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JKHub

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Files posted by JKHub

  1. The Legend of KungLao

    Author: ObiWanKenody
     
    The 7th chapter in the KungLao (JKA) samurai series. After defeating one of the Mafia's best ninja messengers (Kuechler), KungLao sees sign, a vision of the Mafia, that haunts him until death. He feels the Mafia's presence, and decides to hunt him down and end his tyranny, once and for all.
     
    Intro/Prelude
    Chapter 2
    Chapter 3
    Chapter 4
    Chapter 5
    Chapter 6
    Chapter 7 <--You are here!
    Chapter 8

    20 downloads

       (0 reviews)

    0 comments

    Updated

  2. The Legend of KungLao

    Author: ObiWanKenody
     
    The 8th chapter in the KungLao (JKA) samurai series. After finally defeating the Mafia crime boss, KungLao realizes he's made a terrible mistake. The battle is almost over (where the knights have the upper hand) but Amelia is in grave danger. If only KungLao had made it back in time...
     
    Intro/Prelude
    Chapter 2
    Chapter 3
    Chapter 4
    Chapter 5
    Chapter 6
    Chapter 7
    Chapter 8 <--You are here!

    23 downloads

       (0 reviews)

    1 comment

    Updated

  3. The Mainframe

    Author: Steven Brown (Blaster)
    Date Of Release: July 2002
    Description:
    This is the first in a trilogy of mods. The sequels are:
    The Dark Alliance
    The Dark Alliance II: Vengeance of the Sith
    This is the second version of my single player level 'The Mainframe'. Most players found Vader to be too tough in the original version and found it could have been bigger. Well now IT IS! There are now two maps, one called part 1 and the other called part 2. Part 2 will be familiar to all those who have played the original. I don't want to spoil any surprises, so what are you waiting for go play!
    Story:
    Kyle and Luke have found that Tavion has somehow resurrected Darth Vader. Luke decides to go to Kejim alone and defeat his father once again. At the meantime Kyle must try and find out where Tavion is hiding. However Kyle senses a disturbance in the force and feels that Luke is in trouble. Kyle decides to go to Kejim and help out Luke.
                 
    Kyle arrives at the Imperial outpost on Kejim. Luke's ship is there but he is nowhere in sight. However Kyle can sense were he went and follows his trail. Just as he is about to enter the base a Reborn and two stormtroopers come through a door followed by a familiar droid sound approaching from behind. This is it there is no turning back. Can you defeat Darth Vader? or will you fail and allow Vader to bring about the rebirth of the empire. 
    DO OR DO NOT, THERE IS NO TRY. - Jedi Master Yoda
    Mission Objectives:
    Kill Darth Vader Engage all Remnant troops in the area Find Luke Escape with Luke alive Additional Credits:
    All the people at jediknightii.net, Michael Frost who created the Darth Vader MOD and Crapse who created the Jedi Knight Reborn skin.
    Joe Dyer for the 'Bridge' prefab and Yves Allaire for the 'Bridge' prefab textures. Gidion The Dead for the 'Imperial Screen and Computer' prefab and the 'Hangar' prefabs. Expositus for the 'Imperial Eagle' prefab.
    All prefabs credited can be found at www.jedioutcastmaps.com.

    Installation Information:

    Simply put the Mainframe 2.0.pk3 file in your jedioutcast/gamedata/Mainframe 2.0 directory, load up the game goto the 'Setup' menu and click on 'Mods' then click on Mainframe 2.0 and then click 'Load Mod'. Then bring down the console and type in "map part_1" (without the quotes). If at any time you just wish to play part 2 type in the console "map part_2" (without the quotes).
    Using the 'Mods' menu will allow you to put in the Reborn Advanced and Vader.
    If you don't know how to bring down the console goto the Jedi Outcast main menu and press the ` key and the left shift key together.
    If you wish to quit the credits at the end either press your use button to speed them up or bring down the console and type "quit" (without the quotes).

    Construction Information:
    Vis Time:   About 45 Minutes for both maps
    Build Time: About 50 hours
    Known Bugs: While fighting the Advanced Reborn you may hear Kyle say the line "Strange he looked like a Jedi and fought like a Jedi etc." This is supposed to happen only when you have defeated him but for some reason he just says it sometimes. At one point he even said it four times! It seems to happen not that often though. Another bug which has happened only twice is some kind of sound problem. What happens is the game will stop and return to the main menu with a 'sound input out of range' type of error. I don't know what this is but it happened twice when I was destroying the probe droids with a saber throw. It happens very rarely though and if it happens with you then just restart the level and play again. Hopefully the problem won't happen again on your second go.
    Author Notes: My apologies to all the people who were annoyed with the fact that Vader took about 600 hits to kill him in version 1.0. Now Vader's hit points are 4000 and Luke's are 2500. Vader is still tough but should take less time to kill. Vader and Luke only spawn when you are going up the elevator. This should fix the Luke dying straight away bug.
               
