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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. Progress! Started the Helmet of my Favorite Star Wars Battlefront 2 Class!
  2. https://dl.dropboxusercontent.com/s/bmwaze8yr7beqln/Clone%20turntable.mp4?dl=0 EDIT: Now with a turntable rendered ingame to stop the false advertising https://dl.dropbox.com/s/gyg2rqsh11ibm3u/Clone_turntableGame.mp4?dl=0 EDIT 2: now on youtube https://www.youtube.com/watch?v=Sj6xJjEZiDU
  3. @@minilogoguy18 I think his hips could go a bit lower atm he stretches his leg a little too much when he places his foot down on the floor in front of him which makes it look kinda awkward.
  4. @@ooeJack You could do what I do and bae a worldspace normal map, then use that to prelight the model. Green Channel is overlayed at roughly ~70% Opacity and the Blue Channel is Multiplied with ~30% Opacity. I also overlay a curvature map and multiply AO on top. Here's what that gives you on a flat Color:
  5. This is odd, what did you save that png with? Bitdepth? Compression? Interlaced? I had crashes with npgs before, it was because I used 48 bit Pngs instead of 24 bit
  6. If it's a zbrush model it's likely not going to be game ready at all. The Polycount will blow the roof.
  7. I might still have my old star destroyer model if that'd be of any use for you. It's fairly lowpoly, has crappy textures and is modeled after blueprints I got from Wookiepedia. Could be useful as 3d reference while you build your brush model
  8. None atm, I need a break from modding every few months only to come back supermotivated and dishing out tons of new models, as you guys may have noticed. 3.5 characters, a new HUD, a few Weapons and a turntable model this year alone. I'll probably be back to modding early next year
  9. @@DarthStevenus I'd follow the weapon lore of JKA and exclude illegal weapons from the weapons stockroom
  10. Oh, great! Didn't know blender could do that @@Archangel35757 that would have been a little complicated, don't you think?
  11. I don't know what you did while texturing this but it is apparent that you either got horrible UVs or did something messed up while texturing. If you gave a step by step explanation of what you did, I should be able to figure out where those artifacts come from. I have a couple of theories. EDIT: nvm the step by step explanation, a look at the matcap version shows that you have a pretty borked normal map, can you upload both your low and highpoly meshes for me to take a look at? Or even better send them on Discord. @@Rooxon I bet you remember this
  12. @@Ramikad Blender imports all animations aswell? Just moving the model_root node in the .glm won't do the trick
  13. you need to add a twosided shader to that coat, the new textures and head look fantastic - as usual!
  14. @@bert just a swift look at the model in modview revealed to me why it levitates once you scale it down: The model_root object is not level with the eopies feet. This is the center for any sort of manipulation done to the model, it rotates aorund this point and it scales around this point! I'm afraid this won't be an easy fix, unless someone here could import the model with it's GLA and change the position of model_root in all frames of the GLA. here's the same object highlighted on the Tauntaun:
  15. Can you send the model to me? I'd like to try something or maybe find out whats keeping it from working
  16. Only thing I've seen was Helms Deep
  17. has to be done via the .veh file, I'M not sure what coudl cause it to levitate but I'd assume there is another line in that .veh file you'll have to change
  18. Try not to go Overboard with this, too many different colors are uneasy on the eyes and can kill the mood rather quickly
  19. @@Jeff by removing your Links you are playing right into the hands of these dipshits. Now people looking for your stuff will download the versions they uploaded. So get those Links back up, if I reacted this way everytime someone reuploaded my content without giving credit/claiming they made it I'd have disappeared from the JKA Community long ago On a side note, in your place I'd not complain about someone stealing "stolen", ported, content. To me it seems to be the nature of things Edit: Alternately, you could make a cut here and begin uploading exclusively your own, custom work from now on - which I'd be interested in, it's allways nice to see new Talent unfold!
  20. SomaZ is very ambitious about this, and i'M doing my best to help him achieve some of these effects
  21. I'd expect it has to do with bad hierarchy, and with the arm still being weighted to the other sides arm bones.
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