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Posts posted by Lancelot
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Ah, back when games had actual manuals - printed on paper and (more or less) in color. It's interesting to see that they advertised a Jedi Academy hat. To be honest, this is the first time I'm seeing it.
Did people actually buy it? Maybe it was one of those extras they attempted to sell, but nobody cared about.
And there was also a strategy guide? To me, there was no strategy at all. All I did was mashing buttons and hoping that I would get through that mission.
Smoo likes this -
Just some inspiration for how you could improve your map(s) in the future, once they're finished. When it comes to recreating or improving the visuals of a map, take an example of FakeFactory's Cinematic Mod for Half-Life 2, where every original map has been redone drastically.
What I want to say is that sometimes, if you feel a map could need some extra detail, just do it. But first of all, you should definitely keep a backup of the "framework" that you can always go back to.
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Has anyone ever made this speeder/ thinkin about making one? Would be a neat Swoop replacement.
http://mrwonko.de/jk3files/Jedi%20Academy/Models/Vehicles/20639/
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Here's a little update, by the way, with some progress I made today. It's still very very basic but I am enjoying it for now:
Impressive. It does look as if it comes straight from Dark Forces II. Actually, making the maps basic (or very very basic) at first is good. It's like a framework, where you can add the details later.
I think it's better to have "basic" versions of every Dark Forces II map than not having them at all.
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Many years ago, I've rented Star Wars: Demolition for the PlayStation, which is nothing more than a tournament game. It was not that perfect, but somehow awesome and unique.
You've got several vehicles to choose from, like the Landspeeder, AT-ST, Speederbike, a Snowspeeder and Boba Fett.
Although this video shows the Dreamcast version, it's exactly the same as the PlayStation version.
https://www.youtube.com/watch?v=Th9NrXNrAe8
I thought that this could be a good MP mode. We have many ground vehicles that could be used and modified to be similar to this game.
yeyo JK likes this -
Here it is: http://mrwonko.de/jk3files/Jedi%20Outcast/Models/Star%20Wars/3800/
Maybe you should check out this site http://mrwonko.de/jk3files/ to look out for certain models. If you can't find anything there, look on JKHub.
And if you still can't find something, start a topic (but with more than just a large picture).
bigphil2695 likes this -
Although I'm a loyal fan to PlayStation and Nintendo, I admire Microsoft for being gamer-friendly and actually providing backwards compatibility for a variety of older games. I mean, if you own a game already, why would you want to pay for it again?
Sure, there are many reasons for that, but backwards compatibility is way more convenient.
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Yeap, this is the Gray Fox model's link: https://jkhub.org/files/file/3450-ninjafox/
I would do it, but i don't have ANY of the necessary skills nor the time for it.
@@dark_apprentice pretty much said the same thing some years ago. And now he's known for providing pretty good stuff, especially kitbashes.
The only way to really know if you have the skills is trying. Gimp is the best choice to get started. If the results are not satisfying, try again.
Skills don't come out of nowhere, they require practice. So, take the first step and start small. You don't have to visit an art school for that.
All you have to do is to open Gimp and fiddle around with all the brushes and features that program has to offer. And if you are doing that for about 5-10 minutes a day, that's enough.
Also, there are lots of tutorials, here, on YouTube and everywhere around the internet. And if you need help, ask the JKHub members.
dark_apprentice, z3filus and Siegfried like this -
If you have any models or skins that have been made specifically for Jedi Academy or Jedi Outcast, go ahead, contact the original creators and ask if you can upload them here on JKHub.
But if you are talking about ported models: No, that's not possible on this site.
Anyway, the only skin pack I know was made by Tyrael64, which contains Solid Snake, Meryl, Otacon, Liquid, Revolver Ocelot, Raven, Psycho Mantis and Sniper Wolf:
http://mrwonko.de/jk3files/Jedi%20Academy/Skins/Skin%20Packs/80018/
Another one was made by @@Plasma, which is a Snake skin pack:
http://mrwonko.de/jk3files/Jedi%20Academy/Skins/Skin%20Packs/91356/
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Looking at the picture, I see a great alternative to the Shadowtrooper. It's menacing and mysterious at the same time. It could be achieved through kitbashing. We already have the models available, so
it shouldn't be that difficult to those who know how to do it.
Also, the character reminds me of Gray Fox from Metal Gear Solid.
Siegfried likes this -
Have you tried using OpenJK? As far as I know, it can handle more NPCs.
https://builds.openjk.org/openjk-2018-04-02-c62c0f2d-windows.zip
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I have this comic. It's really interesting to see how the film could have been like. There are so many similarities and yet it's so different. Looking at the comic, it would have been too big of a project back in the 1970's.
Some years ago, I've made a request topic for that, in the hopes that somebody would be interested in making some of the characters: https://jkhub.org/topic/7588-the-star-wars-first-draft-characters/?hl=%2Bfirst+%2Bdraft
the_raven likes this -
The concept Vader has actually already been ported into JK with his concept saber by dark_apprentice I think. Or it may have been Punisher. I can't quite recall, but it's the model from Force Arena, so you know it's good quality.
