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Posts posted by MagSul
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On 1/22/2020 at 1:20 PM, NAB622 said:
I was considering doing something like this a little while back, would anyone actually be interested?
More resources are always a good thing, Nab!
DarthValeria likes this -
The NPC in question has the below settings:
//(BHVD) affect ( "master_enemy", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_LOOK_TARGET", "player" ); set ( /*@SET_TYPES*/ "SET_ENEMY", "player" ); set ( /*@SET_TYPES*/ "SET_NO_COMBAT_TALK", "true" ); set ( /*@SET_TYPES*/ "SET_NO_ALERT_TALK", "true" ); set ( /*@SET_TYPES*/ "SET_LOOK_FOR_ENEMIES", "true" ); set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" ); set ( /*@SET_TYPES*/ "SET_UNDYING", "true" ); }
This seems to be no problem for the two other sparring partners in the level, but for some reason this one thinks it's special and just outright dies instead, like so:Am I missing something? If someone's able to help out with this, that'd be awesome.
Smoo likes this -
Many recognise May 4th as Star Wars Day. Did you get up to anything in particular for it or was it just like any other day?
Smoo likes this -
He looks utterly fantastic though. Really, superb job!
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Hi Aeri! Welcome to JKHub!
I'm sorry to hear you had such stingy brothers. They really missed out! Playing through random online servers with my little sister is how I got to know most of my long-term friends over the past 11 years!
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Jedi Outcast:
My favourite level for Jedi Outcast is everything from Artus Prime. The mines themselves and the facility surrounding it really appeals to me. After that it would have to be Yavin IV, the Jedi Temple and Trial levels respectively. They have a terrific atmosphere. As I sit and recall them in my head, I realise how good a lot of the level in JO actually were. Bespin Streets is a good one!
Jedi Academy:
I always liked t1_surprise. It might be because of the use of jawas, tusken raiders and Tatooine but something about that level just screams Star Wars at me. Then once again it'd be yavin1b and yavin2. I love the early stage Jedi training levels. A lot of games often skip that part or fast-forward through it in a hurry, which is a shame. -
Hi there! Welcome to the community.
What to do next depends entirely on what you're into. Are you more of a single-player or multi-player person? Explore the file section and have a play around with whatever takes your fancy!
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That's a really thorough breakdown! Appreciated.
The model itself is also great, I thought you did a terrific job, @@Noodle. The building reminds me a lot of the prefab shelters in Star Wars: Galactic Battlegrounds. Could be a really useful model to have!
JAWSFreelao, AshuraDX, Vade Parvis and 1 other like this -
One thing I don't understand is: why does Qui-Gon need training gear if he's supposed to be the teacher?
The same reason people wear sparring gear in a variety of sports, I guess! Also, to set a good example to Obi-Wan.
I have to say, I really like Qui-Gon's outfit. It looks interesting.
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Since Valentine's Day is on the horizon, we thought we'd post a new poll in spirit! Are there two particular characters you appreciate as a package?
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Progress!
In the ui/saberstyle.menu file, I've changed this bit:
action { uiScript "updatesabercvars" uiScript "updatefightingstyle" close all setcvar tier_storyinfo "7" setcvar storyhead "protocol" open ingameGotoTier // HACK We're expecting to go to a mission screen from here playvoice "sound/chars/storyinfo/7.mp3" }
to this:
action { uiScript "updatesabercvars" uiScript "updatefightingstyle" play "sound/interface/button1.wav" ; uiScript closeingame // Close menu }
The menu now loads and allows me to select a secondary saber style. Once I make my choice and click resume to return to game, I can change stance. However, I am unable to change back to medium after changing to whichever new stance I've selected. Any help on what I could be overlooking would be awesome!
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When you pick up a Force holocron in-game, you get a notification on the side and a message at the top of the screen, like so:
I would like to give players a similar notification while granting them Saber Defense 2 for completing an activity. However, there is no Force holocron for Saber Defense and simply increasing the level via a .IBI obvioulsy won't trigger any kind of notification. Tapping TAB also won't highlight that your level has increased as it does when you pick up a holocron.
Is it possible to simply to make one of these for a Force power that doesn't already have one in Base? If not, is there a realistic, decent-looking suggestion to achieve a similar thing?
Ta! ^.^
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I think that was possible, but you needed one of those mods that extended the engine's scripts or whatnot. Or maybe those were just experimental?
