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AshuraDX

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Everything posted by AshuraDX

  1. @@Scerendo something I just noticed: flip the uvs of one eye horizontally, the mirrored highlight makes no sense
  2. have fun reverse engineering how it works
  3. https://jkhub.org/files/file/2921-rorschach-watchmen/ First release!
  4. 656 downloads

    A character I wanted to model for a while, but kept putting off because I had no clue how to make his mask, his "face", work as it's supposed to. When I found a way to do it I just had to jump right into modeling! For those who do not know Rorschach: "Rorschach (born Walter Joseph Kovacs) is a fictional character and an antihero of the acclaimed 1986 graphic novel miniseries Watchmen, published by DC Comics. While the series has an ensemble cast, some consider Rorschach to be the protagonist as he drives most of the plot forward.[1][2][3] In the beginning of the story, he is introduced as the only remaining active masked vigilante not employed by the government. A ruthless crime-fighter, his beliefs in moral absolutism—good and evil with no shades of grey—have driven him to seek to punish evil at all costs. Rorschach's mask displays a constantly morphing inkblot based on the ambiguous designs used in Rorschach inkblot tests, with the mask's black and white coloring consistent with Rorschach's sense and view of morality." [sourced from https://en.wikipedia.org/wiki/Rorschach_(comics)] I hope I can update this initial release with sounds and somewhat better weighting in the future but for now, here's Rorschach - now go and put down some dogs! https://www.youtube.com/watch?v=rpHXHV06ylE
  5. those lines may work as taunts, but generally sounds from an existing game would be far better. while his imitation of Jakie Earle Haley's voice is better than anything I could produce, it still doesn't ring the bell. in that game I linked above Rorschach is voiced by JAckie Earle Haley, the actor who portrayed him in the movei adaption - this way I could get matching taunts, random lines and pain sounds I mgiht just release a v1 without sounds
  6. anyone happen to have this game? probably the best source for sounds I can get
  7. you can do that in 3ds max via skinwrapping (Tutorial on using it for JKA by @@Psyk0Sith ), I use skinwrapping all the time on my models - I have a weighted version of my basemesh or a merged copy of the model I'M working on that I use as a skin wrapping target for the final (split) gamemesh. This really helps me to get nice deformation around the dismemberable parts of my models. I'd expect blender to be able to do something similiar EDIT: this seems to be able to do just what you are looking for:
  8. All that's left missing is sounds and maybe a baseball bat or rusty cleaver(short range, ridiculous damage/dismemberment?)
  9. some stills from the final mask shader: http://imgur.com/a/tmJer
  10. Weighting is about done, maybe i'll go over some areas again to reduce clipping issues
  11. first update: splat texture isn ot just solid black anymore!
  12. OH YEAH! time to properly weight him and finish the shaders
  13. I see, I wanted to try Marvelous for a while - I think I may have to find a way to get my hands on it
  14. Damn that scarf is looking sexy, did you use Marvelous Designer to create that? It looks so flawless
  15. so many stitches. Still have a few more to go - hooray for my stitch brush EDIT:
  16. Texture WIP: I need to get some variation in for the cloth textures, dirt and wear have barely been tackled yet - mostly basic colors and my smart material to give some lighting information
  17. So are we gonna do a Pornstar Chainsaw fighting game based at JKA now?
  18. Or you use fancy software, setup a procedural wear effect and have it wear your paint while you're painting, then finetune in a second painting pass Can be doen in gimp and photoshop aswell, just takes a bit more work to setup EDIT: this was produced by applieing various different filters and adjustments to the curvature map of my clone models torso.
  19. while it's not likely to happen they COULD potentially decide to do it
  20. @@Seven slight differences http://vignette2.wikia.nocookie.net/starwars/images/7/7c/Clonearmor_negwt.jpg/revision/latest?cb=20060808183103 the hand plate is different, shoulder pads, upper arm armor, slighty different torso armor but nothing that'd be too much work
  21. putting a link here won't save you from trouble if a any company sues you for violating their EULA/Copyright by spreading their content for free. But JKHub.org remains mostly uneffected in this case since we're not hosting the file.
  22. @@Circa this model will become my "fall back/filler project" for boredom. I have plans to make additional helmets and including a phase 1 style helmet is not that big of a deal
  23. @@Lancelot nailed it, incase you were wondering YES the mask will change here's a shader test: Patterns are stock images, the game version will be updated with more movie accurate patterns EDIT:
  24. Let's see if someone, excluding those I've allready told, can guess who this will become seeing that this sculpt is allmost finished it shouldn't be too hard to guess
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