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Everything posted by Fuse294
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Single player or Multiplayer?
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Youngling or Yoda Sized Darth Vader AKA Dwarf Vader
Fuse294 replied to KyleKatarn1995's topic in Mod Requests & Suggestions
Honestly if you scale down the bobble head vader it will work perfectly, look amusing too. -
Star Wars Galactic Battlegrounds
Fuse294 replied to Barricade24's topic in Star Wars Franchise Discussions
My issue with the CC was that the AI in the original campaign missions tended to be idle, especially in the training ones where all they'd do is collect resources and not create soldiers. Other than that I loved the game and have it installed atm. -
I'm rather interested in Female Agent (SWTOR) and Female Hawke (Dragon Age 2/3) sounds.
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Nope, the conversation literally went along the lines of 'Using that head on scerendos torsos is a discredit' followed by attempts to locate other models with different heads suitable and the idea of asking for an entirely new model from scratch based off artwork.
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I can't say much about 'Why' without naming names. The request is the result of a private discussion I had with someone who advised me NOT to use the head for the clothing I intended to use 'Out of Respect'. Simply put.
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Hey guys, I'm looking for someone who can create an entirely new female head w/ hair, I do not wish to use the most common one out there for the reason that gwen/st female is way too overused for female models.
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I approve of what you removed, they were the most irritating aspects of OJP.
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I love the Leia model, especially the head. It's nice to see a female with a face that isn't gwen. We need more unique female faces for models I feel.
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It might just be me but I feel the swoop tracks draw away from the whole Jedi Temple asthetic.
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Holy F- That makes the original 2 look like utter trash! No offence but this new version looks amazing.
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I think the main issue however is that the .NPC files are different, the outcast NPCS have no Force Powers listed in their files cos it's hard coded (?) into them, so you'd have to manually readd all the powers you want them to use, plus all the outcast NPC's are listed in the same file called npcs.cfg. I'll post an example. Jedi Outcast: Kyle { fullName "Katarn, Kyle" playerModel kyle saberColor blue reactions 4 aim 5 move 3 aggression 5 evasion 5 intelligence 5 playerTeam player // race human class kyle snd kyle sndcombat kyle sndjedi kyle dismemberProbHead 1 dismemberProbArms 1 dismemberProbHands 20 dismemberProbLegs 1 dismemberProbWaist 1 }Jedi Academy: Kyle { playerModel kyle saber kyle rank commander health 1000 weapon WP_BRYAR_PISTOL weapon WP_SABER saberStyle 1 saberStyle 3 saberStyle 2 FP_HEAL 3 FP_LEVITATION 3 FP_SPEED 3 FP_PUSH 3 FP_PULL 3 FP_TELEPATHY 3 FP_GRIP 3 FP_LIGHTNING 2 FP_SABERTHROW 3 FP_RAGE 0 FP_PROTECT 3 FP_ABSORB 3 FP_DRAIN 0 FP_SEE 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 forcePowerMax 200 reactions 4 aim 5 move 3 aggression 5 evasion 5 intelligence 5 playerTeam TEAM_PLAYER class CLASS_KYLE snd kyle sndcombat kyle sndjedi kyle dismemberProbHead 0 dismemberProbArms 0 dismemberProbHands 0 dismemberProbLegs 0 dismemberProbWaist 0 }The way they are coded is different so you can't just simply copy and paste, you'd have to add in what's missing otherwise they'll not work as intended. As I said originally, Outcast uses .cfg for it's npcs where as the Academy version is .npc.
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Help me find these two maps please!
Fuse294 replied to the_raven's topic in General Modding Discussions
The Yavin one is the_academy_v3. As for the other one, I've never seen a map with an "asian" stylization to it. -
I had a feeling it was you who made it, but wasn't entirely sure so I didn't point him to you. But yes, there have been problems in the past with people using Azathas Syrena skin and not crediting her as it's creator, but passing it off as their own. I won't name names but I'm sure many roleplayers will automatically know exactly who I am talking about.
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Borderlands style certainly sounds/looks interesting.
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The Force Awakens Conversion Mod for SP
Fuse294 replied to GPChannel's topic in WIPs, Teasers & Releases
That environment/lighting is trippy :/ And not in a good way. -
Actually I've seen this done before on RPmod many years ago, but it involved hooking the light efx onto the players model, not sure if it's possible on any others. May I suggest using a different idle/walking animation for the torch saber? Try adding in the line "readyanim" to the .sab and then a reasonable animation line for it. I'd also recommend setting the saberlength as 0 and disabling the wall bounce and "damagescale 0" to ensure it can't actually hurt people (unless you intend to use it for blunt force trauma.)
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Perhaps it would be ideal to provide information about the servers? For example: The mod/build currently active on each, the common maps used in the rotation (if any), usual activity periods so people know when best to try and connect so as to socialize/find people. And more importantly, the rules you employ on your servers so you don't have to explain things to people who are in the dark and break rules because they weren't listed.
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Try typing "playerteam player" into the console. "playerteam neutral" will make you passive to everyone, you won't be attacked by an npc unless you damage it. "playerteam enemy" will mean you're not attacked by npcs like reborn, etc, but jedi and rebel npcs will attack you. "playerteam free" means everyone will attack you.
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Bespin Cloud City Vader SP Mission - WIP
Fuse294 replied to Langerd's topic in WIPs, Teasers & Releases
I'd already fixed the issue but thanks anyway. -
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I've come across half a dozen different HK models over the years, that said most have poor 'hand structure' meaning they hold weapons weird.