    ============================================================================================
    License Agreement
    ============================================================================================
    * I admit that * 
    (as required by the LEC License Agreement about Addon Levels)
    1. My Level works only with the retail version of the
       Software, and does not work with any demo or OEM versions
       of the Software.  
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous, 
       illicit, defamatory, libelous, or objectionable material
       (as may be determined by LEC in its sole discretion), or
       any material that infringes any trademarks, copyrights,
       protected works, publicity, proprietary, or other rights
       of any third party or of LEC.  
    4. My Level does not include any LEC sound effects or music files or 
       portions thereof.
    5. My Level identifies in every description file, on-
       line description, read-me, and in comments in the New
       Level code: (a) the name, address, and e-mail address of
       the level's creators, and (b) the following disclaimer:
       "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
       LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
       LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
       any other product for which any charge is made (other than
       incidental charges for time spent on-line), but rather
       must be distributed free of charge. 
    7. By distributing or permitting the distribution of any New
       Levels, all creators or owners of any trademark, 
       copyright, or other right, title or interest therein grant
       to LEC an irrevocable, perpetual, royalty-free, sub-
       licensable right to distribute the New Level by any means
       (whether now known or hereafter invented), and to create
       and distribute by any means (whether now known or here-
       after invented) derivative works thereof, and to charge
       for the distribution of such New Level or such derivative
       work, with no obligation to account to any creators or
       owners of the New Level in any manner.
    ============================================================================================
    Copyright / Permissions
    ============================================================================================
    Authors MAY use this level as a base to build additional levels (just mention the author).  
    THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
    COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
    You MAY distribute this level, provided you include this file, with
    no modifications.  You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file 
    intact, with NO charge (other than incidental charges for time spent on-line).

    661 downloads

       (1 review)

    0 comments

    Submitted

  4. The Penguin

    Original Author: Suibuku
     
    Description: The Penguin from DC comics, foe of Batman.

    101 downloads

       (2 reviews)

    0 comments

    Updated

  5. The Power Station

    Author: Lord Nelson


     

    Submitted by: Barricade24


     
    This map consists of two bigger rooms and two smaller passages
    connecting these rooms.
    The map is non-symmetric and there are a few crates all around the map
    where you can hide from your opponent. Be careful around the lightning
    in the round room!
    If you touch it you'll lose shield and health points immediately.
    Have fun!

    78 downloads

       (0 reviews)

    0 comments

    Updated

  6. The Universe

    Author: Phonock
     
     
    This is the same as random skinpack for JK3.But instead of skinpack i will release
    it separately for JK2,because not everyone like to download skinpack which the size quite big.
    Also included new sound,team support and bot support.

    104 downloads

       (1 review)

    0 comments

    Updated

  7. Thermal Detonator Volleyball

    Author: RacecaR


     

    Submitted by: Barricade24


     
    Tis thermal detonator volleyball.
     
    Objective: -Defend your side, attack the other.
     
    Server specs: -Minimal force, full level push required, jump is handy.
    -Weapons need to be enabled.
    -Team FFA as a gametype.
    -Fraglimit of 100 or so, be sure it's up there.
     
    How to play: -Throw thermals at the other side's floor. Who ever runs out of floor first loses.
    -To enter the court, 'use' the button on the facing wall of your side.
     
    Rules: -In likely event of your opponents death, the match is paused, until your opponent is back on the court.
    -If you fall in the pit, you will be teleported back up after 10 seconds.
    -Those not playing need to STAY OFF THE COURT!
    -Be sure to specify what weapons and if other force powers are allowed.
    -Feel free to make up your own house rules. These are just the base rules.

    59 downloads

       (0 reviews)

    0 comments

    Submitted

  8. TIE Defender

    Author: Lord Hatrus


    Description:
    Then Imperial Tie Defender, used to defeat the rogue Admiral Zarrin, and
    featured in the Tie Fighter & Defender of the Empire PC game.
     
    Spawning:
    To spawn this, go ingame and do /devmap box in your console. Then type:
     
    /npc spawn vehicle tie-defender
     
    to spawn the vehicle. You will have to step back or to the side a bit for it to appear.
     
