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ZanderNao

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Everything posted by ZanderNao

  1. The Star Wars chronology is a pretty odd one in that regard, looking at where they were in KOTOR compared to the trilogies. Most worlds were discovered way back when, though Clone Wars and Expanded Universe showed that discovering new worlds, or at least lost worlds, was still possible. Hyperdrive got a bit faster over time and the capabilities of the droids improved substantially. I feel that both you and Cerez are right. I've always felt that it was sort of odd and stale for them to remain the same for so long, but once you build a blaster that can kill or stun, there's not much improvement that can be done over the years. that's probably why guns haven't evolved much. Until someone can come up with a revolutionary different way to accomplish a task, it'll just be minute advancements. Now, if the Star Wars universe ever gets wormhole technology...
  2. Amazing, fantastic, glorious work. The colored mandos are a nice companion piece to the map too, and got to show off the progress on the map itself. How did you get Boba to lounge so comfortably in that one photo?
  3. I will watch this project with great interest. Your skills are really good, especially in the architecture and flow of the ship interior. Good work!
  4. It's the newest version. I haven't tested it in SP, and I deleted the shaders myself and got it to work without issue. I'm still so impressed with the mod, it turned out fantastic!
  5. I deleted the shaders folder out of the pk3 myself and it fixed the problem I'm personally having, so at least now I have the mod and my other skins, poor Revan just isn't shiny. zzzMandalorians, Yaleck Vos, and a variety of Sith Stalker skins were the main ones affected but it struck an oddly wide variety. Still, things are working now Oh my god, Ghost/hologram Revan with helmet would be awesome sauce!
  6. Hmmmm. I'm not sure why, but this file is keeping about half of my player models from being visible. Some are missing heads, others are missing torsos. I've isolated it to Revan here. Is that a shader thing? What can I do to have my cake and eat it too?
  7. I don't see it on the files page, but I did find it with a search. I've been waiting for days, lol. I'm so excited.
  8. Well, this thread certainly illuminates the timetable of the approval process, lol. I eagerly await the release!
  9. Your work is really right up there with the greats of all time. The fact that you are able to produce such art in a game that has been around for so long is really a lovely thing. I eagerly draw in all updates with excitement for what is to come next. Thank you so much for working on this!
  10. Even a glitched version can have its merits. Is there any way to bring the model back into circulation? Sometimes I feel like a librarian with all the old mods I've saved from sites that no longer exist.
  11. You are my ultimate hero. Thank you so much!
  12. I don't want to sound rude, but please, PLEASE do a version without a cape. Solid capes always give me such huge problems with clipping and things. That selfish comment aside, somehow the second cape seems to blend better? The first seems more like fabric but stands out more where the second seems more cohesive.
  13. Ohhh! Please do both, having the options really means a lot, and it'll be fantastic to have a version without a JA solid cape, those always clips so terribly.
  14. The models are all so tantalizing... I hope one day we get a model pack if we can't get the full mod released.
  15. If anyone needs better close up detail on BB-8, they released a video of his live-action model that has some extreme close ups for great reference: https://youtu.be/A_K10fX9DSY?t=27s
  16. I love this model so much, but because JKA is so poor with fabric in general I wish I had a version without the cape.
  17. I need all of these... This is fantastic. I can't wait until more of them make it to the final stage.
  18. Hahaha, the backpack as its own vehicle... That's ingenious. I can't wait to see whatever version or versions comes to life from this. It really is a fantastic and worthwhile mod.
  19. Thew progress is astounding and the skill is remarkable. I look very much forward to seeing this in game!
  20. THAT IS AMAZING! Oh my god, so perfect... and mildly adorable. I love the progress on this.
  21. Ah, I can understand that... It's nice we got to see them at least, and if even half of these models make it to mass release we'll all be better off by far.
  22. Somehow it seems like it would bug me less if it kept rotating while stationary than if the ball was always in the same orientation, even when moving.
  23. In the interviews about the merger he provided his notes on future installments but it sounded like they politely nodded and set his notes to the side and went ahead with whatever they wanted to do. He's still on board, but Darth Mouse has the real power, lol. Besides, my questions and concerns about the saber were already addressed:
  24. I have been hoping since the launch of Rebels that someone would be inspired by all this new content, I am glad someone was. I love droid mods! Great work! Since I use JA to film in addition to play, I always prefer that I can access droid models as a vehicle rather than just an NPC, but to get to the vehicle you have to have an NPC anyhow and you can populate a scene with NPC's so either would be fantastic. Rotating shaders? Are these a thing? That would be so neat...
  25. Once these make it out of the concept phase, this will be the most glorious flood of new models in some time. Each one is amazing, innovative, exciting and fantastic. I'm super excited. Will the imperial agent models be static on which head is used, or will you be able to move between a few of the various jedi_hm custom heads? Just fantastic overall, amazing work!
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