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Everything posted by Circa
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More issues. Importing an md3 that @@Rooxon made me, and it instantly crashes Radiant. Looking at the log gives me this: vfsExtractRelativePath: /Applications/Jedi Academy/base/models/map_objects/shadow/colacan.md3 cleaned path: /applications/jedi academy/base/models/map_objects/shadow/colacan.md3 Matching against /users/me/.ja/base Matching against /applications/jedi academy/base vfsExtractRelativePath: success WARNING: Activate shader failed for Ÿ Gtk-CRITICAL **: gtk_text_buffer_emit_insert: assertion 'g_utf8_validate (text, len, NULL)' failed Gtk-WARNING **: Invalid text buffer iterator: either the iterator is uninitialized, or the characters/pixbufs/widgets in the buffer have been modified since the iterator was created. You must use marks, character numbers, or line numbers to preserve a position across buffer modifications. You can apply tags and insert marks without invalidating your iterators, but any mutation that affects 'indexable' buffer contents (contents that can be referred to by character offset) will invalidate all outstanding iterators I'm not sure what to make of it. Is it an issue with his model or my radiant?
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I'm wondering if the spawn points could change to be in the central training room? Just thinking of how FFA servers work, where either people are dueling privately, or big FFA's are happening. Either spread the spawns out throughout the map or have the throughout that center room. Right now if you're dueling or FFAing, you have to travel quite a ways to get back to where you want to be. (especially if you're planning on making it bigger)
- 23 comments
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- Containing NPCs
- JKHub Exclusive
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Nice. If you still need help with NPC stuff, read this: [sharedmedia=tutorials:tutorials:146] And be sure to read more tutorials on basic skin making. Removing the cape would have been extremely easy for someone that can already skin.
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I would assume the TV is just a 1080p tv, unless you got a 4K one. So your resolution will be 1080p. Pretty simple. You shouldn't need a smart TV to play JKA on it either. The TV just acts as a monitor.
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UPDATE: Entries are now closed! Vote at this link or to the right of this article --> Hi. It's me. How's it going? Cool. You like scary things? Ghosts? Monsters? Zombies? Awesome. We're approaching these last months of the year, which is always my favorite. I hope 2016 has treated you all well, and I hope the remainder will too. What does this mean for JKHub? We read all of your survey results, and we found one trending request: more mod contests! We all agreed that contests are a fun way to get people involved and keeping the modding community alive and breathing. Over the past couple years, we've tried having a contest every few months, though that didn't quite happen. We will continue to host more contests than we did before. With that said, I'd like to introduce the JKHub Halloween Contest! It sounds straightforward to most, I'm sure, but in case there are people that are reading this that don't know what Halloween is, it's basically a holiday centered around horror and scary things. There's a history behind it, and feel free to look that up on your own. This contest's rules will be similar to the Episode VII contest we had before, but with some changes to the system.All submissions must be Halloween-themed (so scary, spooky, frightening, etc.)You can only enter your own creations.You may enter more than one file.Already existing files cannot be submitted this time. The goal is to encourage new creations!Any content is welcome, including skins, models, maps, weapons, menu mods, etc. Just make sure it abides by the rules.Files can be for Jedi Academy and/or Jedi Outcast. We will assume files are for JKA unless specified otherwise.The deadline for submitting content is October 23, 2016.The poll will be closed by October 30, 2016.On the 23rd, we will close submissions. All members will be able to vote for their favorite file. The submission(s) with the most votes will be declared the winner(s). (We will announce how many winners exactly when we see how many submissions we have. How do I submit my mod? Our goal is to make it as simple as possible for both you guys and us. The way you submit your file for this contest is to upload them as normal files in our file section, but using a new category called Contest Entries. So go to this link, as you normally would, and when choosing a category, choose Contest Entries. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you. How do I vote? On the 24th, we will post a poll that all members can vote in. It will be featured in the Latest Poll area on the front page, as well as the usual forum for polls. You may only vote once. Polls will be displayed publicly, to avoid voting fraud. (Happens every time, shame on you) All entries will be listed here as they come rolling in. Good luck and have fun making sp00ky stuff! Click here to view the article
