Jump to content

AshuraDX

JKHub Staff
  • Posts

    2,319
  • Joined

  • Last visited

Everything posted by AshuraDX

  1. not shader related, just horrible weighting work I guess
  2. Substance does that quick and reliable for me, even in a non destructive matter. I can simply update one of the 2 maps and it will autoupdate the combined one.
  3. Still too many, especially considering that i's missing hard edges and has to be unwrapped for texturing. I'd assume it to go up to 4.2-4.8k vertices All in all vit's not bad for a first model though
  4. way too many sides for JKA, redo it with a 12 sided cylinder at max!
  5. AshuraDX

    Test Maps

    there used to be a similiar mod on wonkos mirror, included a few more colors than yours and I've been using them for a while. good to see something similair here though!
  6. The base game model has a small shape to resemble the front end of the folded stock, whoever modeled the guns for jko and jka seems to have had little to no reference material or really wanted to keep the tri count low. I also think the grip could be a little wider now that I see it from the Front with the barrel attached
  7. Discord would definitely replace skype for me if more of my friends started using it. Discord is like Skype and Teamspeak had a baby with fewer nervous ticks
  8. the rails along the sides of the barrel are missng control loops for their caps (the C shaped ends)
  9. @@Ailan does the model appear in some sort of davinci pose isntead of the T-pose you are looking for? That's because this "da vinci pose" is JKAs default root position instead of the common T-pose
  10. @@Langerd sure - you may use my work whenever you find a use for it @@ensiform Not really, as I've spent a lot of time designnig graphics for the enw webshop at work lately and therefore lack the motivation to fire up photoshop at home after work
  11. If it was uploaded around 2012 it was probably SiLink or Caelum who uploaded that file. You moght have gotten an e-mail asking for permission and an invitation to your precreated jkhub account
  12. Did you make custom Animations or are you trieing to use the xwing animations from jka?
  13. you should be able to do that by yourself. It's really just a matter of swapping folder names.
  14. https://www.youtube.com/watch?v=uizNcQcpK-8&feature=youtu.be fuckin lost it
  15. Another nice costume build by Adam savage
    1. Bek

      Bek

      Rey must have been freezing her ass off on Starkiller Base.

    2. DrXann

      DrXann

      He must have been sweating his butt off in that recreation of Kylo's robes.

    3. Mandalorian

      Mandalorian

      he has the life. He has a gold coated c3po

  16. I'd rip all of them, drop em in a shared folder, create a few new subfolders and start sorting them by character. If oyu only want a specific char you can just drop everything that's not related to kain in your case into a single "bullshit" folder. It's boring but not very difficult if you do it this way.
  17. but beware - the base game reuses glass shaders all the time so your changes might effect things you don't want to be changed.
  18. it is possible, use the specmap as the alpha channel for your diffuse. then have a 3-4 layer setup in your shader: Optional lightmap stage diffuse with no alpha env map diffuse map with inverted specular map in alpha
  19. correct. Some mods might have code to fix the huds width based on aspect ratio, but base JKA and OpenJK don't.
  20. @@Archangel35757 - that might be, I went by the indices max displayed for my Editable Poly object.
×
×
  • Create New...