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Alien Heads Resource
This is a set of Alien heads I made for modders to use in their projects.
Mainly to replace ported assets and some of the aliens that haven't been created already from the cantina scene in A New Hope.
these heads are all on a weequay model as a base to work from, it is not intended as a final finished model,
rather a asset for modders.

they include both vanilla shaders and textures as well as PBR for more advanced renders like REND2.

 

 Feel free to use as you see fit, but please do not use them outside of Jedi Knight games without my permission.
  • 9 replies

HELP WANTED
We are currently hiring for the following roles:

Translator: Currently all of SWGL is written in English, we'd like to provide text in other languages! The following are a list of languages we would like to offer translations for:
- French
- Spanish
- Italian
- Czech
- Turkish

Even if your language is not listed, we'd still love to have you! German is already covered

Mapper : We have one mapper, he is overworked. We need moar!

Texture Artist: Whether creating promotional art or creating textures for models, we need your help!

If you're interested in helping us out, please send me a DM letting a member of the team know your interest! Additionally, if you're interested in a role not listed here, such as MODELING, MISSION DESIGNING, and UI/MENU DESIGN, please let us know!
  • 1 reply

SephFF's WIP
This map you see are all subject to change. I am a relatively new mapper. I do have a minor in game design that I completed at the Savanah College of art and design so I was able to pick up on JKA mapping in a timely manner. So far I been working on this map since about October last year. In December I had multiple people play test an alpha version and I will soon have the beta ready for testing.

The original idea of this map was to be used for JAWA league. It is designed to be able to host a very wide range of events and activities. However I also wanted this map to be a sorts of a playground. Fun to explore and try different challenges in the map. The map is a strafer/snipers haven but also great for merc and enough room to fly some ships around in. So I been slowly polling ideas from the community in general and trying to learn as much as I can. I am full open to all ideas/complaints you may have so please to hold back against me. As soon as I can release a beta ill be sure to update this as I go.

Current features:

Weapons placed


Health pick ups placed


FFA spawn points


One Tie-fighter spawner (1 min timer)


Working elevators in other areas, not (main building)


Seph tears


Map transition cam


Working doors


Main hangar door if open will stay open unless you close it, the others close on their own.


Custom skybox


Vertex alpha blended terrain


Few tested/working jumps with jump slope shoots for fun




Heres a list of things that still needs done:

1: Main building rebuilt/textured/detailed (being rebuilt so -vis, or basically only things that should render are being rendered for optimized FPS in duel tournaments)
2: Update admin room
3: Script the F̵̢͔̦͎̮̺̯͕̠͇͈̪̺̽̏͂̈͗̐̊̏̋͛͜͝͝Ų̵̨̪̠͚͈͈͕͙͕̤̤̤̋̿̉͆̒͐͑̓͘̕͘C̵̨͒̃͐͛́̋̈́͘͠K̸̘͔̅̈́̿̽̒̒̈́̊̋̓̉̓̋͝I̸̛͈͉̓̀͌̊͌̊́̑̊̿̌͋̉͝Ñ̵͉̗̰͜G̵̛̠̦̘̮̪̿́ͅ elevator (I hate scripting) what I am trying to script is not easy. 
4: Finish secret reward areas
5: bot routes/TFFA spawns
6: Test and add some more strafe jumps
7: (I'm gonna TRY to do this) Horizon blend map to look seamless to skybox.
8: Employ testers to test map again since so much as been added.
9: Improve lighting

 

Videos:
recent terrain testing thanks to @mjt and @AshuraDX

quick vid tor of map WIP
 

also a big thanks to @AngelModder, @Helena Revan @ensiform @Artemis @Mooku @SomaZ
who helped get me this far....tons of advice or tips or pointers. and also JK hub and JK community discord! if I missed ya ...let me know ill be sure to add ya. just let me know. hard to keep track lol.

oh also huge shout out to @Szico VII I never got to meet this dude but his source maps and tutorials have been life changing. I recommend everyone check out his work.
  • 27 replies

YT-2000e transport freighter
I was approached by a JKA player named DarthValeria about making a map for his Machinima project.
He wanted a YT-2000 Freighter.

I went ahead and built this map using the YT-2000 Freighter as basis, and drew some inspiration from Sith-J-Cull's Falcon.

No weapons added or items, Map supports Duel and casual FFA, but mostly designed with Roleplay in mind.

Source file for map: yt2000e_source.map (Included inside PK3)
Feel free to use this map for your own purposes, no credit needed but is appreciated.

BSP/Map name: yt2000e
Creator: ZidZabre
Website: http://zidzabre.com
Botroutes: Yes
New Content: No
BaseJKA: Yes
  • 7 replies

Post in Lord Krit's Star Wars Machinimas
It is here! Thank you for everyone following project!

 

Post in SP: Escape Taspir [HORDE SURVIVAL GAMEPLAY]
(Still need to seek permission for all external media used)

Jedi Knight CAT Rig for 3ds Max 2013+
This is something that I've been working on since like 2017. But I finally got around to rebuilding this thing for the third time - this time properly and with all bones for Jedi Academy, Jedi Outcast and even Soldier of Fortune 2.
Most of you are probably like "What the Hell is this?", so let me explain:

What is CAT and what can I do with it?

CAT Is a very versatile Rigging and Animation System for 3ds Max. It allows you to quickly and comfortably make high quality Animations, after setting up a Rig that is equally quick to build. This Video (and this Channel in General) explain what CAT is and what it can do really well:

This rig comes in a 3ds max scene with the original Jedi Knight Game bones constrained to it. This means that when you move any part of the rig, the bones of the character move accordingly. It is also organized in layers and comes with a couple of useful premade selection sets to streamline animating and exporting your animations to the game.

How do I use it?

To export animations and get them ingame you will need the Jedi Academy SDK Repack and the dotXSI Exporter for your version of 3ds max. (I linked the exporter for 3ds max 2021 underneath - check the authors other uploads for alternate versions)

When CAN I use it?

The file has already been uploaded and approved here on JKHub and I hope to get a tutorial written up and recorded until next weekend. WC3Tutorial from the JKCommunity Discord, who has been Alpha-Testing the initial Version of the Rig heavily, might beat me to recording a tutorial - if that happens I'll link it here. I'd be happy to hear any questions you might have upfront that might help make the tutorial better and easier to understand.

If you fancy messing around with this rig before the tutorial is up - don't be shy to reach out to WC3Tutorial or me on the JK Community Discord #modding channel.
  • 0 replies

Noob's 501st Skins
Not entirely setup for MP. Skins/shaders only. All textures were altered by myself from Ashura's Clone using Substance Painter

Kix
Tup
Jesse
Fives + no helm
Dogma + no helm
Hardcase + no helm
  • 2 replies

Post in Raisin's Model-Shots (and maybe a few WIPs)
EXECUTOR
Art made for an AU event happening for me and my friends!

Post in ZelZel's Kitbashes
Ahsoka Tano (TCW Season 7)

Credit to Jeff for putting together the main body I used! Always wanted to take a gander at her season 7 outfit. Has to be one of my favorites.



 

https://www.mediafire.com/file/ukij14385wbp3pz/ZZ-+Ahsoka+Season+7.rar/file

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