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Everything posted by Futuza
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This is pretty cool I got to say. Though, just saying it might be far easier to just make source code changes directly (though they'd be more permanent). If the original source code is giving you nasty errors just use open jk.
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Well the Galak_mech doesn't work in multiplayer I know for sure. Well actually that's partially a lie. It does work, but it has invisible textures and the ai is derped up. Not sure about regular old Galak though.
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THEY WAZ ACTUALLY FUNNY EEZ.
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Should I write a "how to make a siege map tutorial"?
Futuza replied to AradorasXeon's topic in WIPs, Teasers & Releases
Sounds useful, given the lack of tutorials about it. -
@@Botdra if there is a night time version I'd probably be scared of finding a slenderman in there somewhere. Looks great so far though, looking forward to seeing this map progress.
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My childhood...has been ruined.
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I remember you wailing on the jkg irc channel for hours about that... I will add this folk: if you truly desire better maps you should just find a better engine, its already written in, and there's a lot less work involved than trying to remake this poor old engine into a new one. That being said, we at JKG are kind of hypocrits.
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i am curious where so many of you get your ideas from.
Futuza replied to brendhanbb's topic in General Modding Discussions
Oops. Perhaps I should have you be my post editor? My brain does funny things sometimes. -
NameOfClass object; There ya go.
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Can't you do something like a check to see if it is already locked before attempting access though? At least make the error smarter. eg: "You are already running an instance of jamp.exe, please end the process before attempting to open another."
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Bump. Updates please Szico? I'm eager to see this map progress.
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In otherwords it should be perfectly compatible with all your mods. Also if you are using firefox going to this will open up irc in mibbit: irc://irc.arloria.net/#JACoders
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The ascii artscene logo is highly unlikely to be the cause of the security hole. That's likely just their little tag they're sticking on their 'hack'. I would try to check with Razor via pm or by jumping in onto the irc for jacoders if this is an urgent issue.
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Any compilers faster than the one with Radiant 1.4?
Futuza replied to Acrobat's topic in Jedi Knight General Discussions
Are you sure you're not a bot? -
Can you give us a better idea of the cvar's used in the attack?
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Are you going to replace some textures, it looks a little base jka-ish?
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Awww... I love Ctf, one of the best fps ideas ever.
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Most of the errors you've probably just got so used to. There's a few new 'featury' things that I'd like added. For instance, when you scan a server list have it auto reload the server list instead of making you push on the refresh button. Also getting rid of vm_create failed issues completely would be nice, especially when its caused by two jamp.exe's running.
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Any compilers faster than the one with Radiant 1.4?
Futuza replied to Acrobat's topic in Jedi Knight General Discussions
Doesn't it apply multithreading too @@Xycaleth and take advantage of multiple processors? -
Too early to tell to be honest.
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Mod Request: The Old Republic Jedi Armor
Futuza replied to YesImSev's topic in Mod Requests & Suggestions
Oh yes and if someone takes it up, you should totally let JKG use it. Hoping someone takes this offer up, I'd love to see this made. -
You realize you posted the google image search image right? Also...Assassins Creed?
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Any compilers faster than the one with Radiant 1.4?
Futuza replied to Acrobat's topic in Jedi Knight General Discussions
Short answer: x64 one.