    Copywrite/Permissions:
    This file and all of its contents can be modified, changed, or used in any
    map, mod, or project as long as credit is given to Lord Hatrusand Michael Gummelt.

    309 downloads

       (4 reviews)

    1 comment

    Updated

  9. TIE Interceptor

    Author: 7Im


     
    Description:
     
    This is the Tie-Interceptor starfighter from Start Wars as seen in the movie Return of the Jedi. It is very fast ans maneuverable and is a good match for taking on the Awing
    Features: 4 laser blasters mounted at the tips of the wings
    Custom sounds
    Custom sheild display and reticle
    2 levels of LOD's
     

    Submitted by Barricade24


    439 downloads

       (4 reviews)

    0 comments

    Submitted

  10. Toshi's Anakin & Darth Vader

    Author: Toshi
    This is my version of Anakin Skywalker from Episode 3: ROTS. It all started as a head mesh I made for a different character, which looked a lot like the whiny Jedi. I know, there are a lot of Anakin models floating around. I just wanted to make one for myself. To spice it up a bit I decided to toss an Anakin as Vader model into the pack. Turned out quite well.
    Known bugs:
    -Slight clipping in certain animations, unavoidable thanks to the JKA skeleton.
    -Arm caps show no texture on Anakin robed variants (messed up skin file?).
    -Animated control surfaces on vader appear black with only the glow showing in the character selection menu. Works properly in game.
     NPC names:
    t_anakin t_anakin-hoodup t_anakin-hooddn t_anakin-sith t_anakin-shoodup t_anakin-shooddn t_anakin-sithburned   t_vader t_vader-mask t_vader-reveal Get the lightsabers in this mod.
    Original WIP thread on Hapslash's Void

    Special thanks:
    ----------------------------------------------------------------------
    -Thanks to DT and o0paradox0o for their feedback.
    -Thanks to Buffy for her help with testing and gorgeous screenshots.
    -Thanks to all the people that helped me by testing the models.
    -Thanks to all the people at the invision games (the new era mod) forums.

    21,699 downloads

       (19 reviews)

    18 comments

    Updated

  11. Toshi's Padme - Geonosis Battle suit

    Author: Toshi
    This will be the first of a series of Padme models I will be making for JKA. EpII pilot Padme is next, check http://s9.invisionfree.com/Hapslashs_Void/ for updates .
     
    -Single player support, including facial animations. Customizable in the character creation menu.
    -Bot Support.
    -NPC Support.
    -New Sounds.
    -Team Support.
     
    If you want to play with a correctly scaled Padme in SP, use "playermodel modelname".There's a huge difference between default scale and scale=89.
     
    NPC Names:
     
    T_padme_01: Default, no cape
    T_padme_01-bw: Battle worn, no cape
    T_padme_01-cape: Default, cape
      
    Known bugs:
    -parts of the utility belt clipping through the cape in certain animations.
    -When you cut a padme without cape in half, the cape appears like magic. only in MP.
     
    Special Thanks:
    ----------------------------------------------------------------------
    Thanks to Leofus, for supplying great sounds.
    Special thanks to everyone at the Void for their feedback and support.
    Original WIP thread on Hapslash's Void

    13,775 downloads

       (11 reviews)

    1 comment

    Submitted

  12. Toshi's ROTJ Luke Skywalker

    Author: Toshi
    NOTE FROM STAFF: It is highly recommended to download DT's fix of this model. You lose LODs, but gain proper hand tag positions.
     
     
    Luke Skywalker, as seen in The return of the jedi. Requested by my friends at the void. Lightsaber included for your slashing pleasure:)
    -LOD's
    -Single player support, including facial animations. Customizable in the character creation menu.
    -Bot Support.
    -NPC Support.
    -New Sounds.
    -Team Support.
     
    Known bugs:
    -Slight clipping in certain animations, unavoidable thanks to the JKA skeleton.
     
    NPC names:
    Luke Basic Outfit
    Luke_fd Basic/ flap down
    Luke_tunic Tunic
    Luke_robeup Robed, hood up
    Luke_robedn Robed, hood down
    Luke_endor Rebel outfit
    Luke_bobble LOL
     
    Original WIP thread on Hapslash's Void
    Original RELEASE thread on Haplash's Void
     
    Special Thanks:
    ----------------------------------------------------------------------
    +Thanks to Leofus, for supplying great sounds, as usual.
    Thanks to Buffy, DT and Vergil for testing it
    Many thanks to Buffy for making the bot file:)
    Special thanks to everyone at the Void for their feedback and support.

