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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. did you get any error messages or did it just display the wrong model?
  2. https://jkhub.org/topic/7338-clone-trooper-phase-2-armor/page-8?do=findComment&comment=110210 going by what xycaleth said there the equation should be: (number of surfaces +number of surfaces in bolted models) * 4 + (total number of vertices in an LOD + total number of vertices in an LOD for bolted models) * 20 <= transform space
  3. not gonna waste my time with this, you can do that easily in blender - just import it and roate it 180° then export as glm again. done. EDIT: I also think someone asked me for permission to do this before, and I believe he actually did that and uploaded it here
  4. here's the .car file I use to compile my playermodels: $aseanimgrabinit $aseanimgrab_gla models/players/_humanoid/_humanoid.gla $aseanimgrabfinalize $aseanimconvertmdx_noask models/players/_humanoid/root -makeskin just copy&paste that into a textfile and rename it model.car, then drag&drop that onto carcass.exe and it should start compiling your model you could aswell upload your scene and the exported xsi here so @@minilogoguy18 and I could take a look
  5. Random idea: is there a space after skeleton_root? Is it actually named "skeleton_root " instead of "skeleton_root"? No clue how carcass would react to that
  6. I think my Murasama model includes a rend2 .mtr file, go check that out - I'm on mobile right now and can't check it for you
  7. try a select all then export selected, no lcue what else you could try - I bet @@minilogoguy18 could have the answer
  8. not in rend2
  9. updated! looks much nicer now imo EDIT: better render: EDIT2: I think I can call this finished
  10. a quick 30 minute Leather wrapping MAterial, with adjsutable number of straps, angle of the wrapping and obviously tiling
  11. Not for models, atleast outside of rend2
  12. not an easy fix without manually editing each of the LODs, I doubt that I'll look into fixing that
  13. @@Buz you got mail
  14. there's also this: https://jkhub.org/files/file/1687-3ds-max-2013-map-exporter/ I have played around with it for a few minutes back when I used max 2013 and decided to actually read the documentation available some toher time and get back to it...and that's about it, so I can't say how well it works or if it works at all.
  15. that's a lot better than what I started with today progression pics: http://imgur.com/a/I28V4
  16. been a while.... still a long way to go before I call this one done
  17. https://www.youtube.com/watch?v=eJFfnTkyj-g
  18. @@Psyk0Sith I'd probably decrease the deformation on the lower cloth pieces and make them more flat, I doubt this will look good in JKA
  19. @@Scerendo something I just noticed: flip the uvs of one eye horizontally, the mirrored highlight makes no sense
  20. have fun reverse engineering how it works
  21. https://jkhub.org/files/file/2921-rorschach-watchmen/ First release!
  22. 668 downloads

    A character I wanted to model for a while, but kept putting off because I had no clue how to make his mask, his "face", work as it's supposed to. When I found a way to do it I just had to jump right into modeling! For those who do not know Rorschach: "Rorschach (born Walter Joseph Kovacs) is a fictional character and an antihero of the acclaimed 1986 graphic novel miniseries Watchmen, published by DC Comics. While the series has an ensemble cast, some consider Rorschach to be the protagonist as he drives most of the plot forward.[1][2][3] In the beginning of the story, he is introduced as the only remaining active masked vigilante not employed by the government. A ruthless crime-fighter, his beliefs in moral absolutism—good and evil with no shades of grey—have driven him to seek to punish evil at all costs. Rorschach's mask displays a constantly morphing inkblot based on the ambiguous designs used in Rorschach inkblot tests, with the mask's black and white coloring consistent with Rorschach's sense and view of morality." [sourced from https://en.wikipedia.org/wiki/Rorschach_(comics)] I hope I can update this initial release with sounds and somewhat better weighting in the future but for now, here's Rorschach - now go and put down some dogs! https://www.youtube.com/watch?v=rpHXHV06ylE
  23. those lines may work as taunts, but generally sounds from an existing game would be far better. while his imitation of Jakie Earle Haley's voice is better than anything I could produce, it still doesn't ring the bell. in that game I linked above Rorschach is voiced by JAckie Earle Haley, the actor who portrayed him in the movei adaption - this way I could get matching taunts, random lines and pain sounds I mgiht just release a v1 without sounds
  24. holy triple post!
  25. anyone happen to have this game? probably the best source for sounds I can get
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