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Everything posted by Fuse294
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YES, YES! We need this!
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Can't remember xP
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I know I saw the answer to who she was somewhere in the past, just can't remember where.
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If you can solve a problem now, why leave it till later when people have most likely lost faith/interest in something because they were made to wait for a most likely simple fix that could have been done there and then?
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Could you possibly set up timers on the spawns? I think you can tie them into their npcs so when one is killed it replaces it (depending on the value)?
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TFU / Knight of Zakuul Lightsaber Pike
Fuse294 replied to Spastic Chinchilla's topic in Mod Requests & Suggestions
I've seen a one or two around somewhere. -
Episode 7 Millenium Falcon (map prop replacement)
Fuse294 commented on DisneyOnAcid's file in Cosmetic Mods
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I do apologize for resurrecting this post, I just discovered that if you type /cg_saberwidth you can alter the width of the blade client side (Tested on a JA+ server). The 'default' is 0.8.
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- 7 comments
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- Roleplaying
- Map Source File Included
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- 7 comments
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- Roleplaying
- Map Source File Included
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Can anyone make a Vjun arena map?
Fuse294 replied to the_raven's topic in Mod Requests & Suggestions
You forgot to say 'Sucky version of the map by you' xD -
Can anyone make a Vjun arena map?
Fuse294 replied to the_raven's topic in Mod Requests & Suggestions
Heh, more an issue of 'Can I be bothered to keep working on it with so many other interests' -
248 downloads
This map was inspired by the Trial map used in Jedi Outcast, without the things like running over a bridge or along a corridor, or standing on a pillar to open a door, etc. I've included the Source file so people can modify it, so long as I'm given credit, or should they wish to improve upon it so I can upload an updated/improved version (giving them credit for improvements). I took some textures from Jedi Outcast for the Telekinesis Switches because they weren't in the Academy base files. The map isn't overly big, as it is designed to test students who are learning, the target group being Roleplay communities, thus the following abilities are required to complete the map: Jump 1 Push 1 Pull 1 No external NPC's were used, only Stormtroopers, Sentries and Reborns designed to test say a child of 10-13's abilities. A big thanks to @MagSul for talking me through certain parts when I was confused and to @JungAk for testing it.- 7 comments
- 5 reviews
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- Roleplaying
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Can anyone make a Vjun arena map?
Fuse294 replied to the_raven's topic in Mod Requests & Suggestions
I wouldn't mind giving it a try, could take a while due to motivational issues right now. I've pretty much shelved the 'finished' version of my Trial map till I can be bothered to upload it, -
The thing is, the game registers the Cloak as an item that when activated applies the overlay shader for invisibility.
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I'd love to see Lana, Theron and other companions added!
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The only way would be map scripting, which would mean making your own map and scripting the npc to change to another offscreen,
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As to my reasoning, Ventress is one of my most favorite characters from the show, I was disappointed when they cut the show off at season 6 episode 13, her end story was supposed to be explored in Season 7 but was moved to a book when it was cut.
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I'd wondered if someone could put together an updated version of Ventress based on her Clone Wars based appearance from both the show and the novel. http://vignette4.wikia.nocookie.net/starwars/images/0/0b/VentressDetail2-SWE.png/revision/latest?cb=20120316002458 http://vignette2.wikia.nocookie.net/starwars/images/f/f6/AsajjVentressSWE.png/revision/latest?cb=20140623124142&path-prefix=cs
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I thought I was gonna flip my desk (and probably break the new one I just put together) when I saw the title mentioning the 'Forbidden Text' that is KOTF, something that probably should have been cast into a endless abyss long ago. HOWEVER, the topic didn't go in the direction I expected, so I was pleasantly surprised. Admittedly I only tried the mod twice, I can't remember much of my time playing cos it was messing around with the NPC functions. I would suggest first shelving ALL the stolen content (which would probably leave you with very little other than the base files that tim bothered to actually make himself), (remove it all and put it to one side), THEN ask around for permission on new updated versions of the models you know exist (which you mentioned you'd done for personal use?) I would also suggest doing away with the name, it's something I consider Taboo, instead give it your own name so it's reputation won't start out as an extremely poor one.
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FM3RE v1.02 release information - FM3RE link removal from JKHub
Fuse294 replied to a topic in WIPs, Teasers & Releases
I can never find the server..or any for that matter in the FM3 section. -
- 3 comments
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- New Effects or Textures
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Infinity Blade's Website
Fuse294 replied to KyleKatarn1995's topic in Jedi Knight General Discussions
Yeah but it was all Outcast stuff, with one or two broken links (from what I saw when I clicked DF). It's all very old stuff, nostalgia is great so long as the links work, it has been 12 years since the last update to that site The models look good though! -
Not entirely true, because the ~ on my keyboard doesn't open the console where as the ¬ button beside the '1' key does, I remember trying to open the console when I first started playing was a nightmare because everyone said it was the ~ key yet pressing that and shift wasn't doing anything. Try shift and whatever key is directly above the tab key.
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Is it possible for you to remove the head bouncing that occurs when you jump on an NPC so you stand on them, rather than hop? If you're using something like the throwable stuff npc pack you can't stack things like crates or astromechs and the bouncing alone is just a pointless thing to have.