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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. I prefer shfitees trando over this, the SWTOR heads jsut don't go well with base JKA stuff
  2. @@eiTani good to hear! I highly doubt that you have every model we have on her ein that pk3 (which is what your original request soundend like). there's no way you could fit all 328 models we host in a single 700mb .pk3 And that's what caused people to "exaggerate" as you said.
  3. shoulders are a nightmare in general when it comes to jka
  4. @ there's the current vehicle hud, still have to recreate the map/radar texture @@Archangel35757 needs code work, probably not gonna happen
  5. @@minilogoguy18 fixed the LODS? otherwise I could run it through max really quick and add the last LOD to it
  6. Done allready, will get some screens of that later
  7. Crazy idea: is it 10.00% or 10,00% in the import dialogue? Depending on your OS settings that might cause a problem. Happens to me when I don't change Windows number format and try to compile a model for jka.
  8. Could do it yourself - that ensures everything will be to your preference plus you might learn something about the games systems. If you hit a roadblock you can post here and someone will try to guide you through. Good Luck!
  9. @@Circa, @@eezstreet, @@redsaurus should I redo the menu screen in a similiar style for JK:E? or are you not interested in having this for JK:E?
  10. Yeah, I'll include that aswell no, worries
  11. scaled it to look best with widescreen resolutions for now still have to adjust the 4:3 version
  12. turned out I can not get that to work with what JKA offers me, so they'll be more like the base JKA bars. I will keep the written numbers aswell
  13. interesting idea, maybe soemthing that could be implemented in JKE I'll release my PSD file for this aswell so ayone could go ahead and make changes like this
  14. @ I was toying with the idea to make that circle the saberstyle indicator
  15. @ the grey parts I have here are opaque in the games hud aswell EDIT: I hope to get the bars to gradually fade with some shader work, so ideally it'll look something like this when you took damage: if I can't get it to do that I'll adjust the textures some more
  16. I messed around with the HUD today and made this: Faithful to the old base JKA HUD, but in a higher resolution and reduced to basic shapes and colors - opinions?
  17. @no clue, I'd try editing the shader to disable the glow from the crystal. and see if that changes something. It mgiht happen with the normal version too, but the changed rotation might have altered the view angle on the screen so that it is now far more apparent than before.
  18. @@The Punisher @ the crystal in the hilt is giving off a white glow by itself - so everything that passes throguh it will appear brighter sicne there actually is something that glows white in there. and that might be what you're seeing here.
  19. @@The Punisher you then flipped the tag positions appearently have you tried another saber color? the crystal itself gives off a white glow, that might overcast the lgiht blue blade color and therefore make it seem only white isntead of slightly blue. I think it worked better with the roange, red and purple blades
  20. reduce the saberRadius2 further - atm you see too much of the whtie core and not enoguh of the blue glow - that's why the crystal appears white
  21. @ you have no clue how ancient that hilt is I don'T remember what I did there I know that the saber crystal was done using a second blade, that blade can be adjusted via saberLength2 and saberRadius2 in the .sab file
  22. nope, not true for people findig this thread via google so please make it clear when something is ported, same goes for parts from other authors you used in a frankenstein - mention what yourm odel is put together from it's just disrespectful to not do that
  23. for the millionth time: I do not use blender sorry but I had to repeat it this way, I really have no clue about how you'd do that in blender
  24. @ wow I'm impressed how precisely you answered my question wether the game displayed an error message, props to you
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