Jump to content

AshuraDX

JKHub Staff
  • Posts

    2,319
  • Joined

  • Last visited

Everything posted by AshuraDX

  1. try a select all then export selected, no lcue what else you could try - I bet @@minilogoguy18 could have the answer
  2. not in rend2
  3. updated! looks much nicer now imo EDIT: better render: EDIT2: I think I can call this finished
  4. a quick 30 minute Leather wrapping MAterial, with adjsutable number of straps, angle of the wrapping and obviously tiling
  5. Not for models, atleast outside of rend2
  6. not an easy fix without manually editing each of the LODs, I doubt that I'll look into fixing that
  7. @@Buz you got mail
  8. there's also this: https://jkhub.org/files/file/1687-3ds-max-2013-map-exporter/ I have played around with it for a few minutes back when I used max 2013 and decided to actually read the documentation available some toher time and get back to it...and that's about it, so I can't say how well it works or if it works at all.
  9. that's a lot better than what I started with today progression pics: http://imgur.com/a/I28V4
  10. been a while.... still a long way to go before I call this one done
  11. https://www.youtube.com/watch?v=eJFfnTkyj-g
  12. @@Psyk0Sith I'd probably decrease the deformation on the lower cloth pieces and make them more flat, I doubt this will look good in JKA
  13. @@Scerendo something I just noticed: flip the uvs of one eye horizontally, the mirrored highlight makes no sense
  14. have fun reverse engineering how it works
  15. https://jkhub.org/files/file/2921-rorschach-watchmen/ First release!
  16. 687 downloads

    A character I wanted to model for a while, but kept putting off because I had no clue how to make his mask, his "face", work as it's supposed to. When I found a way to do it I just had to jump right into modeling! For those who do not know Rorschach: "Rorschach (born Walter Joseph Kovacs) is a fictional character and an antihero of the acclaimed 1986 graphic novel miniseries Watchmen, published by DC Comics. While the series has an ensemble cast, some consider Rorschach to be the protagonist as he drives most of the plot forward.[1][2][3] In the beginning of the story, he is introduced as the only remaining active masked vigilante not employed by the government. A ruthless crime-fighter, his beliefs in moral absolutism—good and evil with no shades of grey—have driven him to seek to punish evil at all costs. Rorschach's mask displays a constantly morphing inkblot based on the ambiguous designs used in Rorschach inkblot tests, with the mask's black and white coloring consistent with Rorschach's sense and view of morality." [sourced from https://en.wikipedia.org/wiki/Rorschach_(comics)] I hope I can update this initial release with sounds and somewhat better weighting in the future but for now, here's Rorschach - now go and put down some dogs! https://www.youtube.com/watch?v=rpHXHV06ylE
  17. those lines may work as taunts, but generally sounds from an existing game would be far better. while his imitation of Jakie Earle Haley's voice is better than anything I could produce, it still doesn't ring the bell. in that game I linked above Rorschach is voiced by JAckie Earle Haley, the actor who portrayed him in the movei adaption - this way I could get matching taunts, random lines and pain sounds I mgiht just release a v1 without sounds
  18. holy triple post!
  19. anyone happen to have this game? probably the best source for sounds I can get
  20. you can do that in 3ds max via skinwrapping (Tutorial on using it for JKA by @@Psyk0Sith ), I use skinwrapping all the time on my models - I have a weighted version of my basemesh or a merged copy of the model I'M working on that I use as a skin wrapping target for the final (split) gamemesh. This really helps me to get nice deformation around the dismemberable parts of my models. I'd expect blender to be able to do something similiar EDIT: this seems to be able to do just what you are looking for:
  21. All that's left missing is sounds and maybe a baseball bat or rusty cleaver(short range, ridiculous damage/dismemberment?)
  22. some stills from the final mask shader: http://imgur.com/a/tmJer
  23. Weighting is about done, maybe i'll go over some areas again to reduce clipping issues
  24. first update: splat texture isn ot just solid black anymore!
  25. OH YEAH! time to properly weight him and finish the shaders
×
×
  • Create New...