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Circa

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Everything posted by Circa

  1. Nice. I'll wait to play it to hear it all though. I still need to play through KOTFE.
  2. Oh I see. They used that model, which removes the beard from the face, and then they tried putting the beard back on via textures. Both models are JK2 models though. They work in JKA fine. So getting this done as a JK2 model would be easy, but if you really only want it for JKA, it will take someone that knows how to do that, which is only a couple people, form what I understand.
  3. You have to open the ports on your router first, I believe. Then open a Terminal window, drag the openjkded.x86_64 into the window and add +set dedicated "2" +set fs_game "MB2" and press Enter.
  4. The Latest Files block now shows updated files.

    1. Show previous comments  3 more
    2. swegmaster
    3. Seven

      Seven

      Do you think that updated files could also go in whats new?

    4. Smoo
  5. @@AshuraDX or @@Psyk0Sith or @@Archangel35757 might be able to help.
  6. Topic moved to Jedi Knight Tech Support forum.
  7. You guys gotta mention him or he probably won't see it. @@NightShadowR the link to the X1 seems to be linking to an attachment that we can't access. You'll need to upload it to Dropbox or some other file host.
  8. Guys, this thread is from 10 months ago...
  9. Pretty sure the link is in this thread: https://jkhub.org/topic/8091-free-radical-battlefront-3-model-requests/ Not too far down the list under your topic.
  10. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Jedi Knight Tech Support.
  11. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to OpenJK Discussion forum.
  12. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to OpenJK Discussion forum.
  13. The staff walk and run are both really ugly, you're right. You can change them to the default walk and run animations very easily. Are you wanting help on doing that or are you requesting someone do it for you? EDIT: Test this out: http://circa.im/files/jka/BetterStaff-DualAnims.pk3 I used the walking animations from the Clone Wars mod for staff and changed the walking animation for dual sabers to the normal walking animation. See what you think. Maybe I'll release this here officially, since it's something that I've always used.
  14. I definitely want something like that, yeah. It's just a matter of figuring out how to implement stealth successfully. Something like the mission in JK2, maybe.
  15. I know, like I said, was mentioning for others. Don't you have the games though? Just need to use KOTOR Tool to extract them.
  16. Well, yeah. If it's for private use, nobody is going to know that you did it, right? The whole point is recognition for work that someone did, and avoiding people taking credit for something that they didn't create. If you made a mod to replace Kyle with a model of Obi-Wan only for your own personal playthroughs, it doesn't matter. Any modder out there would probably agree with me that they encourage people to tinker with their mods if it means learning how to mod things and figure out how we did things. (okay, not all would agree to that, but still)
  17. You can't just volunteer people. I'd love for DF1, DF2, and MOTS to all get great and complete mods in JKA, but there just aren't enough mappers anymore for all these projects. At least not skilled ones.
  18. KOTF is just a collection of mods though? Just download the mods yourself and go nuts. The only special thing it had was the menu, which you can get basically the same thing with NpcSP. If you want to help a mod project that recreates Star Wars events as missions in JKA, you could help with my mod.
  19. It can be a lot of work if you're using a bunch of mods from other people. Obviously you shouldn't even start to use it if you don't have permission or don't plan to give credit. Many authors simply state they want credit for their work, so it's a simple statement that YOU did not create this particular work. It's easy if you start the project with that plan set. If you wait to give credit right before release, you have to remember who made all the stuff you used, and contact certain people, and knowing that there's a chance they'll say no would mean that the mod would have to be altered. I've seen it happen a bunch of times. Bottom line(s): Don't upload the game assets as part of your mod. This makes it a full game, which is illegal. It's no longer a mod but an illegal version of the game.Credit any content you did not create. Otherwise it's theft and just indecent. Make sure that you have permission to use said content. Some authors don't want people using their things.
  20. Nah, it still happened back then. Just not on FileFront because they enforced it like it was life/death. ModDB was always the breeding ground of behavior like this because there's no moderation.
  21. Interesting. Still includes the assets though.
  22. It's limits? What does that even mean? It's hated because it stole content without asking the creators of that content OR giving them credit for it. The installer also had a virus in it, from what I understand. He was also planning on selling the mod at some point, I believe. It was a great concept of a mod, executed very poorly.
  23. Not to mention it being illegal.
  24. Well there's nothing we can do about the Dropbox errors, unless it's related to bandwidth, but even then we can't do much. If you have an issue with Dropbox downloads, it might be better to take it up with their support team. If there's any files you can't download, PM me with what you need and I can get to you in other ways.
  25. Is the error that you're getting an error on JKHub.org or on Dropbox.com? We use Dropbox for our file hosting.
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