This is my take on Yoda, as depicted in Episode III. This model started off as a test bed to try out different ideas and learn more about how the _humanoid.gla works. I also wanted to see if I could fit a character with an odd structure to the JKA skeleton, in preparation for a new character I promised I would model. Initially Yoda was to remain unreleased, but since I got it to look decent I might aswell share it with all of you.
There are 2 different model.glm included in this pack:
One is for SP, and makes use of his own gla file. He will not overwrite the default stances, or any stance mod you may have installed. His fighting style is a mix of Blue, yellow, dual, and staff. I wanted him to move more like the movie Yoda, but I don't have time to make an entire saber style in dragon. The result is quite good, he is very fast and he spins around a lot. I did make him his own stance, though. I scaled the npc to 45 to make him look the size of the movie Yoda. I haven't found any good way to make him appear in cut scenes besides the player.npc thing, but that would mean that you would have to remove Yoda from your base in order to see other characters. That's unacceptable, so I left it out.
The MP version uses the default _humanoid.gla, since the default JKA doesn't like .gla's with a different name. He will be huge, unless scaled with a MP mod such as JA+ (even then he will still be too big). I didn't really want to include a MP version, he's unplayable as far as I'm concerned. But as I said, a lot of you guys use mods which can scale player models.
-Facial animations, ears included
-custom stance (SP only)
-Unique fighting style using a mix of the default JKA animations (SP only)
-Uses his own .gla, doesn't overwrite default or custom saber styles (SP only)
-Clipping. Unavoidable thanks to the JKA skeleton.
Many thanks to Buffy for testing, helping out with the NPC and .sab files, and taking incredible screenshots.
Thanks to Wudan for making Dragon.
Thanks to master_skywalker (Circa) for saving me with the sounds.
Special thanks to everyone at the Void for their feedback and support.
Original WIP thread on Hapslash's Void
Original RELEASE thread on Hapslash's Void
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