    1,869 downloads

       (3 reviews)

    3 comments

    Submitted

  13. Toshi's Yoda

    Author: Toshi
    This is my take on Yoda, as depicted in Episode III. This model started off as a test bed to try out different ideas and learn more about how the _humanoid.gla works. I also wanted to see if I could fit a character with an odd structure to the JKA skeleton, in preparation for a new character I promised I would model. Initially Yoda was to remain unreleased, but since I got it to look decent I might aswell share it with all of you.
    There are 2 different model.glm included in this pack:
    One is for SP, and makes use of his own gla file. He will not overwrite the default stances, or any stance mod you may have installed. His fighting style is a mix of Blue, yellow, dual, and staff. I wanted him to move more like the movie Yoda, but I don't have time to make an entire saber style in dragon. The result is quite good, he is very fast and he spins around a lot. I did make him his own stance, though. I scaled the npc to 45 to make him look the size of the movie Yoda. I haven't found any good way to make him appear in cut scenes besides the player.npc thing, but that would mean that you would have to remove Yoda from your base in order to see other characters. That's unacceptable, so I left it out.
    The MP version uses the default _humanoid.gla, since the default JKA doesn't like .gla's with a different name. He will be huge, unless scaled with a MP mod such as JA+ (even then he will still be too big). I didn't really want to include a MP version, he's unplayable as far as I'm concerned. But as I said, a lot of you guys use mods which can scale player models.
     
    Features:
    -Facial animations, ears included
    -LOD's
    -New sounds
    -custom stance (SP only)
    -Unique fighting style using a mix of the default JKA animations (SP only)
    -Uses his own .gla, doesn't overwrite default or custom saber styles (SP only)
    -Bot support
      
    Known Bugs:
    -Clipping. Unavoidable thanks to the JKA skeleton.
      
    Special Thanks:
    ----------------------------------------------------------------------
    Many thanks to Buffy for testing, helping out with the NPC and .sab files, and taking incredible screenshots.
    Thanks to Wudan for making Dragon.
    Thanks to master_skywalker (Circa) for saving me with the sounds.
    Special thanks to everyone at the Void for their feedback and support.
     
    Original WIP thread on Hapslash's Void
    Original RELEASE thread on Hapslash's Void

    18,875 downloads

       (10 reviews)

    1 comment

    Submitted

  14. Tosral

    Original Author: Phonock
     
    Description:
     
    Tosral is a super villain.He is mixture of a human and creature and he has a fighting skills,which allowed him to defend himself and to defeat almost any opponent.And he has the ability to camouflage in background environment.
     
    His ultimate goal is to rule the universe.
     
    Comments:
     
    Enjoy my skin!

    58 downloads

       (1 review)

    0 comments

    Updated

  15. Tourament Dueling Facility

    Author: Worr Sonn


     

    Submitted by: Barricade24


     
    Duel map used for tournaments...

    52 downloads

       (2 reviews)

    0 comments

    Submitted

  16. Toxic Detenator

    Author: smc762
     
    A new thermal detenator effect. Changes the explosion to a cloud of toxic gas and a splatter of radioactive goop.

    213 downloads

       (1 review)

    0 comments

    Submitted

  17. Trade Federation Droid Control Ship

    Author
    CommanderKEEN
     
    This is Trade Federation Droid Control Ship from Episode I. From the things that are seen in the movie, there are Conference Room, Bridge and Docking Bay, including Republic Cruiser docked (unfortunatly, still with no interior, but i hope to make it for the next version), all conected with corridors, and something of my own imagination - a dock control station.
     
    Due to the winkness of my PC, i was unable to make this map larger and more complex. My PC was having troubles to handle even this sized map. I was forced to make the map in several different parts, that are later merged in the final map (and that is so boring). And, what is more important, I was unable to do the full Light process, and because of that, the map does't look like as it should and some lights and shadows looks pretty ugly. So, don't expect next versions of the map, untill I upgrade my PC (do not expect it for a long time lol)

    1,011 downloads

       (4 reviews)

    0 comments

    Submitted

  18. Transformers Frenzy

    Author: Lightsource


     

    Uploaded by Barricade24 (Fitting isn't it?)


     
    DESCRIPTION: It's a Frenzy model from the new Transformers movie, he has team, bot and npc support, and also a few cool taunts and sounds from the movie.
     
    BUGS: well If I got things right there's none. Only a little bit of clipping because of the strange shape of the model.
     
    COMMENTS: well it's not the exact copy of the movie version, on the movie he has a lot of more details than this, but well this is the best that I can do for now.
     
