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Everything posted by scp_chaos1
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- 33 comments
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- botroute support
- snowy
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(and 1 more)
Tagged with:
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- Non Star Wars Related
- Contains Skins or Models
- (and 1 more)
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Darth Stiv has a collection of non-SW skins and playermodels. In this link you can find it: https://mega.nz/#F!70QlyAhI!6gBxD9_qNwXH9gUVLy99kg
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It reminds me of Ghost In The Shell or Blade Runner. Still excellent work.
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Model_Breakable to Model_Usable in start_off
scp_chaos1 replied to scp_chaos1's topic in Modding Assistance
Exactly, thanks. -
Very good map design.
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Model_Breakable to Model_Usable in start_off
scp_chaos1 replied to scp_chaos1's topic in Modding Assistance
I have done many tests and errors, it seems to work, although now every model that explodes will have to end in _d1.md3 -
Model_Breakable to Model_Usable in start_off
scp_chaos1 replied to scp_chaos1's topic in Modding Assistance
The name of the normal model is: (car01.md3) and the name of the model that will come out after the explosion is: (car01_des.md3). I have already put this model before in Misc_model. And it worked, maybe I'm not putting the model's path well. I don't know if it is written like this: car01.md3 car01_des.md3 or so car01.md3_car01_des.md3, also: models/e/mw1/car01.md3_models/e/mw1/car01_des.md3 or so: models/e/mw1/car01.md3 models/e/mw1/car01_des.md3 ... If you can't find an explanation: how about this? I will send the two models the textures, the map in .map format to give you a check. -
Model_Breakable to Model_Usable in start_off
scp_chaos1 replied to scp_chaos1's topic in Modding Assistance
Ramikad Something does not work well. I will send you GTK and JKA process images.: -
Model_Breakable to Model_Usable in start_off
scp_chaos1 replied to scp_chaos1's topic in Modding Assistance
I'll check more later. -
Model_Breakable to Model_Usable in start_off
scp_chaos1 replied to scp_chaos1's topic in Modding Assistance
RamikadSorry to say it but it didn't work this way. I think that if you know how to do it, it could help a little more if you send a reference .map -
Model_Breakable to Model_Usable in start_off
scp_chaos1 replied to scp_chaos1's topic in Modding Assistance
Possibly check it today or tomorrow, I had a heavy week. But I will let you know as soon as possible. -
Model_Breakable to Model_Usable in start_off
scp_chaos1 replied to scp_chaos1's topic in Modding Assistance
I will try the misc_model_breakable first. In case it doesn't work, I will test your technique. -
- 5 comments
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- botroute support
- city
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(and 3 more)
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Jedi Knight II: Jedi Outcast Remastered
scp_chaos1 replied to GPChannel's topic in WIPs, Teasers & Releases
Excellent. -
Does anyone know how to make such a shader?
scp_chaos1 replied to scp_chaos1's topic in Modding Assistance
I worked it at the time, this kind of models almost never use them. Due to the complication of textures. -
Does anyone know how to make such a shader?
scp_chaos1 replied to scp_chaos1's topic in Modding Assistance
Something did not go well. Any texture artist interested in creating a ref based on the Normal_texture? -
Does anyone know how to make such a shader?
scp_chaos1 replied to scp_chaos1's topic in Modding Assistance
I think Szico VII knows how to do this. Too bad it almost doesn't connect anymore. -
I just got a new model of Wolfenstein II. It is a vehicle. Of course, for me it's a map_object. I have the car, but the truth is no idea that shader can fit. I will leave the textures below. It was literally the only thing I found. If anyone knows how the purple texture can be operated, please let me know.: In Noesis it looks like this: But in Wolfenstein II it looks: Here the images of the vehicle: If anyone knows how to treat this, please let me know.
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Remember the Kejim map of JKO. The generator that explodes leaves another model of the generator but destroyed. Does anyone know how to do that?
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JK3 Single Player Overhaul (still in development)
scp_chaos1 replied to MusicForThePiano's topic in WIPs, Teasers & Releases
Sounds really good. -
JK3 Single Player Overhaul (still in development)
scp_chaos1 replied to MusicForThePiano's topic in WIPs, Teasers & Releases
The helicopter is a vehicle or a map object?