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Posts posted by MagSul
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I fixed your two bugs, @Torki! You should now be able to spar Raltharon as often as you like and the game will no longer crash if you attack the medical droid.
I've also added in a quick bonus level. Since you only got a match between Kyle and Jaden if the latter turned to the dark side in the base game, I thought that it might be fun to have a similar experience but where Jaden remained a Jedi, as mentioned over in this thread.
If I've broken anything in the process of adding and fixing these things, please do let me know so that I can put it right again! You all have a habit of encountering things that don't even occur to me to try when it comes to bug fixing.
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Generally speaking, mods such as JA+/JA++ etc. have all/most of their assets in an aptly named folder (such as "japlus") and these folders and all of their contents go into the "Gamedata" folder of your Jedi Academy directory. This is the same between disc and digital copies. Tell us about your setup. Are you using a Steam version for instance? Where do you think you're going wrong?
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Welcome to the community, Kishin!
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Very nice! A lovely facelift.
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3 hours ago, Torki said:
I genuinely forgot that I'd added that.
3 hours ago, Torki said:BTW attacking the med droid made my game kick to the main menu.
This has now been fixed for the update!
DarthValeria likes this -
41 minutes ago, Torki said:
only found 1 secret so far, so I'll search again.
There're 6 in total for the moment, refer to the first post spoiler tags if you give up!
41 minutes ago, Torki said:Does the rodian only give out two tries?, because i couldn't activate him a third.
What were the criteria? Did you lose at all? Did you win twice in succession? The intention is to be able to duel as many times as you like. Should be an easy fix, but knowing how your fight went could point me in the direction of the root of the problem.
EDIT: Found the problem! The rodian padawan does not have a "count" value in his target_scriptrunner, so it defaults to one use only. I've amended this to -1 to allow for inifinite use moving forwards. Thanks for pointing that out, @Torki! I'll include that fix in a re-upload this weekend.
41 minutes ago, Torki said:EDIT: This is why we can't have nice things
Who'd you kill?
2 hours ago, LukeJM28 said:New Update.
Can't wait for full release.
Keep Up dude.Thank you!
Torki likes this -
On 5/7/2018 at 10:30 AM, MagSul said:
EDIT: This has now been fixed and will be included with any other immediately required fixes in the next week or two.
We'll ignore the date there!
So, before I start working on lots of new stuff, I wanted to fix some of the old stuff.
Completed Updates:
- Replaced the Death Star plans model in the top floor secret area. (Original was tiny)
- Fixed saving the game in the temple.
- Saber Defense Level 2 is now granted after completing the fifth wave of remote training droids.
- There's now a triggerable holorecording in the archives that shares a short excerpt from the celebrations on the forest moon of Endor.
- The hidden catacombs now display that you've entered a secret area.
- Defeating Raltharon and Ella now triggers a third sparring partner in the courtyard. Defeating that opponent will trigger an interaction with Luke and you will now be granted a second lightsaber style if successful.
- Prevented the ability to Force Pull the meditating Jedi in the garden as a means to attain the Jump 2 holocron.
- Fixed a typo in Yavin Trial's objective.
- There's now a chap on one of the medical beds who'll drop a few lines to you if you enter his vicinity.
If anyone would be so kind as to let me know if they come across any more issues or bugs, that'd be superb! Hopefully I haven't broken something new in the process of doing these things or forgot to include something while repackaging it all. I'd like to redo a few things in general (like the entire trial map and various cutscenes!) but I think it'd be best to press forward. That said! I am also interested to hear what people would like to see and do in the academy specifically in-between excursions, so please let me know your suggestions! I make no promises, but your feedback often helps inspire many ideas.
TheWhitePhoenix, SomaZ, Circa and 1 other like this -
That seems to have resolved the issue. Thank you!
bigphil2695 and Ramikad like this -
I have a nonsolid droid run a death animation at the start of my level. If I cast Force Lightning in its direction, it'll pop back onto its feet. Any lines I can use in bED to stop that from happening?
bigphil2695 likes this -
7 minutes ago, TheWhitePhoenix said:
If you win or lose, is Jan still gonna be there like in earlier previews? Forgot to ask you that when I welcomed you back on Youtube.
Yes, and thank you for that! The current plan is to have her walk in at the halfway point of the bout. Once Kyle hits a certain amount of damage taken, you'll see her pop into the spectator's booth asking after Kyle and she'll then stay to watch until their spar is over. The current plan is to draw up a cutscene for both a win or a loss and she will still make a comment if Kyle loses.
TheWhitePhoenix likes this -
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I've just been taking a wander through the maps and I had to say they're terrific works of art!
Well done on seeing this project through to completion. It was clearly a huge undertaking!EDIT: The floating holocron is my new favourite thing, as well as the contents of the monitors.
Tompa9 likes this -
Welcome to the community, Razuun!
Razuun likes this -
Looks neat! I approve.
OCD2 likes this -
Hello and welcome to the community, Marana!
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I've had that error before, where it wouldn't save a new brand new map.
Here's a blank.map. It's just empty and saved. Make a copy of it, rename it to whatever you like and use that instead. Saving an existing file is usually fine. Saving a new file is sometimes a problem and I don't remember the technical solution for it.
Blank.map link: https://www.dropbox.com/s/culo1ormquh4pac/Blank.map?dl=0
Arthor likes this -
Well, on the mapping front you'd still be looking for GTKRadiant! There's a couple of versions. The tutorial I followed to learn the basics was https://jkhub.org/mapping/richdiesal/richdiesal.htm
- https://jkhub.org/files/file/1311-gtkradiant-15-complete-version/
- https://jkhub.org/files/file/1705-gtk-radiant-164/
Wish you all the best with whatever you start working on!
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Hi, Rarufu! Welcome to the community. I'm look forward to seeing what you put out with some practise!
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20 minutes ago, Aldro Koon said:
Dear god please be true, any sources you got?
Aldro Koon likes this -
Firstly, welcome to JKHub! This website fulfils a lot of different criteria, but I would say that the strongest focus is providing a central location for people to share and download mods for Jedi Outcast and Jedi Academy! We provide forums so people can support one another in pursuit of that creativity and to keep alive the games we all enjoy. The founder, @Caelum, also provides server hosting for them. Basically, you're at the best place to branch out and get involved in JO or JA from here.
That's the short version!
Odeyseis likes this -
Topic moved from JKHub Feedback & Discussions
Just my two cents: Since you only said conquer, not destroy, surely how much firepower a character would need would depend upon what kind of planetary defences they were up against? I.e. Conquering Coruscant would be a completely different sport to conquering Dantooine. So with that said I guess it depends on what scenario you're looking to put together.
Lancelot likes this -
Interesting find! Will give it a read tonight. Thanks for sharing!
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General Kenobi!Hello there indeed! Always glad to see people trying their hand at modding. I look forward to seeing what you put out! ^_^Lxilith likes this -
We've had some time to let it sink in. What does everyone think?
Set 200 years prior to the events of Star Wars: the Phantom Menace, the Galactic Republic and the Jedi Order are at their height, serving and protecting the galaxy. Featuring brand-new stories from five authors set in an all-new era, this is Star Wars: The High Republic.
Jaden vs. Kyle [LS]
in WIPs, Teasers & Releases
Posted
Thank you! That's very kind. I released the bonus level today. By all means, leave me any feedback you feel appropriate, positive or negative over here once you've given it a try: