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scp_chaos1

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Everything posted by scp_chaos1

  1. Darth Stiv has a collection of non-SW skins and playermodels. In this link you can find it: https://mega.nz/#F!70QlyAhI!6gBxD9_qNwXH9gUVLy99kg
  2. It reminds me of Ghost In The Shell or Blade Runner. Still excellent work.
  3. I have done many tests and errors, it seems to work, although now every model that explodes will have to end in _d1.md3
  4. The name of the normal model is: (car01.md3) and the name of the model that will come out after the explosion is: (car01_des.md3). I have already put this model before in Misc_model. And it worked, maybe I'm not putting the model's path well. I don't know if it is written like this: car01.md3 car01_des.md3 or so car01.md3_car01_des.md3, also: models/e/mw1/car01.md3_models/e/mw1/car01_des.md3 or so: models/e/mw1/car01.md3 models/e/mw1/car01_des.md3 ... If you can't find an explanation: how about this? I will send the two models the textures, the map in .map format to give you a check.
  5. Ramikad Something does not work well. I will send you GTK and JKA process images.:
  6. RamikadSorry to say it but it didn't work this way. I think that if you know how to do it, it could help a little more if you send a reference .map
  7. Possibly check it today or tomorrow, I had a heavy week. But I will let you know as soon as possible.
  8. I will try the misc_model_breakable first. In case it doesn't work, I will test your technique.
  9. If you are interested, I have Counter Strike and Counter Strike: Global Offensive models, in case you are more interested in the appearance on your map. If you are interested, contact me.
  10. I worked it at the time, this kind of models almost never use them. Due to the complication of textures.
  11. Something did not go well. Any texture artist interested in creating a ref based on the Normal_texture?
  12. I think Szico VII knows how to do this. Too bad it almost doesn't connect anymore.
  13. I just got a new model of Wolfenstein II. It is a vehicle. Of course, for me it's a map_object. I have the car, but the truth is no idea that shader can fit. I will leave the textures below. It was literally the only thing I found. If anyone knows how the purple texture can be operated, please let me know.: In Noesis it looks like this: But in Wolfenstein II it looks: Here the images of the vehicle: If anyone knows how to treat this, please let me know.
  14. Remember the Kejim map of JKO. The generator that explodes leaves another model of the generator but destroyed. Does anyone know how to do that?
  15. He requested his presence in the most inceptive way in the inbox that I sent him if it is not too much trouble.

  16. It looks excellent, I would like to help with this. I have models and textures that may help you to improve the appearance of the map. I hope you are interested.
  17. Could you send me what you have of the models please?

  18. I bring you very good news, here is a new update of the mod. Includes seven new maps. As I have not yet delivered the models (which you have seen before), I am still polishing the maps, mainly in the details of the maps. Pics here: more images in: https://www.moddb.com/groups/scp-chaos-ops-returns/images In case it is necessary: Clearly I have been inspired by games like: Left 4 Dead and Counter Strike to make these maps. It should be noted that the only really belong to me are the maps, not the models and textures. Please congratulate the original authors. If any of you have suggestions for this mod, do not hesitate to share your ideas here. Without more to say, this is all for the moment.
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