Actually, I was not talking about ports. That's not what this request is about. I was talking about custom made models.
Droidy365 likes this -
I was wondering why nobody made lightsaber hilts based on Ralph McQuarrie's concept art.
I am NOT talking about ports!
Because I couldn't find any pictures in a good size, I'll leave this video here:
https://www.youtube.com/watch?v=RBpTFj_9III
Also, let's take a look at McQuarrie's concept artwork once again:
So, that's it.
KyleKatarn1995, Droidy365, bigphil2695 and 1 other like this -
Wait, did someone actually make McQuarrie's lightsaber design?
#ForceArena
Actually, it would be cool if somebody would make those. And I'm talking about non-ported lightsabers everyone can download here.
the_raven likes this -
I've never heard of those, can you show me some examples by chance?
If I recall correctly, those presets were only available in the Dark Lord's Hunt bonus mission (the one that takes place on Kashyyyk). However, the add-on requires KotF 2.0 to work properly. The presets could be selected at the bottom of the camera angle menu.
A similar (and actually better) preset selection menu is also available on the latest version of SerenityJediEngine 2.0. Take a look at the video (starting at 4:27): http://www.moddb.com/mods/serenityjediengine-20/videos/new-test-rig-video#imagebox
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*looks around*
Well, it's been a while since my last post. So, how about another one?
Has anybody heard of Snatcher before? If not, a quick summary: It's a game by Konami, created by none other than Hideo Kojima. It was first initially released for the PC-88 and later ported over systems such as
the MSX-2, PC-Engine, Sega CD and PlayStation. You could also call this game an interactive graphic novel, as it heavily relys on text, spoken dialog and images. However, once you are into the game, that's no problem at all.
I played the Sega CD version again last year. Despite the age, it's still worth it. And because of Kojima's unique style of storytelling, it's a little bit like watching a movie. Speaking of movies, Blade Runner and The Terminator were the main inspirations
to this game. The combination of both really works and the game is surpringly addictive.
I could explain the plot, but the opening pretty much explains what the game is about:
https://www.youtube.com/watch?v=HfltRGG_yQo
I can highly recommend the Sega CD version, which can be considered as the Director's Cut of the game (next to the Japanese PC-Engine version). Also, the Sega CD version is the only one that was officially released in English, while any other release are in Japanese. The downside is that it has a hefty price tag, but it's worth it. The PlayStation and Sega Saturn versions on the other hand are considered inferior, as the graphics and the soundtrack are not quite as good as in the previous ones.
Smoo likes this -
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The Monkey Island games are a part of my childhood. I've played the first two games on an Amiga system, which is probably the best way to experience such classic games. That was over 20 years ago.
The third game was equally great as the first ones. Escape from Monkey Island on the other hand was not Monkey Island anymore, at least not to me.
I recommend anyone who never played these games to give them a try. They're totally worth it, just like any other classic LucasArts adventure games.
Have you tried Thimbleweed Park? It's by Ron Gilbert, who made the Monkey Island games. It was released last year on Steam.
dg1995 likes this -
Indeed. Photobucket really went over the top with that. I mean, paying a shitload of money only to activate 3rd party hosting? Disgusting.
@Archangel35757, are you still working on that model? If not, could you at least post the latest image(s) you have of it? Some people would probably like to see what you've done so far.
General Howard and TheWhitePhoenix like this -
And don't forget Natalie Portman's rap videos.
https://www.youtube.com/watch?v=-A0iftflme4&lc=Ugy3AYJGG9yMmtXCXnp4AaABAg
Uncensored version (without footage)
And the second part, this time completely uncensored:
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Some concept arts for Free Radical's cancelled Battlefront IV have been released.
Because the amount of pictures is very high (over 150), I'll put the link to the images here:
https://jkhub.org/albums/k3N2d
Here are some examples. Maybe some of the 150 will serve as good inspirations. What's fascinating is that the developers really turned the characters upside down.
They turned light side characters into dark side characters and vice versa.
Jedi Maul
Jedi Ventress
JAWSFreelao, TheWhitePhoenix, General Howard and 4 others like this -
I don't think a warrior outfit would fit her, her design screams a voodo witch or an asian shaman so why not capitalize on the shamanist cultures?
I think this could be a perfect alternative design for Alora, especially the second one.
the_raven likes this
Command Posts how to?
in Modding Assistance
Posted
Take a look at maps that have lamps or similar lightsources (you could look inside the map files that come with Jedi Academy). Their brushes that represent the rays are shaped like cones and the textures look like this:
So, I would say you should do it that way:
- Create a cone (just like your image above, without a sharp tip).
- Create a texture that goes from black to green, the same way as in the picture I've attached.
- Apply the texture.
The only thing I don't know is how to make the textures appear translucent.