duelers
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Released Verschneit (Idyllic Snowy Village)
CaptainChar replied to Szico VII's topic in WIPs, Teasers & Releases
All Szico maps are legendary, hes JA's Miyamoto -
clock hands move in real time, pendlum swings, I was going to animate the weights as well, but figured that was overkill, since its just a sitting area inside a giant castle's clock tower, I seem to enjoy finer details, but overlook the more important details in mapping >.< The tall case Grandfather clock will be avable as a seperate download when I start releasing my prefabs
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Someone must make a femshep, or I need to seriously learn modelling, hell I have 3d max 6 still >.>; just collects dust, used ti for multimedia class in school for a semister and then forgot about it
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umm, why is male commander so pale? he looks like a zombie sorry, a husk
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and the reason I animated that grandfather clock was cause your clocks in your village werent animated Another lost map well maps, was for SP, it was all 3 of the bowser stages from mario 64, and some from galaxy, sadly those were completely lost when my former Main died, if I can ever get a logic board for that hdd, i'll be able to restore the data
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"Wait... that metaphor just went somewhere horrible." and at the moment, im game for Male shep, even though I played the entire series as Femshep, but JA needs a commander shepard, reguardless of the gender
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Id do a garrus quote...but I got nothing that fits in response
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this is going to be awsome
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I do hand drawings sometimes, but I always found humans annoyingly difficult to do, so I went to robots instead
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the clocktower V2, is basicly all of Castlevania rendored in one map, including the entire castle, due to my former HDD dying i had a huge revert Castle Dracula aka Castlevania (formally clocktower v2) stairs to the keep: inside the clock tower, looking up: keep/throne room: gazing up at the castle: (layout inspired from vanhelsing film) Ball room: main hall: (with trees by Inyri)
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its better then I could do, my first head model was done in GTK, lol
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dammit, I hate being old sometimes, lol the top image is from my Clocktower V2 map, under a new name, the second image is Ganon's lair from the 80s Zelda cartoon
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Alot of maps that I have don't have much use, and I'll likely release them as source files, someone else might find a use for them
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ive had issues like this, but ive never used the vertex tool, I kinda forgot it existed tbh >.>;
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Im going to be releasing some of my older works soon, as a teaser i'll start posting some screens, sorry, when you have 100+ map files you get lost in what has to be done, etc. Anyone want to take a guess at this map? (hint: its the largest map ive ever made) Based Apon a cartoon in the 80s, which was based apon an NES video game (those with a great childhood would know this one) Original: