I never said it was a comparison. I said it was pretty unrelated, more pertaining to old PC games being ported to mobile. And how KOTOR was ported very nicely, and officially. I just thought you guys would find it interesting as I did.
Okay I know this is pretty unrelated but I don't think it requires a new thread, I just think you guys will find it interesting. I bought KOTOR on my iPad over the summer when it was released and it was a pretty solid port to a touch screen device and the gameplay works well with it. Now they have updated the app to be universal, which means it's available on iPhone as well. So I now have that and am trying it out. It's a bit different because of the smaller screen. They had to change the UI a bit. It's kind of cool. This is from an iPhone 5. I like how they rethought the experience and didn't just port the game and leave us to squint our eyes, tap, and hope our ginormous fingers hit the right option. I hope more companies take notice of this and begin to port their older classic games. The company that did this is Aspyr, which is a Mac developer that also has license for JK2 and JA. Maybe they will bring their attention to those next?
Shoot. I forget the exact limits. It's different between sound effects and music I believe. Going from the ones found in the assets, you can at least do: Music: MP3, Stereo, 44100Hz, 32 bit Sound: WAV, Mono, 22050Hz, 32 bit MP3, Stereo, 44100Hz, 32 bit I'm sure there's some leeway between some settings, like the sample rate. I think WAV can actually go down to 44100 as well, not sure.