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Everything posted by Futuza
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If you sent him the pk3 make sure it wasn't encrypted, the last working version was.
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Yeah it was sad really. I'd love to see a real community map get made sometime, but such a thing won't happen without setting some additional groundwork rules from the last time this was tried. Suggestions: Someone is elected map leader and makes all final decisions, all participants MUST abide by their instructions/directions even if they don't like it. This will prevent certain design philosophy's from conflicting etc... This person must have a good activity record of being on JKHUB regularly and generally accepted as a guru on JKA mapping.No one is to map without a blue print of the map design being completed first - that all agree upon. Map Leader will then assign portions of the map to those participating (volunteering to be assigned is good).Determine a pre-order hierarchy of map design principles, that all agree to (at least for the sake of this particular map). For example is: level layout and no sabers tffa most important, or aesthetics and 'prettiness', are pretty shaders more important then loss of fps, etc...?All participants agree that any work submitted belongs to JKHub and they may not 'take back' or 'repossess' submitted content. They agree that JKHub and those participating in the contest have the right to do anything they like with the content. I suggest that all assets/designs/ideas follow an "open source" like licence. They are of course welcome to use it in their own works if they like.If there are design decisions (eg: scale, color, weapon placement, etc...) refer to Map Leader to make the decision.A backup Map Leader is also elected in the event that life gets too busy/can't take the stress.Other obvious guidelines like gridsize, texture naming conventions, size, theme, etc...
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Making JA single player scripts work in JA multiplayer
Futuza replied to violaboy13's topic in OpenJK
I noticed, strangely enough, there was some recent activity on the project over here: http://www.lucasforums.com/forumdisplay.php?f=542 Someone should get them to come over to Jkhub. -
Procedural generated statues based on gray scale mapping forum avatars for each user. Bwhahaha. In all serious that's a bit ridiculous and let's not do that.
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Pande got permission to use the Cantina from another map and then incorporated it into his larger Mos Eisely map. I know I have a copy of it somewhere, just not sure where, might have to start checking old hard drives.
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Documentation of source code is always good. So I'm not going to disagree with you.
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Protip: put urls in as direct embedded links like so: [img=http://wrzucaj.net/images/2015/01/15/shot0462.jpg] Then put spoiler tags around the images to save mobile/crappy bandwidth users.
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I'm kind of interested in getting the tree dialogue npcs working again, this would be really fun to implement into something like JK Enhanced. At least 4 active coders, 1 or 2 mappers, and maybe some other miscellaneous things like Stoiss mentioned. The project could probably use a revitalized roadmap or published official developer schedule with real time tracking in order to hold said developers responsible to the public for producing content within a reasonable time frame. Or maybe just rebooting the project to a different engine, with a non-starwars based scifi franchise so it could actually make a profit and be worth working full time on.
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Well that would be tedious without a script...but yes.
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Yes. Also we need jello texture in said map somewhere.
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Why do you want this in openjk though? I feel like it would be better suited in a different project, such as JK Enhanced.
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Is it wrong for me to say I'd rather see you do a realistic version of Bane then this cartoony Anakin fellow you speak of?
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I'm intrigued. What might be some of those reasons not to use it? (In the past I've only ever turned vsync off if I wanted to fps test things, etc...)
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I highly suggest you jump on the JACoders IRC if you haven't been visiting already, but yes agree a roadmap for the code would be beneficial.
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I might be able to find an old slightly broken .bsb somewhere for you.
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Unless you have a fancy 120hz monitor anything more than 60fps is going to be excess and cause tearing.
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That's what we want rend2 so badly for.
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Basically the localhost is the client and the server in singleplayer games. It mostly is because it is easier to make a multiplayerand singleplayer using the same code base if you just plan on treating singleplayer as if it had a server-client relationship. Also makes game design easier from a coding perspective in most cases as well.
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I'm not sure why someone go through the time and effort to install a edited exe, if they won't install openjk or take any of the other solutions. Not sure it is worth your time eezstreet.
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We must send a committee to ascertain the situation!
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This is beautiful. I think I may have just found a way to get my brother to play Jedi Academy with me. Even if the proportions look weird I highly suggest you make it a player as well (but the vehicle suggestion would also be pretty hillarious - swoop Yoshis!)
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AFAIK notarget does this...though its been a while, maybe that's just enemy npcs?