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Everything posted by swegmaster
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doing the asteroid crust, its done now, but is the lava supposed to be like this, because i could've sworn from your screenshot the tex. looked like one and much better than this, you can also hurt yourself in it unlike the original
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@@Teancum thanks, but is it alright for gtkradiant to give me: WARNING: hit per-surface style limit (4), and a loooong list of that warning? i'm using the final bsp convert option you said took a very long time depending on how fast my pc was at this time of writing
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which bsp option did you use to convert the .maps to bsp? theres a crap ton of options and i tried experimenting with them, but still got a few bugs with them like some textures appearing in 4x4 patterns of itself
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yes i realize that, but i've got a question, which option in bsp of gtkradiant should i choose for converting the .map?
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ok i swear i might be converting it wrong if textures show up in small sizes and patterns
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@@minilogoguy18 I will at least make his jump sound not Woah.
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i didn't exactly make the sounds for him, someone else did, and even then i don't know what else to replace his jump sound with, i'm thinking about having the system from df2 where there wasn't a specific jump sound, like in mots, the jump sound changed depending on what surface you were standing on, ex. if it was metal, the jump sound would sound metallic
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a vid about whether or not i converted the map correctly from .map and some other stuff, didnt get a vid thumbnail though https://www.youtube.com/watch?v=m5rxy22YHNs i also went afk at one part to go take out the trash
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yes of course, i've also looked and this is the list of models done for the mod: kyle katarn:yes dark kyle:yes dark rahn:yes sariss, yun, and jerec:yes gorc and pic for df2:no mots mara jade:yes dark mara:yes luke skywalker bespin outfit:yes"done with haps luke" darth vader:yes"done with haps vader that was also in the df mod source files along with mohc" one-eye:yes mandalore"boba fett":yes trandoshan:yes protocol droid:yes rodian:yes weequay:yes"strangely looks like the ja human merc" pirate raider 2"one with the pistol":no pirate raider 1"one who sometimes has a rail or blaster":yes abron mar:no krugon:yes veamon:yes jan ors:yes grave tusken 1&2:no kaerobani"mp":no scout trooper:yes tie pilot:yes at-at pilot:yes admiral"mp":yes santiago:yes rugar:yes imp commando:yes"could use a reskin without the goggles" imp officer:yes mots stormtrooper:yes"not barricade24's own fieldtrooper, just haps with the bonus pauldron and backpack" rebel soldier:yes"slight reskin" rebel officer:yes rebel commander:yes enemies in sp not done: weequay"mots version" that white droid that would take 2 shots at you and then fly off"actually done, but assumably in the df2 mod source files" grave tuskens abron mar"you don't face him, you just chase him down and don't even kill him" noghri"looked gigantic in mots and held a large knife trying to stab you, could also dash a fine distance" dart flower vornskr"does have a model but its a md3 and not an actual playermodel, also has beta textures" yun sith statue"brown with red saber"
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we'll also need the seeker rail , and we also need a new model for none other than... the dart flower in the swamp levels, as well as: List of mots character models needed to be done so far: grave tuskens ughnaughts vornskr dart flower yun sith statue "brown statue with red saber" first pirate raider variant "one with short sleeves, no helmet and doesn't look like the normal ja merc" kaerobani "one of the mp models" mots human merc"possibly could be made, looks a bit more brown in mots than ja" abron mar tusken disguise"should work same way as stormie disguise in darkjedi code"
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do we have the flash grenade?
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well thx, i don't really plan on uploading much, i'll just upload when i feel like it
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https://www.youtube.com/watch?v=0iVxv0Jno14 a vid i made just recently, enjoy
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2sad4me
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actually, thats also included in the source files , i've even made a npc for it that has level 3 lightning and melee weap, and i've even ported over the very original sounds for it from the original mots :D, im also gonna post footage of the mod sometime later sayyy, do you own a copy of either one of em'? if you do, do they not work? because i could fix it
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i'll say this: kinda sad the "yun" sith statue hasn't been made yet, theres also a vornskr model in the source files that is made as a md3 file, has some incomplete textures, and definitely needs a new npc class for it once teancum's got the unofficial df mod revival done, which is a "maybe" btw, @@Teancum, how did you get the map to look darker instead of full bright?
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Using JKG's DLT-19 to repleace the repeater
swegmaster replied to GLTh3Pr0's topic in Modding Assistance
its in the 5th asset, in shaders/Weapons, also, i figured the sideways model is caused by the actual md3 itself, it needs to be flipped upside down strangely enough for first person to work right -
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Using JKG's DLT-19 to repleace the repeater
swegmaster replied to GLTh3Pr0's topic in Modding Assistance
k i've got the concussion 3rd person model working, however, the first person model seems to be flipped on its side, could anyone help? sorry in case i'm hijacking the post -
Using Movie Duels 2 stances in sp campaign
swegmaster replied to Auslander66's topic in Modding Assistance
not quite sure why you quoted me twice, but okay, are those eoc 3 anims or are they from md2? because it looks like its on toshi's anakin model -
We've got a mots mod and df mod, why not this? See this m8s: http://shamusworld.gotdns.org/df2mod/screenshots.html
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**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
yee , love it for its full readded use of the true bryar pistol and new force powers , as well as sfx sabers -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
i remember using a version of openjk, quite an old version, from 2015 and the bug didn't happen to me -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
if we get openjk support with the df mod, first we need the music stuck on action track bug fixed, which is once the music transits to action music, it doesn't transit back to the explore music unless using the music command in game or loading the map from a point where no enemies are encountered -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
2sad4me :C