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UPDATE: Entries are now closed! Vote at this link or to the right of this article --> Hi. It's me. How's it going? Cool. You like scary things? Ghosts? Monsters? Zombies? Awesome. We're approaching these last months of the year, which is always my favorite. I hope 2016 has treated you all well, and I hope the remainder will too. What does this mean for JKHub? We read all of your survey results, and we found one trending request: more mod contests! We all agreed that contests are a fun way to get people involved and keeping the modding community alive and breathing. Over the past couple years, we've tried having a contest every few months, though that didn't quite happen. We will continue to host more contests than we did before. With that said, I'd like to introduce the JKHub Halloween Contest! It sounds straightforward to most, I'm sure, but in case there are people that are reading this that don't know what Halloween is, it's basically a holiday centered around horror and scary things. There's a history behind it, and feel free to look that up on your own. This contest's rules will be similar to the Episode VII contest we had before, but with some changes to the system. All submissions must be Halloween-themed (so scary, spooky, frightening, etc.) You can only enter your own creations. You may enter more than one file. Already existing files cannot be submitted this time. The goal is to encourage new creations! Any content is welcome, including skins, models, maps, weapons, menu mods, etc. Just make sure it abides by the rules. Files can be for Jedi Academy and/or Jedi Outcast. We will assume files are for JKA unless specified otherwise. The deadline for submitting content is October 23, 2016. The poll will be closed by October 30, 2016. On the 23rd, we will close submissions. All members will be able to vote for their favorite file. The submission(s) with the most votes will be declared the winner(s). (We will announce how many winners exactly when we see how many submissions we have. How do I submit my mod? Our goal is to make it as simple as possible for both you guys and us. The way you submit your file for this contest is to upload them as normal files in our file section, but using a new category called Contest Entries. So go to this link, as you normally would, and when choosing a category, choose Contest Entries. If you don't enter it there, your file won't be entered until you do. If you realize that you didn't do that, PM a staff member and we can change it for you. How do I vote? On the 24th, we will post a poll that all members can vote in. It will be featured in the Latest Poll area on the front page, as well as the usual forum for polls. You may only vote once. Polls will be displayed publicly, to avoid voting fraud. (Happens every time, shame on you) All entries will be listed here as they come rolling in. Good luck and have fun making sp00ky stuff!
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- 23 comments
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- Containing NPCs
- JKHub Exclusive
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No progress. I'd have to redo the whole thing if people are wanting what Ramikad posted.
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- 23 comments
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- Containing NPCs
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@@Kessno
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I can try my hand at it. Should be simple enough.
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Well that would depend on what character it is. If you're referring to a Kylo Ren model, the sounds you sent were pretty good!
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For what? A JKA model?
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I'm not sure those are in his actual voice, but just in the clip from the film, from background noise or other foley effects in that scene. That subtle swirl is only in a few lines, from what I could tell.
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Well it'll basically be the scene in ROTJ, where you play as Luke starting on a skiff and defeating enemies on each skiff and Jabba's barge. Pretty simple of a level, but we could add more if we wanted.
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New Jedi Knight Jedi Academy
Circa replied to Darth Ronin's topic in Jedi Knight General Discussions
Yeah, play SP and you'll know who Jaden is right away. And Kyle. You should play JK2 SP first though, since you're just referring to Kyle as just "a skin" you've seen. And yes I know you make maps, silly. I was in DE, after all. @@Acrobat -
I've been kinda wanting to start a Sarlaac map to begin that mission. @@Langerd didn't you start making a Sarlaac map awhile ago?
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Well, I played around very briefly in Logic. I wasn't sure if you were wanting me to stick with just using Audacity or if you were asking how I'd actually do it. So I did the latter. This was a real quick job that I did in like 10 minutes. I could probably make it a lot better, but it's fairly simple of an effect, in my opinion. It obviously won't sound 100% like Kylo Ren without Adam Driver's voice. I used a few male Jaden lines. I can mess around in Audacity too, but yours is pretty good as well. I think this guy kinda gets it as good as you'll get in Audacity.
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New Jedi Knight Jedi Academy
Circa replied to Darth Ronin's topic in Jedi Knight General Discussions
Have you even played JKA? -
Sith Eyes on Jaden in Story/Campaign mode
Circa replied to Darth Sion's topic in Mod Requests & Suggestions
I don't think you can use that unless you want to set the whole skin itself. Is there a way to just change the head skin file? And determine which head they have already? I think that's the only way it would work for Jaden. Otherwise you'd have to just have one model set, which could be completely different than what the player chose Jaden to look like. Also, the Hoth script appears to use this: set ( /*@SET_TYPES*/ "SET_WINTER_GEAR", /*@BOOL_TYPES*/ "true" ); Wouldn't that mean it's hardcoded to look for torso_g1 and lower_e1, rather than setting them via script? -
That's not how it works. you don't need an account to download.