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Everything posted by Kitsu-NeshKaa
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Congratulations!
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Nice video compilation)
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Version v1.2
167 downloads
Trip mines to the 20th anniversary of Jedi Academy. FOR YOUR CHOICE - 2 versions. JA and BF2. Models have lods and shader animation. Made beam less visible and fixed dot at end of beam. I think that will work in JO. (didn't check) I wanted to do something unusual, to which little attention is paid. Mines, unfortunately, deservedly forgotten and are very weak in MP. Also would like to fix position of mine in hand, but developers use same mine model in hand and "armed" placed on ground. Many thanks to @AshuraDX for his amazing Substance Painter material. This is my first job with this. p.s. I'm waiting for a tutorial. Also, source materials are available at THIS LINK. Maybe you will be interested. -
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Which is better than GTKRadiant or Jackhammer?
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Oh, well, okay)
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Now I'm interested. Are you a developer? To be honest - GTK is not complicated, but it needs to be understood. I spent a few days that would make a multifaceted platform. And it turned out to be a curve. When I started working at JACK, it was intuitively clear and in 25 hours I made all the main fields of the map.
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Just a small proof =) It's hard for me to work at GTK. That's why I'm asking)
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For example, it's hard to rotate an object exactly. It is also difficult to cut it evenly.
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Liar! http://www.moddb.com/games/star-wars-jedi-academy/downloads/star-wars-jkja-sdk-for-jack-editor
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- 7 comments
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- sith
- personal skin or model
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(and 1 more)
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