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Futuza

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Everything posted by Futuza

  1. Otherwise, JKG would be screwed if these things were not true. That's a very nice compilation and made simple eez, good job.
  2. Sorry, wrote that too quick. Meant to say: "How to make force powers do radius based damage." I would imagine you could probably re-use a lot of the code used for the distance based chat to do so, but not really too sure about it.
  3. Can we use some of your codez Raz0r? Some of it would fit nicely in JKG.
  4. http://www.jkgalaxies.com/forum/viewtopic.php?f=11&t=25 Also, I sent you a PM.
  5. I am terribly sorrow to hear that. That's pretty awful. Hopefully you are doing better in your adult years?
  6. How to a create a new force power based on radius. (eg: Force Lightning, does radial damage instead of fan damage).
  7. Bots are really stupid. So unless you've altered the AI code, playing with humans is always more interesting. Unless you tormenting the ai...that can be fun.
  8. Lol, I'm working on it. Its hard learning to become a web programmer/web master in a week. It'll be fixed soon.
  9. Being able to block superheated blades of heat and light with a mere suitcase of power is very LOL in my humble opinion.
  10. Mods that actually change the code. Such as JA++ or OJP or JKG. I assume that's a gameplay mod @@spior ?
  11. Hey everybody, just wanted to post a little reminder. We are still looking for someone who can help out with building a website. If you don't know php or something else in our list that's okay, we'd still be willing to give you a chance. The important thing is that you be willing to learn what you don't already know. Please visit our new forum to apply
  12. New games?
  13. As far as JKA goes though, we've mostly turned it into C++ code, for Jedi Knight Galaxies. I say we and I really mean eezstreet by that.
  14. Oh nice work DT85, that looks beautiful.
  15. This is pretty cool I got to say. Though, just saying it might be far easier to just make source code changes directly (though they'd be more permanent). If the original source code is giving you nasty errors just use open jk.
  16. Futuza

    Expedition

    I would love to see this map with a shader/texture remake.
  17. Well the Galak_mech doesn't work in multiplayer I know for sure. Well actually that's partially a lie. It does work, but it has invisible textures and the ai is derped up. Not sure about regular old Galak though.
  18. THEY WAZ ACTUALLY FUNNY EEZ.
  19. Sounds useful, given the lack of tutorials about it.
  20. @@Botdra if there is a night time version I'd probably be scared of finding a slenderman in there somewhere. Looks great so far though, looking forward to seeing this map progress.
  21. My childhood...has been ruined.
  22. I remember you wailing on the jkg irc channel for hours about that... I will add this folk: if you truly desire better maps you should just find a better engine, its already written in, and there's a lot less work involved than trying to remake this poor old engine into a new one. That being said, we at JKG are kind of hypocrits.
  23. Oops. Perhaps I should have you be my post editor? My brain does funny things sometimes.
  24. NameOfClass object; There ya go.
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