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Posts posted by Droidy365
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Mod Requests AND Suggestions. Everyone always seems to forget about that
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A long time ago, I made some for my Call of the Republic mod that is now long gone. I believe that MBII/Peneke pack have some, though. Otherwise, you'll have to wait till I get home.
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Well, Cin Dralig and Serra Keto would be fairly fitting IMO, but I'm not sure about Shaak Ti, as she died while meditating. She could still be a hero, though.
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I just found this thread again... Can we have that Sonic Adventure model?
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Hello there! I'm not entirely sure if I've got this in the right place or not, but I just thought I'd shamelessly advertise my YouTube channel
I make videos about mods, music and memes. Here it is: youtube.com/channel/UCYv-e4sNCzSPT53iQ4IlHUQ
Jeff likes this -
You can do the explosion effect using code edits. Search for "DeathFX" in the code and edit it to include all classes of model or the ones you want the effect to happen on. And set the corpse removal time to 2 seconds (this will give time for the deathfx to happen). Hope this helps.
Hey guys, I'm wondering how I can make corpses instantly disappear, while having a sort of explosion as they die. I want this to happen with all NPCs and Players that die. This is going to be for my Sword Art Academy mod. Unfortunately, g_corpseRemovalTime isn't quick enough, as I need it to be instant. If at all possible, I would prefer to do this without coding, because I can't code for crap, thanks
However, I was thinking about doing something like this, as it would be much more convenient than constantly having to add scripts to everything. CLASS_R2D2 explodes in a similar way to what I've described, would it be possible to make every class do that? Just FYI, I'm not a coder.
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This is the whole shader for Toshi's Vader.
models/players/T_Vader/controls { q3map_nolightmap { map models/players/T_Vader/controls blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/T_Vader/controls_spec blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular detail } { animmap 0.75 models/players/T_Vader/controls1.tga models/players/T_Vader/controls3.tga models/players/T_Vader/controls5.tga models/players/T_Vader/controls2.tga models/players/T_Vader/controls4.tga models/players/T_Vader/controls7.tga models/players/T_Vader/controls6.tga blendFunc GL_ONE GL_ONE detail } } models/players/T_Vader/cape { cull twosided { map models/players/T_vader/cape rgbGen lightingDiffuse //alphaFunc GE128 } } models/players/T_Vader/helmet { q3map_nolightmap q3map_onlyvertexlighting { map models/players/T_Vader/helmet blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/T_Vader/helmet_spec blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular detail } { map models/players/T_Vader/spec1 blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/T_Vader/mask { q3map_nolightmap q3map_onlyvertexlighting { map models/players/T_Vader/mask blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/T_Vader/mask_spec blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular detail } { map models/players/T_Vader/spec2 blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/T_Vader/body { q3map_nolightmap q3map_onlyvertexlighting { map models/players/T_Vader/body blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/T_Vader/body_spec blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular detail } } models/players/T_Vader/body2 { q3map_nolightmap q3map_onlyvertexlighting { map models/players/T_Vader/body2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/T_Vader/body_spec blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular detail } { map models/players/T_Vader/spec2 blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/T_Vader/head { q3map_nolightmap q3map_onlyvertexlighting { map models/players/T_Vader/head blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } } models/players/T_Vader/detail { q3map_nolightmap q3map_onlyvertexlighting { map models/players/T_Vader/detail blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/T_Vader/detail_spec blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular detail } }
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The issue here is a missing shader. There should be a shader somewhere that makes it so that the chain has transparency.
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Hey pal, do you want me to send you my death watch files? I did something different with their armor and you may find it helpful.
Do you think you could release them and maybe make a WESTAR-35 and a Death Watch Blaster?
Thanks mate
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I'm still fairly new to this sort of stuff myself, but a skeleton in modelling behaves similarly to what our skeletons do. They allow the model to move specific parts of the body. This can be used for animating by rotating the different bones (along with any attached bones)
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Perhaps you could try out my Manual Blocking mod and my Saber Blades to go with it
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The BF2 one isn't special?, isn't it just the same stormtrooper just with a rocket launcher?
Ehh, true that. But still, it wouldn't hurt to have one.
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I think someone should make two versions:
1: A HD remake of this model.
2: A new model for the Rocket Trooper in SWBF2 (EA)
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Not sure if this is in the right section, but...
EDIT: It seems to be @@Botdra's thing that's linked to raptr.com. For some reason, Google Chrome doesn't like it.
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Is this thing still alive?
General Howard likes this -
How's this thing going so far?
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Might want to move this to Modding Assistance
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Given that Jedi Fallen Order will be set during Order 66, do you think they might do something with this? Not to mention that Anakin is being added soon.
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There's a neat little program called JAFont that converts ttf files into files JA can read. Sorry about the late reply
Tompa9 and General Howard like this -
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I'm gonna revive this old thread: How can I make the player disappear like the NPCs?
And also...
EDIT: Also, on a side note: How would you make a Team Icon appear like in MP and a custom health-bar that works like cg_debughealthbars and Force Sense?
These are also for my Sword Art Academy mod lol. I have 3 Icons for 3 teams:
gfx/misc/cursor_g (TEAM_PLAYER)
gfx/misc/cursor_o (TEAM_NEUTRAL/FREE)
gfx/misc/cursor_r (TEAM_ENEMY)
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Thanks mate, feel free to join the discord if you like, we're looking for membersLooks pretty dope man.
New guy here
in Introductions
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Hello there! Welcome to Hub! What is it that you need help with?