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Futuza

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Everything posted by Futuza

  1. Documentation of source code is always good. So I'm not going to disagree with you.
  2. Protip: put urls in as direct embedded links like so: [img=http://wrzucaj.net/images/2015/01/15/shot0462.jpg] Then put spoiler tags around the images to save mobile/crappy bandwidth users.
  3. I'm kind of interested in getting the tree dialogue npcs working again, this would be really fun to implement into something like JK Enhanced. At least 4 active coders, 1 or 2 mappers, and maybe some other miscellaneous things like Stoiss mentioned. The project could probably use a revitalized roadmap or published official developer schedule with real time tracking in order to hold said developers responsible to the public for producing content within a reasonable time frame. Or maybe just rebooting the project to a different engine, with a non-starwars based scifi franchise so it could actually make a profit and be worth working full time on.
  4. Futuza

    Master Server

    Well that would be tedious without a script...but yes.
  5. Yes. Also we need jello texture in said map somewhere.
  6. Why do you want this in openjk though? I feel like it would be better suited in a different project, such as JK Enhanced.
  7. Is it wrong for me to say I'd rather see you do a realistic version of Bane then this cartoony Anakin fellow you speak of?
  8. I'm intrigued. What might be some of those reasons not to use it? (In the past I've only ever turned vsync off if I wanted to fps test things, etc...)
  9. I highly suggest you jump on the JACoders IRC if you haven't been visiting already, but yes agree a roadmap for the code would be beneficial.
  10. I might be able to find an old slightly broken .bsb somewhere for you.
  11. Unless you have a fancy 120hz monitor anything more than 60fps is going to be excess and cause tearing.
  12. That's what we want rend2 so badly for.
  13. Basically the localhost is the client and the server in singleplayer games. It mostly is because it is easier to make a multiplayerand singleplayer using the same code base if you just plan on treating singleplayer as if it had a server-client relationship. Also makes game design easier from a coding perspective in most cases as well.
  14. I'm not sure why someone go through the time and effort to install a edited exe, if they won't install openjk or take any of the other solutions. Not sure it is worth your time eezstreet.
  15. Futuza

    Master Server

    We must send a committee to ascertain the situation!
  16. This is beautiful. I think I may have just found a way to get my brother to play Jedi Academy with me. Even if the proportions look weird I highly suggest you make it a player as well (but the vehicle suggestion would also be pretty hillarious - swoop Yoshis!)
  17. AFAIK notarget does this...though its been a while, maybe that's just enemy npcs?
  18. /condump console.txt will create a text file called "console.txt" that will give us a text log of technical information ensi is looking for to help you. Just copy and paste that text to pastebin or something similar.
  19. Should have at least allowed them inside of spoiler tags.
  20. Dunno. That's why I summoned Razor.
  21. As a small token of thanks for bothering, I present to you a joke: EDIT: Only dangnabittit you disabled them!
  22. I'm not sure about the saberhilt thing, that's probably a broken saber mod you've got somewhere. @@Raz0r JA++
  23. Okay I figured it out, I should have waited one more minute to discover the answer... "https://dl.dropboxusercontent.com/s/3fb4i41rek8eg6l/ERw2LuU6Jj8.swf" So change the "www.dropbox.com" part of the url to "dl.dropboxuercontent.com".
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