    If you want to spawn the Npc Frenzy:
    -npc spawn Frenzy ( normal Frenzy )
    -npc spawn Frenzy_dual ( you get the point )

    265 downloads

       (3 reviews)

    5 comments

    Updated

  19. Troopers Voices Mod

    Author: Kahn D'halaine
     
    This mod changes the voices of Trandoshans and Stormtroopers to the better, plus adds the famous Wilhelm scream to the Bespin Cop, Imperial Officer, Rebel Trooper and Weequay. It also changes some of the Gran sounds to the ones from JK1, the probe droid loop sound to resemble the one heard in ESB and a new pain sound for the mouse droid.

    1,093 downloads

       (4 reviews)

    1 comment

    Updated

  20. Tusken Raider

    Author
    Major Clod
     
    Fierce nomads of Tatooine, the Tusken Raiders prowl areas like the Dune Sea and the Jundland Wastes, blending invisibly into the landscape. Masters of the desert, they survive where no one else can, protected from the suns by heavy clothing. Extremely territorial and xenophobic, Tusken Raiders will attack with very little provocation.
     
    This includes both the Tusken Raider model and Gaderffi Stick lightsaber replacement. LOD support is not included. It was hard enough to get the clothing to animate properly with the normal level of detail, let alone a reduced version.

    647 downloads

       (5 reviews)

    0 comments

    Updated

  21. Twilight on Tatooine

    Author
    Patrick Haslow
     
     
    Brush Count : 4375
    Entity Count : 519
    Base info : original map
    Software used : Radiant 1.4, Adobe Photoshop, Bryce 4, Goldwave
    Known Bugs : none
     
     
    A Free-for-All in a backwater garrison on Tatooine, just before sunset.
     
    This map is best played with 6-10 players. There are many booby traps placed around the map, they are useful for surprising your opponents- some if you have chosen to use force push.
     
    Also, many useful power-ups are initially located in hidden locations.
    Find them all!

    878 downloads

       (8 reviews)

    2 comments

    Submitted

  22. Twisted

    Author: Lil Killa


     

    Submitted by: Barricade24


     
    Platform floating space

    103 downloads

       (1 review)

    3 comments

    Updated

  23. Ultimate General Grievous

    Author: Darth Dizzy
     
    This mod adds General Grievous in the singleplayer selection screen.
    You can also select his four sabers and the electrostaff in the saber selection screen (after the Vjun mission in SP).
    If you put the grievoussounds file into the base folder, Jaden will sound like Grievous in SP.
    You can also spawn in SP Magnaguards to help you by pressing the Page-Up key on your keyboard (but first type 'helpusobi 1').
    You need the magnaguard model for that: http://jkhub.org/area51/files/file/600-magnaguard-vm/
     
    I added 3 npc files:
    grievoustwosaber: General Grievous with two lightsabers
    grievousfoursaber: General Grievous with four lightsabers
    grievouselectrostaff: General Grievous with an electrostaff

    You can spawn them by first typing 'helpusobi 1' in console, and then 'npc spawn thenpcyouwannnaspawn' (without the quotes).
    There are also three botfiles; again a Grievous with two sabers, four sabers, and an electrostaff.

    3,590 downloads

       (6 reviews)

    2 comments

    Submitted

  24. Ultimate npc fix

    AUTHOR: Gamemaster
     
     
    A fix for all missing npcs! Finally someone's done it!!!!
     
     
     
     
    BUGS: Sometimes causes some downloaded npcs to go missing.

    2,416 downloads

       (1 review)

    1 comment

    Updated

  25. UltimateWeapons

    Author: Kahn D'halaine
     
    There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement".
     
    Let me quote the intro of the trailer, that Nozy found so descriptive:
     
    "This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS."
     
    That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions.
     
    Letʼs go for the general:
     
    IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I
    wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
     
    EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
     
    ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator.
     
    SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions:
    LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though).
    MELEE: New, improved sounds.
    THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
    BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.
    BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH.
    TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
    WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional.
    IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH.
    GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade.
    STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead.
    MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
    BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ.
    TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds...
    DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
    ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
    MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2).

    GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s!
     
    ******************
    Optional Files
    ******************
    There are some additional files that alter the weapons in some ways:
     
    BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
    Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
     
    BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
    Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
     
    GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
    Makes the bowcaster effects green, with different sounds.
     
    LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
    If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster.
     
    NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
    If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think?
     
    *******************
    Known Bugs
    *******************
    Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this.
     
    The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
     
    Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy:
    Mod directory/PK3's
    Mod directory/files in folders
    Base/PK3's
    PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
     
    base JKA assets.

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