Jump to content

AshuraDX

JKHub Staff
  • Posts

    2,319
  • Joined

  • Last visited

Posts posted by AshuraDX

  1. As Quixel just released it's quixel suit (which is in Open beta now btw)

    they made the old version of their amazing texturing utility dDo free to use

     

    I've been toying around wit hit in the last 2 days and I must say : I love it

    yU9TPWPl.png

    UMTZciwl.png

    here's a sketchfab link to the displayed mesh there

    Skyrim Jewelry Smelter - dDo by ashuradx on Sketchfab

     

    I'd recommend this tool for the more advanced modelers here as it seriously speeds and simplifies up your texturing process

    but requires a proper normal map to work correctly

     

    If you wan't to try it , you can get it here http://quixel.se/dev/ddo

    at the bottom of the page you'll find the get Legacy version dDo Link

     

    I might release a dDo textured version of my skiff vehicle for comparison

    CrimsonStrife likes this
  2. I could probably supply you with a couple test meshes if you wish , just let me know what you'd like to have

    l6mg1Wzl.png

     

    I could probably convert these for JA quickly if you wish

     

    so what did you find when using my model ?

  3. I'm holding off on the extras for now while I get weather working.

     

    What I need for the PBR stuff is some assets :P a simple model with a diffuse, specular, roughness and normal map. I suppose I could make something simple myself now I think about it.

    how about you go a few pages back and take my skiff & the additional normal maps which I posted there

    Tempust85 likes this
  4. But your glow effect appears to be uniform across the entire lava texture, no? There needs to be something in the Shader that only allows the cracks to glow... IMO.

    that's because the default JA lava shader is just a single stage shader that's set to glow , if you made it a 2 stage shader you could easily fix that ,but altering game assets is not the goal of OpenJK

  5. My guess is that he hasn't had any internet set up in his new house yet. I'll email him and see if he replies.

    chalk likes to disappear for a few months from time to time but usually he returns some time later , he has been gone for allmost a year not too long ago and then he showed up here just from out of nowhere

  6. You sure did a nice job! :winkthumb:

     

    This is so funny, reading this topic has been a nostalgy trip for me. I made a skiff back in 2005 but could never really finish it with my limited skillset back then. I remember looking at the exact same reference pictures as posted in the first post of this topic. I ended up ripping SWBF's textures because I couldn't use Photoshop at all, haha!

     

    These are the only pictures I got left, dated 28-Dec-2005. They've been sitting on my FTP for 9 years, geez! Notice the similarity to Ashura's first WIP screenies on the 1st page. Probably means I was on the right track at least. :D

    http://koti.mbnet.fi/moivaan/screen1.jpg

    http://koti.mbnet.fi/moivaan/screen2.jpg

    you just kept it a lil too blocky at the beginning otherwise it is indeed quite similiar to mine :D

  7. I think those changes would be good. Maybe better first person view? some suggestions:

     

    - Bryar secondary:overheats or drains ammo if overcharged.

    - Blaster Primary: More damage, slowly gets hot, overheats for four seconds

    - Disruptor secondary: faster charge, delays between firing based on amount charged.

    - Disruptor Primary: More damage,overheats after three shots for three seconds.

    - Bowcaster Primary: Less ammo consumption,only three way spread.

    - Flechette Primary: Increased knockback, less range.

    - Rocket :  slower fire rate with reloading  inbetween.

    - Trip Mines: isn't triggered by  user. less max carried

    - Det Packs: sticks to people, smaller in scale.

    possibly reloading for weapons?

     

    I hope you mean the secondary blaster firemode , the full auto mode I dont think that overheating would make to much sense with the semi auto mode

  8. When I'm modeling I stay away from tri's as much as i possibly can.  If i happen to make a tri then I'll spend as long as it takes to make it a quad or I just wont continue until i have.

     

    Pauldrons don't look that hard to make really but, as stated, a new clone model would be ideal as well.  I've been considering making one myself but I'm too much of a perfectionist so I'm still trying to find good orthographic reference images/concept art.

     

    I managed to get a few high detailed shots of the helmet from this guy on Youtube (I asked him to take specific pictures of it.) but alas they don't like up properly 100% which is a pain in the ass.

    so would you collaborate with me on this ? if so I'd say we look for a third one and get started then

    Circa likes this
×
×
  • Create New...