-
Posts
463 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by Droidy365
-
-
Could you please also post your textures too? I'm thinking of using something like this
-
@@Droidy365 so, as @@Rooxon announced I messed around with this stuff for a while and managed to figure it out.
The mirror1 and mirror_yavin shaders that ship with JKA are infact broken.
Try this shader with the setup bubba explains in the tutorial I posted above:
textures/system/mirror_fixed { qer_editorimage textures/system/qer_portal.tga surfaceparm nomarks portal q3map_nolightmap //sort portal <--- seemingly does nothing { map gfx/colors/black blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA depthWrite // <-- I added this line alphaGen portal 512 } }
and here's a dropbox link to the shader, my map file and a compiled version:
https://www.dropbox.com/s/d1wr3bz3ze7y35f/MirrorTest.pk3?dl=0
If you just want to take a look at the compiled variant, drop the .pk3 into your basefolder as usual and use:
devmap mirrortest
To access the map.
-
I´ve played Starkiller base map in MB2 and it has also mirrored shinny floor. I hope you can realise how to replicate it and post there some tutorial Droidy:D
I've encountered several that I thought were shiny, when they were just transparent with the map mirrored.
That's what Starkiller Base does. I don't particularly feel like doing that at the moment.
I might look into the one @@Rooxon suggested, that one looks quite promising
EDIT: For some reason, the shaders only work on that map. I'd imagine that the shader is a duplicate of the one from Alzoc III that's designed to work with or without the shiny stuff.
And I'm guessing that no-one's done anything with it because of the mod license it has.
-
Also, I might add to the request:
Could someone make a photon sword (AKA lightsaber knockoff)?
-
Also, another thing - what's the file path for the sounds? It should be sound/chars/character/misc/sound.filename
Sometimes I also forget the misc folder and wonder why my sounds don't work
-
Hmmm...... Well, you should probably start a new thread in Modding Assistance, I think more people will find it then. (We don't want to hijack this WIP thread, either )
-
Are you exporting to MP3 or Wav? I tend to have a fair bit of trouble with exporting to Wav, so I have to use this: https://online-audio-converter.com/
-
Has anyone posted a tutorial on how to create custom sound files? I can hardly find one...
What specifically do you need help with?
-
That sounds great!......
Though I think I'll be sticking with my PC
dg1995, Smoo and gerbilOFdoom like this -
I think I might know what's going on - I think that it's still got the camera enabled from the previous cutscene - try doing that again; when the glitch happens, type cam_disable into the console.
If it goes back to normal, then it confirms that's what the problem is.
-
Hello there! Welcome back to the hub! I hope you enjoy yourself
-
I once had a dream about a JKA Maze with a Rancor - two dreams, actually. One in some sort of temple map, and the other in an invisible maze in some green field next to a road (blocked off by a fence)
I had these dreams a few years ago, so it's a wonder that I can even remember having them.
Perhaps these could even be added into this map somewhere? Who knows?
the_raven likes this -
Hmm, I'm not sure where you can download it, but I've seen it in MBII before.
-
Damn! Thank you!!!!
Can i attach this image on the main post?
Sure, go ahead mate! I put it there for anyone to use
Siegfried likes this -
Yeah, that's mine, alright - Here's the *.zip file I sent them (It's a replacement for Jerec, I'm sure you can figure out how to rename the model)
EDIT: That's actually an older version that only has Anakin's clothes. Change "chars/jarjar/misc" in sounds.txt to say "darthjarjar" as well.
Pickles256 likes this -
I seem to be having this issue with my Base NPCs for whatever reason. Some NPCs will spawn, but most of them don't. This issue is exclusive to Multiplayer - it works just fine in Single Player.
EDIT: It seems to be my Manual Blocking NPC mod that was causing the issue - I might have to make it only change the saber wielders.
-
I've found a solution for the props' animations - I just need to make them use a T-Pose and they look just fine. The real question - How do I do this without screwing up the Hunter's animations? Should it just be a saber?
I still need to get it to work in Multiplayer.
-
Well, I've made a front view of the face (it's not mapped to anything, I just made it for the sake of making it easier)
Siegfried likes this -
I did actually make a Darth Jar Jar mod for MBII using a "Jar Jar in Jedi Robes" mod (which I can't find for some reason, maybe that mod was removed?)
the_raven and Pickles256 like this -
How is it that you couldn't figure out which files were what? Every map is sorted into its own PK3 file
Which maps did you want?
-
If I might ask, which map were you planning on cutting something out of, and what part of it?
-
If your goal is to only turn all the map objects into player objects you'll still have issues with things like the crosshair changing color and position when hovering over the player hiding as the prop. You'll need code changes, and solving this issue of having players as props is better done in code than with custom models.
Sadly, I don't know the first thing about coding - if there's any way I can do this without writing code, I'll probably do it. At the moment, I'm only planning on converting a few map objects. As for the crosshairs, I'd imagine I'd be able to make them invisible so that you can't turn them on at all.
Now, if there is someone that would be willing to write code for this or convert a few models, that would be great
-
@@Droidy365 huh, okay. Did you delete any bones from your scene before exporting? Does it open in Modview?
I don't remember deleting anything that I shouldn't have...
And yes, it opens just fine in ModView.
It works in Single Player too, but the animations look ridiculous
-
you can not use playermodels that are not weighted to the _humanoid skeleton in Multiplayer, without a code change.
But that's what I've been attempting to do - That is actually the _humanoid skeleton, so I have no idea what's gone wrong.
TFU Shadow Guard Download
in Mod Requests & Suggestions
Posted
MBII is Movie Battles II. It's a pretty big mod, and I'm not entirely sure which model it is. I might have a look later.