I know we currently have a decent Male Hawke with working sounds for him, so my request is pretty simple, I want diplomatic female hawke sounds for a skin, they just need to sound Jedi enough. Of anyone could fill out this request quickly I'd appreciate it.
I have a model for an Iktotchi which was altered and uses KOTOR style robes, however I no longer wish to use them and have no idea how to change to a different style without them looking like a warped mess on a mesh that was used for the older clothes...
Why ANYONE would wanna use anything from KOTF is beyond me, asking around MB2 would be better as it has everything KOTF had and more, with actual permission!
I've only ever seen auto health regen in RPmod and MB2 (MB2 it's hero specific and you need self heal 1-3(?) for it to work), in all other mods the point of it seemed moot when you have force heal/force drain since when it comes to ffa communities that allow Force powers and such, pretty much everyone stacks heal/drain up to full for the sake of health. MB2's force health however is painfully slow + it's Full Authentic specific characters and you can't do anything with it active. Maybe introduce an optional addition where it can be toggled off and on through the console like "exec autoheal" or simply add "cg_autoheal <0/1>". Personally I'm 50/50 on the subject of "Active background healing" over "Manual healing", it depends on the game and such. A soldier that can quickly heal back to full health like in COD made no sense vs a Jedi that uses the Force to recover. That said it put ideas in my head for a healing system which probably wouldn't work hehe. @ that sounds like what happens in Halo with the armors self restoration technology.
It could be done? Not sure though. Personally, however I've only seen 1 saberon, saberloop and saberoff per hilt, I've only ever seen additional sounds for swingsound, spinsound, blocksound, hitsound and bouncesound.
I wondered if we could have a link to Mr Wonkos file site (maps, etc) added under the resources tab at the top for convenience, searching for the link is a hassle when you don't know where to look.
This is a Base game issue, not specific to OpenJK and easily remedied by loading the last save and enabling cheats then typing setforce<power> (Light/Dark NOT Jump/Push/Pull/Speed/Sight) 2 to lower one of them to 2 so you can add a point to continue progression. This issue will occur at any point of the game prior to Korriban when you're given the chance to upgrade/add powers if you've used setforceall 3 or used playermodel <model with all powers at 3 already>,
I know that a couple of surfaces I've seen in maps, namely maps tend to bounce projectiles off of them when fired upon. Though I'm not sure what brush was used.
If you know what you're doing you can increase the 'Critical' npcs health in the JO npc file to make them more resilient. One issue I had when I first played is that Luke died in the very first room of Reborns because they ganged up on him.