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Circa

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Everything posted by Circa

  1. I disagree. People spent a lot of time on a lot of different types of mods. They have a right to feel ownership towards it; they made it. Just because someone can "replicate" something doesn't mean it's up for grabs without giving credit. You didn't make it. Plus, nothing is ever 1:1. Especially in the case of modeling, skinning, and mapping. And keep in mind, many people would like to know what their mods are being used for. It's not always about "this is mine, don't use it" - but more likely "this is mine, let me know when you use it, but most likely you'll be able to". They are free mods, most people are easy going on how they are used, but that doesn't mean people can just steal and claim content as their own. That's exactly what KOTF originally did and why it was a huge deal. Modders still try to do this today, which is why we have to have rules about it. Relative meme: Our main job is file approvals. But JKHub is literally the last thing on my mind in life. I know the other staff members are the same way. It's a modding site for a 15+ year old game, it's not really a priority, and I get no benefits from spending time on it. I make time when I am able to. Waiting a couple days for a file to be approved should be acceptable. If anyone was around during the JK3Files.com days, they would remember it would take weeks, sometimes months before files would get approved. We've never let a file go more than a week without at least being looked at for how to proceed with it. If a file sits there for longer, it's because the author has changes to be made and we are waiting on them. You can read the rules any time, there's a link down in the bottom right of every page you are on. Our file section is a service, and our forum section is a service. We can't force people to submit their mods to our file section. Maybe there is a reason they haven't yet, like maybe it's not quite finished but they want some feedback, or maybe it breaks our file section rules but they want to share it.
  2. Using external content is fine, but you have to take their license seriously. All files on our site show either "Can be used without permission as long as credit to the author is given" or "Cannot be used without permission." Part of our job is to verify that you have permission to use that content, otherwise the author could come along and demand their content be removed from your mod, because it's technically stealing at that point. And obviously we make mistakes and miss things sometimes, especially when people nag at us to speed up the approval process. (not saying you are nagging specifically, but it's a very common thing). Also, combining a ton of mods into one big mod is looked down upon to other modders, because once you do that, you suddenly take responsibility for mods you did not create, in the eyes of the player. Not a big deal in some cases, but it leaves a bad taste in the mouths of modders because at that point you can somewhat take ownership of mods you didn't create. I understand it's more convenient to combine mods to make it easier for players to install, but at the same time, downloading a few zip files isn't the worst thing. Plus people have more freedom to pick and choose what they want if it's not combined.
  3. You're posting this as if we control where people post their mods. If they don't want to submit their mod to our files section, that's their choice. Like you mention, most files posted in the forum contain ported or stolen content, and wouldn't be approved to be hosted on our server. We allow it to be posted in the forum because we don't really have a legal obligation to those links. As for approving files, don't expect us to drop everything and approve a file as soon as it's submitted. We are volunteers, we'll get to it. It's more involved than just clicking "approve" and moving on. We have to check various aspects about a submission. To the user's mod in question above, there's a lot of external content made by other people that has to be check out, regarding permissions and such. It's pending. Just be patient.
  4. .com was for commercial. .org was for organization. Droidy is correct on the original uses.
  5. Free game: LEGO The Hobbit https://www.humblebundle.com/store/lego-the-hobbit
  6. That used to be the mindset, yes. Nowadays it really doesn't matter all that much. Generally .com is the one people go for first, since the general population will assume that to be the TLD. Especially older generations. You tell them to go to jkhub.org, but they'll probably try jkhub.com first just because they think that's how you get to websites. I've seen it countless times, working in IT support.
  7. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Jedi Knight Discussion forum.
  8. If it's a mod, then it shouldn't affect the base game NPC's. Can you link to the mod?
  9. Your clan map looks pretty cool. Can you clarify what kind of server you run? Is it JA+?
  10. Bot files are tiny text files and are hardly worth removing. Are you sure you deleted bots and not NPCs?
  11. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Jedi Knight Tech Support forum. Why would you bother deleting important files in your game's assets? What was the point?
  12. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Star Wars Franchise Discussion forum.
  13. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Mod Requests & Suggestions forum.
  14. Circa

    FFA3_Xmas

    Really glad to see you submitted this. I forgot you made this.
  15. Make sure your video drivers are updated. You shouldn't need to run it in compatibility mode, especially all the way back to XP. Make sure to try running the game as Administrator. If you can get it to load without crashing, try the suggestion above. The issue isn't because you're running it on a MacBook, but it could mean the drivers aren't updated. Finding drivers in Bootcamp can be a pain, but try going to Device Manager and right clicking the video driver and update.
  16. Both. It goes beyond OpenJK's bug-fix mentality and adds features. https://jk2mv.org/features/ I'd link the changelog that it references, but it seems to have disappeared. @@ouned @@fau
  17. In other words, for cheats in multiplayer, load the map with /devmap mapname Then you can use cheats.
  18. All cheats have to be run after going to a map via the command devmap. /devmap mapname Once you are in the map in dev mode, you can use most cheats listed.
  19. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Modding Assistance forum. You will have to be more specific on what mod you are referring to.
  20. Are you referring to how to access the console or the cheats that were posted above in a comment? This tutorial is about how to access the console.
  21. It's the same as in single player.
  22. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to General Tech Support. Please stop posting topics in the JKHub Feedback forum, unless it is related to feedback for the website itself.
  23. I'm pretty sure it was taken long before we were a thing. Otherwise @@Caelum would have purchased that, instead of .org.
  24. We see what you see. The owners probably bought the domain but didn't have a use for it.
  25. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Modding Assistance. I'm sure he's asking for a model, not just an NPC file.
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