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Futuza

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Everything posted by Futuza

  1. Quite a few changes actually. docs.gimp.org/en/gimp-introduction-whats-new.htm outlines everything. Although...hmm....looks like gimp.org is down at the moment, I can't ping it. Will probably be back up in a few hours.
  2. Seems a bit closer that what you've done before, hard to tell without hair though. Not sure I"m going to be useful for offering feedback at this point. By the way if you end up making a lot of horrible heads, I wouldn't mind a pack of "Ugly Random Citizens by Chalke" showing up on the download sections. Just cause an attempt doesn't look like Starkiller doesn't mean its completely useless.
  3. ...so you want me to make Rosh look handsome? Lol. Goodluck, maybe somebody will take you up on your offer.
  4. Hey everybody, We're still hard at work, but we are looking for some more help with coding in particular. We've recently changed most of the code JKG uses from C to C++ in an attempt to make things nicer and more objected oriented. If any of you programmers are interested, please submit an application, we'd love to have your help as we prepare for the next release!
  5. I think prone would actually support the pace of the game. Just make it hard (slower) to get up when a character goes prone, that way you expose yourself to being charged, etc... Plus you can't really dodge on the ground. I think its a fair feature. Not sure it'd really add all that much though to be worth the effort. Something we'd have to talk about I think.
  6. You know I thought about that a little and kept debating it in my head. The way he starts out, "I will kill you and all of your kind." Seemed a little corny, but then I was like...well if I were him I'd probably say something along those lines too. I think some of it was intentional, at least that's what has been hinted at by the maker - in an attempt to portray a different culture basically. Not sure if it working or not. The other problem is probably because its the same voice actor talking to himself. That's a bit hard to do and make it sound not-cheesy. I thought at least what the machine was saying was spot on, R'Ha himself is a bit off though I agree.
  7. Stumbled across this and thought it was absolutely fascinating. Hope it gets some funding and support and becomes a full length movie. http://www.youtube.com/watch?v=muYFZVj-kDY
  8. Glad to see this finally standardized. Especially as JKHub gets bigger.
  9. Good model, but he's to young and kind looking. Kyle is gruffer, add a bit of chuck norris to his face.
  10. ^^ for header files, also I prefer #ifndef's, but pragma once works too.
  11. It also means I am more encouraged to improve it.

  12. /necros the thread @@eezstreet and @@Scooper So now that we have the source, can we do this? Was this ever finished?
  13. Reminds me of the mod I made for tremulous that made everything Teletubby themed, including the taunts.
  14. Perhaps they thought no one would notice, given the responses in this thread?
  15. Dunno...if you really want to encourage close combat you'd really have to redo the saber system and make it something more akin to JKG's. That forces you to get close.
  16. I say turn him. This stuff is serious and even if he is just some kid he deserves a wake up call before tries something more disruptive. Let his ISP do the investigative work to find out who exactly it is.
  17. If you're worried about people stealing stuff @@Botdra just PM them a link to the map source and make em swear not to share it.
  18. Should add /storecvarlist to the cvars, to make it create a txt file with a list of all the cvars and a brief description of their use to the users profile. As well as a /printcvarlist (believe there is something similar), to view it immediately in game.
  19. Looks good, his face just looks, just a little bit girly.
  20. So what are the advantages of say breaking the map into different sections separated by structural brushes, versus one big structural box surrounding everything?
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