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AngelModder

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Posts posted by AngelModder

  1. Ok so a few thing's I've elarned since posting this.

    1 : NEVER include a .srf file in your pk3... Very bad stuff happens!
    2 : Using the export import switches in the lighting stages yes you can import custom work and save the compiler a SHIT load of work and get a much better product. i believe theirs a tutorial I recently ran across on here covering this.
    3 : Using this in conjunction with self made shadows and bloom ='s OMG beautiful.

    To sum it up, I HIGHLY recommend people learn these methods. using func groups to control what is casting shadows and not, what is receiving shadows and not, fake shadows and bloom effects, custom .Srf files beat's any thing q3map2 could produce no matter what level of GPU/CPU you have. As well you speed up your compiles 200% or more if you really just get down to brass tax and do a lot of the fore mentioned techniques your self.

  2. And what if it's not?! o.O No more Jedi's Home.... like... EVER!!!! :o

     

    (Also, I really think we should retitle the map to "Jedi Home", as would be the proper English name for it. It's something that's always bugged me, and I believe was the result of a language mistake on the original author's part.)

     

    (I propose "Jedi Home: Temple Edition" -- that way when people search for a "jedi temple" map, they'll also find it. :))

     

    Interesting thoughts, this would be some thing I'd like to take a poll on.

    Does it have the Sith Lair like the other two.

    Yes, yes, and yes... XD

    ZanderNao and Cerez like this
  3. taHYyhI.jpg
    The body texture in HIS variation. All he did was alter the tone/color of it... Where as I when I made this completely started from scratch.
    Now The one I MADE!
    MtMUz9F.jpg

     

    Now I want to be fair here and sya the only reason I never responded to your request bud was that I was inactive at that point. That doesn't mean since I don't answer you can just go ahead and use it... To be honest I like what you've done with the model. And since you DID at least attempt to request, I'll forgive this once.

    But I also had to make my point and case clear, ^^^^ THIS is exactly the kind of crap I'm talking about people! Stop using other peoples work without permission! Now, Apprentice, continue your work, you may use the texture, I would appreciate it if you came to ME for alterations to it in the future rather then doing them your self.

  4. Pal Toshi did a burned Anakin too,maybe he used that textures :P

    Not the face it's the body texture, the actual suite. Don't make me drop some comparison shots, this is the third person I've found today who has the exact same texture I made slapped on other variants of this model...

  5. If I remember correctly there's no special compilation required. The gist of it is that when you switch cl_renderer to rd-rend2 the game uses .mat (material) files instead of .shader files. So you should prepare those accordingly. I'll have to dig into this myself too - @@AshuraDX might know more about .mat.

    Yea I think a good video or set of video's would be nice going over what to do correctly and how all the new thing's work and should be used. The new shader's, entities etc. The best way to get people to use a product is to correctly show them how to use it. :D I hope they do some thing like this!

  6. So I know this is sort of butting in. But I'm currently working on Jedi's Home III, I've been watching for some time your guy's progress. If you're willing I'd like to make a version of JH3 work/use rend2 in support of your guys's work. I'd need to know HOW to set up my end to build/compile but other then that you don't need to hold my hand. In other words, I want in on this XD!

  7. Let me guess - Maul's death, was it?

     

    Somehow I feel as though I should know you...did you release some maps or models on FileFront or Lucasfiles?

    Still - welcome! Always nice to see oldtimers returning :)

    Most curious myself. LOL I think theirs more former Jawa's here then not some time's. XD A trend perhaps?

  8. Wow, this map series coming back again. I spent so much time on Jedi's Home II, be it on lugormod, JAplus or OJP, this is like a nostalgic trip. Are you going to try and emulate the Jedi Home feel, with the very well done lighting and smooth shading? I always felt jedi's home had a very soft feel in terms of colors, I hope that's the look you are going for.

     

    Very much looking forward to this map.

    Keeping to the original(s) overall design theme and color scheme is 100% my top priority, however I also wish to take it a direction that due to the time period of jka in which they were built and or Skill of the craftsmen (no offense intended) & and breath a fresh breath of realism and sanity to it.

    Where the original(s) had nothing outside there windows, this one ground it's self more to realism by adding thing's not only to see, but to go interact with. While this map combines area's from V1 and V2 and try's to emulate there overall layout it also expands and adds onto the previous idea's. Where some time's thing's were done in the original's design just because they looked cool, now I try to give legitimate reason for what is. Honestly I would love to take this to Rend2 and take it up another notch once this variant of V3 is finished.

     

    So to answer simply. Yes I will do my best to remember what this is, but I also want to bring it to life and add onto it. Over the coming weeks I'll upload a layout of the map, explaining it in detail. From this you'll be able to see the original(s) and how I've expanded on them and given even more reasoning to be there.

