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Everything posted by AshuraDX
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@@The Punisher you then flipped the tag positions appearently have you tried another saber color? the crystal itself gives off a white glow, that might overcast the lgiht blue blade color and therefore make it seem only white isntead of slightly blue. I think it worked better with the roange, red and purple blades
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nope, not true for people findig this thread via google so please make it clear when something is ported, same goes for parts from other authors you used in a frankenstein - mention what yourm odel is put together from it's just disrespectful to not do that
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@ wow I'm impressed how precisely you answered my question wether the game displayed an error message, props to you
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did you get any error messages or did it just display the wrong model?
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https://jkhub.org/topic/7338-clone-trooper-phase-2-armor/page-8?do=findComment&comment=110210 going by what xycaleth said there the equation should be: (number of surfaces +number of surfaces in bolted models) * 4 + (total number of vertices in an LOD + total number of vertices in an LOD for bolted models) * 20 <= transform space
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here's the .car file I use to compile my playermodels: $aseanimgrabinit $aseanimgrab_gla models/players/_humanoid/_humanoid.gla $aseanimgrabfinalize $aseanimconvertmdx_noask models/players/_humanoid/root -makeskin just copy&paste that into a textfile and rename it model.car, then drag&drop that onto carcass.exe and it should start compiling your model you could aswell upload your scene and the exported xsi here so @@minilogoguy18 and I could take a look
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Random idea: is there a space after skeleton_root? Is it actually named "skeleton_root " instead of "skeleton_root"? No clue how carcass would react to that
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I think my Murasama model includes a rend2 .mtr file, go check that out - I'm on mobile right now and can't check it for you
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try a select all then export selected, no lcue what else you could try - I bet @@minilogoguy18 could have the answer
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updated! looks much nicer now imo EDIT: better render: EDIT2: I think I can call this finished
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a quick 30 minute Leather wrapping MAterial, with adjsutable number of straps, angle of the wrapping and obviously tiling
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Not for models, atleast outside of rend2
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- 36 comments
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- team support
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@@Buz you got mail
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there's also this: https://jkhub.org/files/file/1687-3ds-max-2013-map-exporter/ I have played around with it for a few minutes back when I used max 2013 and decided to actually read the documentation available some toher time and get back to it...and that's about it, so I can't say how well it works or if it works at all.
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that's a lot better than what I started with today progression pics: http://imgur.com/a/I28V4
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been a while.... still a long way to go before I call this one done
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https://www.youtube.com/watch?v=eJFfnTkyj-g
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@@Psyk0Sith I'd probably decrease the deformation on the lower cloth pieces and make them more flat, I doubt this will look good in JKA