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Everything posted by swegmaster
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well thx, i don't really plan on uploading much, i'll just upload when i feel like it
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https://www.youtube.com/watch?v=0iVxv0Jno14 a vid i made just recently, enjoy
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2sad4me
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actually, thats also included in the source files , i've even made a npc for it that has level 3 lightning and melee weap, and i've even ported over the very original sounds for it from the original mots :D, im also gonna post footage of the mod sometime later sayyy, do you own a copy of either one of em'? if you do, do they not work? because i could fix it
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i'll say this: kinda sad the "yun" sith statue hasn't been made yet, theres also a vornskr model in the source files that is made as a md3 file, has some incomplete textures, and definitely needs a new npc class for it once teancum's got the unofficial df mod revival done, which is a "maybe" btw, @@Teancum, how did you get the map to look darker instead of full bright?
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Using JKG's DLT-19 to repleace the repeater
swegmaster replied to GLTh3Pr0's topic in Modding Assistance
its in the 5th asset, in shaders/Weapons, also, i figured the sideways model is caused by the actual md3 itself, it needs to be flipped upside down strangely enough for first person to work right -
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Using JKG's DLT-19 to repleace the repeater
swegmaster replied to GLTh3Pr0's topic in Modding Assistance
k i've got the concussion 3rd person model working, however, the first person model seems to be flipped on its side, could anyone help? sorry in case i'm hijacking the post -
Using Movie Duels 2 stances in sp campaign
swegmaster replied to Auslander66's topic in Modding Assistance
not quite sure why you quoted me twice, but okay, are those eoc 3 anims or are they from md2? because it looks like its on toshi's anakin model -
We've got a mots mod and df mod, why not this? See this m8s: http://shamusworld.gotdns.org/df2mod/screenshots.html
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**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
yee , love it for its full readded use of the true bryar pistol and new force powers , as well as sfx sabers -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
i remember using a version of openjk, quite an old version, from 2015 and the bug didn't happen to me -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
if we get openjk support with the df mod, first we need the music stuck on action track bug fixed, which is once the music transits to action music, it doesn't transit back to the explore music unless using the music command in game or loading the map from a point where no enemies are encountered -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
2sad4me :C -
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- Star Wars Related
- Contains Cosmetic Changes
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**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
just wondering, will there be any new voice acting for them, with a special opening cutscene centered on them? -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
now that you've brought kotf into the picture, there might as well be some models in there that could be used for the mod revival -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
looks amazing, although could you possibly improve the lighting to be like the other levels, maybe in the style of the original mod level designer "salv", and improve the quality of some of the textures possibly -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
then again, the concussion rifle is immense op, we already have the trandos, also armed with concussion rifles, but when you have one dude with an op weapon standing around most of the time and the other moving constantly shooting whatever weapon he'll have, i think this might be a very, very tough fight (:I, also, which room will the fight take place in? -
surrounded by 5 of the most dangerous beings in the galaxy, mots rancor, mots swamp wampa, lord vader, sith statue, and dark mara, dark kyle, 2 rebel officers, and mara jade shall fight them on the asteroid crust to retrieve the dark forces 2 source files >: D
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neat how theres a jerec sith statue inside the mots mod source files along with hap's darth vader
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hmmmmmm... "This is it! This is the answer. It says here... that a bolt of lightning is going to strike the clock tower at precisely 10:04pm, next Saturday night! If... If we could somehow... harness this lightning... channel it... into the flux capacitor... it just might work. Next Saturday night, we're sending you back to the future!" = Mots Mod and life goals complete xD
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its something to help chalklyne with making the starkiller model, with details like the belt and shoulder armor
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Could someone also finish the mots modification for Jedi Academy? Shouldn't be too hard to make the models since almost all are done.
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**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
GUYS I'VE FOUND A FINISHED VERSION OF HAPS DARTH VADER IN THE MOTS MOD SOURCE FILES! There was a vader model in the df mod source files, but it was in a .max file. A finished version however was discovered hidden away in the also unfinished mots mod's source files.