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Everything posted by ZanderNao
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Holocron as Detonator, Mine, or Saber?
ZanderNao replied to ZanderNao's topic in Mod Requests & Suggestions
It took a lot of trial and error, but between Jeff's remote help and examples, I got the two he worked on to work as well as a third holocron pattern. I even got the glow shaders to work that I made myself! I know it's such a miniscule step, but thanks for your help in making me a better modder Jeff! I really need to keep practicing with skin files. Examples of the Finished Products: -
Holocron as Detonator, Mine, or Saber?
ZanderNao replied to ZanderNao's topic in Mod Requests & Suggestions
Thanks so much!!!! Ugh, I was forgetting steps with the skin files. I'm glad I was able to do this remotely with your instructions. I want to get at least a little better at modding so I don't have to ALWAYS bug people with my requests. Thanks so much! You're my hero, and my teacher -
Holocron as Detonator, Mine, or Saber?
ZanderNao replied to ZanderNao's topic in Mod Requests & Suggestions
At first I tried making an alternate copy of the npc model, but then when that didn't work I tried to make an alternate copy of the saber and instead got just the original holocron saber even when I got it to list itself as a second saber. -
Holocron as Detonator, Mine, or Saber?
ZanderNao replied to ZanderNao's topic in Mod Requests & Suggestions
I absolutely adored the first holocron, but I wanted to really delve deep and make a collection of different patterns. I am normally very good at looking at how someone put together a mod, dissecting it, and then making reskins and things... I've made a bunch of droid vehicles, some normal vehicles, player model reskins... But when I tried to re-wrap the holocrons with other textures to get a collection, they just spawned invisible. I played with the shader, I played with the files I made for the glow... I'm not sure what I'm doing wrong. I used these as the holocron textures: I'm not sure what I'm doing wrong exactly. -
How did I miss this one?! That droid is great!
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Holocron as Detonator, Mine, or Saber?
ZanderNao replied to ZanderNao's topic in Mod Requests & Suggestions
Hahaha, that's great! It really looks great!. @@Circa, you whet my appetite for a Sith Holocron though... The concept is so exciting, haha. Thank you both for thinking about this idea, and working towards it. I am so very lucky. Thank you Jeff for this first one!! -
Holocron as Detonator, Mine, or Saber?
ZanderNao replied to ZanderNao's topic in Mod Requests & Suggestions
Saber in hand, NPC spawnable. That'd be perfect for different filming options. The shaders sound really neat! They do like to cast light. @@Circa Star Wars Rebels has a good view of a Sith Holocron: -
Holocron as Detonator, Mine, or Saber?
ZanderNao replied to ZanderNao's topic in Mod Requests & Suggestions
The main light side holocron has that neat two layer effect, but if any of the specific force power holocrons were made into an item, I know enough on how to remap those to each of the different once since it'd just be re-skinning with existing assets. A saber might be the best in that it would be in their hands, but it'd have to be a convincing animation to go with it... I'm not sure how the creator of the commlink saber or datapad saber got the models in MP to interact with them correctly. For my films, being able to spawn them places would be neat, but the most interesting would be to have a player hold them... I guess mines sort of accomplish both, even if the pose for holding it is so terrible. -
I've seen a lot of cool weapon mods over the years... C3PO heads as detonators, cheese mines, comlink and datapad sabers with in-game animations... But is there any way to take the in game Holocron model and make it something the player can use or throw? I know this is probably a strange request, and it would look rather weird to have them hold it above their head in that trip mine animation, but it's still an idea that makes me think. On a side note, even if this request isn't taken up, I want to thank the community for all the amazing content that's been coming out in recent months; both original ideas, and requests taken up. You are all amazing!
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I was just thinking about this the other day! What an under-appreciated species. Xixor was so popular, and then they had Faleen in Clone Wars. It'd be good to see one running around Jedi Academy.
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Post Your Frankenstein Ideas Here
ZanderNao replied to DarthDementous's topic in Mod Requests & Suggestions
One of the things that interested me most about the canceled Star Wars 1313 game were the droids seen jumping onto the crashing craft... What was distinctive to me was their heads. Would there be any interest anyone had in frankensteining a head onto a conventional droid body? Perhaps HK-55 or the like? Pictures: -
That is so good! OMG! I can't wait for the release, it's really great!
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I can personally attest to this! I mean the sheer number of models, covering more sources than anyone else has tackled? We have SERIOUS gratitude for your work Jeff! You've done Rebels mods, TOR mods, Clone Wars mods, expanded universe mods... Thank you so much for everything you've done!
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Holy crap! That is amazing!
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Yay! I love the progress! Keep it up!
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Player Model mounted green screen rectangle
ZanderNao replied to ZanderNao's topic in Mod Requests & Suggestions
@@Psyk0Sith you are a god... Now I can finally start doing layered composite shots to populate hallways and battle sequences... -
Coming from the machinima/film/comic part of the Jedi Academy community, even if vehicles don't handle that well in the engine, they are dramatic game changers for getting your story across. There's only so much re-skins can get across. I have entire chroma key maps that let me film motion passes to make vehicles look like they are traveling through space in more realistic methods, but there are so many vehicles that could be brought into the engine... Rebels offers the Inquisitor tie fighters, troop transports, alternate swoop bikes, the Phantom, even the Ghost itself (though that'd make a better map than a vehicle). Episode VII offers all those amazing models shown above that could be converted. Then there are things we haven't yet seen realized from the EU... I will gleefully and joyfully celebrate any vehicle mod, with or without an engine overhaul... Though if that did happen, I might not have to use green screen to have them fly gracefully in Jedi Academy, haha. Would there be a way to make them spawnable NPC objects, even if they were static and didn't move, if no one got around to turning them into vehicles? Sort of like that "throwable stuff pack" from a while back?
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Player Model mounted green screen rectangle
ZanderNao replied to ZanderNao's topic in Mod Requests & Suggestions
This is absolute perfection! Thank you all so very much!!!! You are all heroes and legends. Magnificent work! -
Oh my goodness! It's coming to life! This is magnificent!
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Player Model mounted green screen rectangle
ZanderNao replied to ZanderNao's topic in Mod Requests & Suggestions
I like the shader idea. The problem is I can't change the idle animation for the greenscreen without changing it for 'characters' in scene, so to avoid the angle we'd have to play with the model itself.