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Futuza

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Everything posted by Futuza

  1. Well I suppose there's a good reason for that, reverse engineering is kind of in the gray area (not that I really care). Well good luck with it, yer trying to make me buy jk2 aren't you?
  2. Would you consider doing a tournament like this, but use a mod instead of base, in the future?
  3. Impressive work, though I am curious... "Raven helped us to make this mod in various indirect ways." Who is us?
  4. I have good news for you Mug: http://jkhub.org/files/file/1041-duck/ Also, if you do find time, I'd be one for supporting a Bastila Model based off of the box cover (not the ingame one, eww...). Or even better yet: Yes, a freakin Leviathan would be awesome. Especially if you did some fancy stuff with the npc and efx.
  5. Maps, though I'll occasionally grab a skin or large mod.
  6. Well it depends on which computer I'm using and what I'm doing with it. If we're talking about JKA resolution usually I use 1024x768, so I don't suffer from fps issues too much. If we're talking about me programming at school using a fancy nice computer I don't own, I'm going to be using 1900x1080 with two screens. If we're talking about me programming at home using a lame computer, I'd be using 1280x1024.
  7. Interesting eez...so this is what you've been up to lately.
  8. If it's OJP enhanced, you'll need that. Just a guess.
  9. Erm...why is Link one of your screenshots here?
  10. We're trying to get rid of bugs/get feedback before a release goes to the general public, so please good JKHUB community help us make our public release awesome!
  11. ^^ For details see: http://forums.filefront.com/sw-jk3-problems-errors-help/429535-zlydens-rgb-saber-sp-removed.html
  12. ^^I've always liked OJP and really can't fathom why it isn't more popular. Sure it's got some quirks about it, but overall its far superior in my opinion to things like JA+. This is a little off topic, but I just wanted to point out that it is not really JKG's intention to focus on guns (though admittedly that might be what it appears we're doing), they just happened to be finished first (so that's what the initial release contained). Trust me, lightsaber combat will be huge in JKG when it's finished, and awesome. We're trying to create a pretty equal balance between guns, the force, and sabers, not really focus on one aspect over the other.
  13. ^^Updated entries are better anyway, you should just change your ways MoonDog. The times are leaving you behind. But eh, what do I know about mapping? *leaves thread, before someone throws sfuff*
  14. Futuza

    Duck

    OMG this is awesome. A duck. What luck!
  15. The issue I think that you'd have is, if we set it up like this, what should the program do if you already had a different weapon assigned to that slot? Overwrite and immediately unequip the first weapon? I'm just not sure how implementing your idea would work out without introducing a whole host of other problems. Eg situation: Suppose there are 40 different weapons. You have numbers 1 - 0 assigned to a specific weapons. So far that covers only 9 of the 40 possible things you could equip. There will still be 31 other possible weapons you could equip. So the question is if I want to equip a weapon that isn't a "default favorite weapon", what should ACI do? Delete the aci slot for your "default favorite weapon", so there's room to equip the non-favorite weapon? Or refuse to allow you to equip it until you manually change your default favorite list? There's also the case of what happens if I have a bunch of weapons equipped that aren't my 'default favorites', and then I buy a 'default favorite', should it immediately remove the current weapon (which isn't a 'default favorite'), or just ignore the fact that you have a default favorite until you manuall unequip the current weapon? Do I make sense? Or am I completely off the wall and not getting what you're saying? :unsure: I understand the frustration of having to go to the ACI every time to equip something though, I'll try and see if I can think of something else that'd alleviate the problem without too many drawbacks.
  16. Do you do any events on your JKG server, just because I've been wondering about trying to do an event for some of the JKG players (since we don't have an official server up yet). I don't think I've ever seen more than 12 players on a JKG server yet, and I really want to see how well it will handle with an excess of 32 players. Especially the Coruscant map. Not sure if it would get crowded or work out alright. Who is your server host by the way?
  17. @@MoonDog, go hang out on our IRC and try to get people to play JKG with you on a server so you can experience it and give us some feedback. I might be around the next few hours if you want to do 1 on 1, but I'm also busy with school so in that regard I'm kind of flaky. Trust me this feedback is important enough to us, that I want you to play so you can give us honest feedback.
  18. Hi, Darth Futuza from JKG team, just thought I'd repost this here: For more info visit: http://terrangaming.com/forums/developer-applications/jedi-knight-galaxies-is-looking-for-more-staff/2001 Application Guidelines: http://terrangaming.com/forums/developer-applications/application-guidelines/802 Thanks!
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