    The courtyard for example in this map will be the main spawn point. With 4 directions to go.

    A: The Jedi Temple it's self. I consider this more like a small Jedi's Enclave in a sense, sort of like a private tutor with maybe a couple dozen Padawans under his belt because of there unique chosen path or abilities. (This has original area's from V1 And 2 + more).

    B: Republic Hanger AM-1321 - As this Enclave is just part of a much larger city visually this specific area has it's own hanger for Padawans, Masters, and even Senators to arrive and depart while dealing with the Master of this enclave. (NEW)

    C: Public Hotel and Cantina (unamed so far) - This is primarily for civilian use when visiting the enclave and occasionally for the Master of the enclave to blow off some steam (anonymously of course) by swoop racing civilians.

    D: Republic Training Center R-29 - An area I can't wait to show you guys, you'll actually get to this area via a train thingy. This is a fully realized combat and event area. Lets just say this will really give the map a LOT of us...

     

    TheWhitePhoenix, Cerez and Onysfx like this
  9. (This is your conscience speaking. Don't let all the praise get to your head. Keep working at it with a critical eye, passionately and diligently.) ;)

    I see a lot of flaws believe me. I don't like (looking at the picture) however blurry the skybox is, the fact every single window is lit up, how the ones that are lit up are all the same tone/brightness in appearance, how the white strips around the raised beds doesn't look very realistic it needs to be actual lights not just a white glowing texture, I really hate these damn trees... XD

     

    While I do appreciate praise, I appreciate honesty (worded politely) more. We all have very easily wound-able ego's, but some time's I completely run out of idea's, or worse; I have too many idea's...

    Cerez likes this
  10. Thank you for carrying on where Shadowstone left off, and thank you for expressing such intense skill in the execution of this task. This map is glorious, absolutely glorious, and I eagerly and patiently await its release. It's really stunning what you're accomplishing here.

    Well I always really liked these maps, so like any thing else I am trying to give it all the attention and quality it deserves. Today was spent mostly fine tuning and doing a LOT of texture work. As well I spent a bit of it planning out more of it's overall layout etc.

    The courtyard being the main spawn point for the entire map imo is the thing that will really set the tone for this project. Please remember while the map as far as overall design is 75% finished (it's layout and different sections) now begins the longer and more difficult part. Putting them all together nicely. Detail's shaders, texture creation and adjustment. Theirs a LOT more to go. So here is one more screeny of the Courtyard as she is tonight. tomorrow she'll be given a whole new level of life using artificial shadows and bloom effects. And hopefully if I can find some one to make them, or I can find some I can import, she'll also get some new tree's. I despise these ugly old things.

    rCrSXSb.jpg

  11. Your first and second Jedi Homes are LEGENDARY. I'm very glad you came back again to give it a third, and even better, makeover. I'm definitely using this when it's released! :D

    I must sadly correct you. I am NOT Shadowstone... I am merely continuing this line of maps since he is no longer (for many years) a part of our community. However before his departure I spoke to him and asked if some day it would be alright to make a v3 since he was not planning to make one. He said sure. So here it is many many years later.

     

  12. Some updates to the exterior main courtyard. Far from complete and yes I hate the fog in the pit too, I'll need to design a new one. LOL Zv2yuo8.jpg

    5kwEtXD.jpg

    oZ5RUhx.jpg
    I'll also be editing my sky a bit more obviously to fill in what would be the structure around this said courtyard. from here you would be able to see higher structure on the jedi's home side (indicated with the JK logo) and a high tower above for it's council chamber.
    Theirs a few different spots where this kind of work will be done before finally adding a skyportal allowing moving vehicles etc.

  13. So I'm working on Jh3, and I was looking at the main courtyard and decided I'd really REALLY love some new tree's. I know what I would like to see, but honestly I'd rather not be open about it here. They will be used for a later project as well. Any who it would be 4 trees at max...
    I could do them myself, however between building a clan, a website, this map, another small side map for a friend, and life... Good god I have no time or patience atm to mess with them.
    If interested please PM me.

  14. Only good thing about blender is that it's free, it kinda stops there.

     

    You could copy over the weight map with just about any software.

    Wont lie I kind of agree, however it has allowed me to quickly throw together some interesting Rp pieces. So it has it's value in the community. IF you back it up with new texturing etc it's not a bad personal option.

  15. Depends on what you're overall target goal for your server is on a game play level? Theirs ofcourse the good old classics, Academy V2 & V3 Jedi's Home 1 & 2, and when I'm done with it V3 XD LOL. Uhm theirs also Alzoc 3 academy, dantooine enclave, Council GCX. These are very common for people to have. And honestly they DO attract people to servers.

    So  tell us what you're looking for mate. :D

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