Sounds like it may be something beyond my reach! I'll look for ways around it for now.
Speaking of which, what mod are you making/ playing? Sounds like something I'd like to play too.
Same mod as usual. I'm just trying to add things to it.
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Hello! Is it possible to open the saber style menu, allow the player to pick a second one and then return back to what they were doing in the same level? My experiments so far are taking me to new levels or the mission select screen. Any help would be greatly appreciated.
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I shall put that to good use! Awesome work.
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Hi, Iwan! A welcome post is always a good shout to get started.
If you wanted a simplistic map, maybe you could have a go for yourself! You can find versions of GTKRadiant in the file section and we have a range of tutorials you could take a look at it. I learnt to map following RichDiesal's tutorials.
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It's that time of year again! The holidays are upon us! Every year we try to put on some kind of event related to Christmas, since that's the majority of what people celebrate around here. If you celebrate something else, you can still get into the spirit of giving by participating in this year's holiday event!
Secret Santa is back!
We've successfully done two Secret Santa events in the past, so we're trying it again this year! If you're unfamiliar with how Secret Santa works, basically you'll receive the name of another person participating and you must create a mod or graphic of some kind for that person. They can choose to provide a list of items they want, and you can choose to make something from that list or not. Some more details below.
The rules- You must be a registered member.
- You must be able to create a mod in JKA or JK2 of some kind or a graphic (signature, wallpaper, etc), even if it's something really simple.
- You must sign up, by sending a PM to the Secret Santa account, saying you're participating and/or a list of what you want.
- You must have the time and motivation to complete your gift on time.
- You must sign up by December 5th.
- You will receive a PM from that same account containing the person and their list, on December 6th.
- You will have until December 23rd to submit your gifts to the Secret Santa account via PM, once again.
- You will receive your gift on Christmas Day, December 25th.
It's better to make a list of simple things that people can make, not things that you've been spamming the requests forum with. If you put "make me JK4" or "i just want rend2" obviously that won't happen. Here are some examples:- a forum avatar or signature
- a mod of Rosh saying everything backwards
- a JKA-related wallpaper
- a giant toothbrush saber model
- a mod that replaces the chat icon with a Christmas wreath
- a simple code mod
- JK4 (seriously people...)
- rend2
- a new playermodel of some character
- a huge map (small maps might be okay, depends)
- some kind of mod that involves heavy coding
- a mod that makes "Circa" replace every mention of "Rosh"
If you fail to make your gift, you force the staff to scrounge up something last-minute, which isn't cool, so please make sure to make something. Also, no physical or monetary gifts or address exchanging for this. Mods and graphics only.
And again: you can only participate if you can create a gift too. If you can't you will be denied entry into the Santa zone.
That should cover it, so if you're up for it, sign up and get your list in!
Click here to view the article -
Topic moved from JKHub Feedback & Discussions.
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That website simply isn't affiliated with us. Just a happy coincidence on the name. There's a .net, too.
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I'm genuinely impressed with the 30/30 split we have right now.
the_raven likes this -
Hi!
In my mod, I have two padawan characters which can be sparred with as often as the player sees fit. What I want is a third character to trigger only when the first two have both been bested at least once. I've done something similar already with the remotes. If you defeat one, you unlock the option to spawn two and so on up to five. What I'm struggling with is how I can set it up so that I have to beat both padawans at least once in any order before unlocking the third opponent, rather than beating the same padawan twice.
Any help would be greatly appreciated.
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It's been quite some time since we last had a matchup, so we have another one for you! It's a chance for ya'll to debate on who would win between these two characters. Use logic and knowledge of Star Wars lore to back up your choice, when necessary. Keep in mind the characters' abilities and personalities that we are aware of through the media they are featured in. Obviously some of these apply to the EU/Legends canon. Assume these characters are in their prime age, power, ability, etc. unless stated otherwise.So, who was the more fearsome?
Fuse294 likes this -
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That's a quote from one of these, I think:
https://jkhub.org/files/file/877-star-wars-jedi-academy-re-edited-part-3/
the_raven and RevanKnight like this
Art's Stuff Thread
in WIPs, Teasers & Releases
Posted
As I was reading the description, I was thinking "That's not gonna look right?"
Well, shows what I know! That looks pretty darn good, actually. Kudos!