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Circa

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Everything posted by Circa

  1. That seems overly complicated. I'd rather keep it an open contest that anyone can submit their work to when it launches, just like our past contests. Applying for a contest seems like an unnecessary step.
  2. Oh. I get what you mean. Like have a poll of topics for people to vote for the contest itself? I'd rather just have the staff pick one and post it when the contest begins. Keeps it simple. If the people participating aren't getting a say in the poll, then there's not much point in having a poll, in my opinion.
  3. What would be the point of hiding it?
  4. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to General Modding Discussions. Since it is JKA and modding related.
  5. I plan to have contests similar to this very soon. However I feel like an hour is too short of a time limit to enforce on a forum like this, because only a couple people would even see it in time. Limited contests are definitely a challenging way to involve people so I definitely want to do like a 24 hour one or a limited brush count or poly count contest soon.
  6. Its a big green button at the top of the home page. How did you miss that? xD Anyway, the saber looks great so far. Nice work.
  7. If @@Cyb3rst0rm wants to submit it as a news post, we will review it as such. Nobody has yet to submit actual newsworthy posts to us yet, so this would probably be the first. You can add an article for review on the home page above the top article.
  8. Right, hence my assumption.
  9. They should, yeah. Assuming it's running a pre-iOS 7 version of iOS, you'd have to go into the settings and enable the additional keyboard layout.
  10. Well they came about in Japan originally back in the 90's. But the reason they became popular was when Apple had them as an additional keyboard built into iOS back in like...2009 I think? It wasn't a default function, but you could easily add it as an additional "language" keyboard layout. Over the years iPhone became more and more popular, the emoji keyboard kinda went viral and everyone that had an iPhone wanted those emojis to use in texting to other iPhone users. Eventually other smartphone OS makers also built it into their OSes so you could see the emojis no matter what phone you used. Now desktop OSes have them as well. So basically it's a universal solution to the smileys/emoticons that people used on forums and such from back in the day (like here on our ancient forum software).
  11. They look different on each OS. The image you showed are how they look on Apple devices. Windows and Android have different looking ones, as does Discord.
  12. Emojis will be supported in JKH 2.0. I don't think it would be worth implementing more than what Unicode emojis will already have built-in to every modern OS.
  13. Know what? The map?
  14. Good suggestion. I added both of those features back in. The "fulfilled" tag option was almost never used so that might be why it was removed. But now you can also set it as solved.
  15. helpusobi 1 should just be added to an autoexec.cfg (or autoexec_sp.cfg if you're using openjk) in your base folder. Just create a new text file in your base folder, name it autoexec_sp.cfg and put the following in it: set helpUsObi "1" set g_saberMoreRealistic "3" set g_dismemberment "3" set g_dismemberprobabilities "100" set broadsword "1" But keep in mind that g_saberMoreRealistic 3 will do damage even when just touching the blade. It's the most realistic of course but can be annoying in some instances.
  16. .warnbox { background: #e3f6e5 url( images/icons/exclamation.png ) no-repeat 9px 10px; border: 1px solid #b4e3b9; color: #475949; } Topic moved to Modding Assistance forum. What exactly is advanced about it? Because it has multiple skin versions? Are you wanting all of those versions in the SP menu?
  17. Did you put in all the commands in that tutorial? You have to put all of those in for dismemberment to work in SP.
  18. If you set it in the console it should apply to your cfg
  19. Yeah that shouldn't be happening at all. I just tested on vanilla and on openjk and it should just be the blur effect. I'm not really sure why yours looks like that. Almost like its the MP effect.
  20. Smoke stuff? lol. I have no idea what you're talking about. Are you sure you don't have a mod that adds effects or something? Dismember should work the same in OpenJK as it does in vanilla. Read this tutorial for all the settings: https://jkhub.org/topic/9974-model-dismemberment-realistic-lightsaber-combat-by-cerez/
  21. The blur effect? That isn't from OpenJK, that's in the base game too.
  22. Don't listen to people that say go for MP. JKA MP is at the point now where if you introduced another MP mode, you either won't get enough players to make it worth it, or you just further split the already small playerbase. Not just you, but I say this for everyone.
  23. What effects? Show a screenshot.
  24. OpenJK doesn't add any new effects. Are you sure you didn't download JK:Enhanced instead?
  25. What "features" of openjk don't you like? It's nearly all bug fixes only.
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