Our Picks
Top content from across the community, hand-picked by us.
Movie Duels Legend of Revan Update
GPChannel posted a post in a topic,
Huge thanks to ZelZel for making the cinematic.
Picked By
Circa,Post in AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder posted a post in a topic,
Picked By
Circa,Movie Duels Multiplayer Announced
Tompa9 posted a post in a topic,
Picked By
Circa,Post in SWGL - Work in Progress
Lwkill posted a post in a topic,
IMPERIAL STAR DESTROYER
Picked By
Circa,Post in STOIK's Menu Design
STOIK posted a post in a topic,
The icons are a bit interesting because the menuDef that contains the itemDef for the server feed columns element is kind of broken. Adjusting the position of the parent menuDef moves the child column element as it should.... except for those icons. The icons themselves are part of the 2nd column which is actually the map name column. So I had to do some rearranging of the column order in order to get everything to kind of still be positioned near eachother if I wanted to move the whole menuDef for the server list. Otherwise the icons would either be across the screen, overlapping the server names or some variation of another awful situation.
As for the icon visuals I'm just making more very liberal use of an alpha channel of the background visual that sits over top of everything so I can make most things more visually appealing... the icons, the scroll bar, the pill shape of the highlight for the actively selected server, etc.
Picked By
Circa,Twenty years of Jedi Academy
Circa posted an article in Community News,
- 3 replies
Picked By
Circa,Anniversary Server Event
Makha posted a topic in Events,
This weekend of 9/16/23 roughly marks the 20th anniversary of this incredible and unique game. One that has been a gem to so many of us. Whether through SP, MP, or any type of modding, JKA has provided many years of history to its players. Spanning From the days of Xfire, kill trackers, and ventrilo/teamspeak; to the current age of discord and OJK/EJK. Experiences such as clan/community involvement, celebrations, duels, friendships, tournaments, training, and many other moments have had true impact on our lives.
Please join us in celebrating this milestone!
Date: 9/16/23
Times:
- The server doors/open house will start tentatively around 12p CST for people who won't be free later in the evening.
- Events/Modes will change or occur when we have enough people and periodically throughout the day.
- The main events will start tentatively around 8p-9p CST based on activity.
Tentative Flow of Main Events:
- Gathering/Headcount/Social
- Talking about JKAs History/Future
- Group/Event screenshots (we will hopefully have someone recording video as well)
- Map reveal with a demo/tour
- Event from pool
- Break/Social
- Event from pool
- Break/Social
- Gauge time/attendance with more possible events or hanging out
- Thank you/closing
Event pool: (Can vary between NF and FF)
- FFA
- TFFA
- CTF
- Predator
- Bo3 1v1 Tournament (single or double elimination based on headcount)
- Melee NF last man standing
JA Server: Server will be named "JKA 20th Anniversary Server" (we will have a backup server ready just in case)
IP: 74.91.122.113:29070
Map: Default maps to gather activity & a surprise reveal once we're gathered (download will be shared at that time)
Discord Server: JKcommunity - https://discord.gg/gFKwH85 or https://discord.me/jediknight
- 5 replies
Picked By
Circa,Anniversary Mod Contest Poll
Circa posted a topic in Latest Poll,
- 12 replies
Picked By
Circa,JKGalaxies 10th Anniversary Scrimmage Matches
Futuza posted a topic in Jedi Knight Galaxies,
Matches will be held at the following times:
Scrimmage #1 - Saturday, September 16, 2023 1:30:00 PM UTC
Scrimmage #2 - Sunday, September 17, 2023 2:30:00 AM UTC
Scrimmage #3 - Sunday, September 17, 2023 3:30:00 PM UTC
Scrimmage #4 - Sunday, September 17, 2023 11:00:00 PM UTC
You can get the latest version of the mod (v1.3.23) at the download page here. You'll want to get both the assets, binaries, and map packs. We will be playing on the "JKGDev Server US" server. We hope to see you in game. May the force be with you!
- 2 replies
Picked By
Circa,SWGL - Work in Progress
Lwkill posted a topic in Galactic Legacy,
Episode 1 - Swamps of Naboo
Episode 1 - Gardens of Theed
Episode 1 - Rescue The Queen
Episode 1 - Naboo Palace Outside
Episode 1 - Escape from Theed
- 23 replies
Picked By
Circa,AngelModders Jedi Temple on Coruscant - Knightfall
AngelModder posted a topic in WIPs, Teasers & Releases,
The Jedi Temple will feature as many known locations inside the Jedi Temple as well as boasting the full exterior block she will also contain a fuggin mountain, and WAIT THERES MORE! SITH RUINS deep inside of said FUGGIN mountain inside of the Jedi Temple On top of her accurately built city block in evening, raining day and night variations!
- 61 replies
Picked By
Circa,Dark Forces Remaster Announced
Circa posted an article in Community News,
This is a remaster, rather than a remake, using original assets and code where possible while implementing modern controls, upscaling textures and sprites, 4k resolution, and widescreen support. Nightdive prides themselves on what they call their "KEX Engine" for these projects.
Dark Forces Remastered will be released on PC, Xbox One & Series X|S, PlayStation 4 & 5, and Nintendo Switch. According what Nightdive's Larry Kuperman told IGN, the game will be competitively priced around the $20-$30 USD range and a release date is expected for 2024. An official release date will be announced later this year.
The first question many people will ask, especially in this community, is how likely are we to see the rest of the series get remastered, especially Dark Forces II, and the answer is: very unlikely. The sequel uses a completely different engine which may mean Nightdive's KEX engine wouldn't support it easily, etc. It is not impossible, but I don't think one remaster automatically confirms the whole series will get touched, especially since Outcast and Academy got console releases so recently.
The game is looking great, and I'm looking forward to playing it again, as someone who has tried to play the original many times but gets frustrated with the controls, this remaster is a much welcome release and is another example of Lucasfilm not completely letting their legacy content completely be forgotten.
Source: IGN
- 9 replies
Picked By
Circa,New themes, 20th Anniversary Mod Contest, and more
Circa posted an article in Community News,
- 2 replies
Picked By
Circa,Mountain Outpost/Security Store
Iffo posted a topic in WIPs, Teasers & Releases,
This is a roleplaying map, its intended use is any of the following - a mountain outpost, secure storage facility, force nexus, crime lords base, underground prison, hydro-power plant.
-
- 8 replies
Picked By
Circa,Post in Mino's Maps and Models
Minoda posted a post in a topic,
Picked By
Circa,Imgur deletes images, so we saved ours
Circa posted an article in Site news,
- 1 reply
Picked By
Circa,JKA maps remade in Minecraft
MrLaay posted a topic in Jedi Knight General Discussions,
https://www.twitch.tv/videos/1807641558?t=05h50m5s (at the Timestamp 5:50:05)
We have implemented Quicksave/Quickload mechanics, Force Jump I, aswell as other small gags and referneces.
In addition we have found an old Minecraft mod kept alive by ZeithComms that implements Quake1 movement into Minecraft. Since the Mod was open-source I have adjusted it to replicate Quake3 movement instead.
Here is a more in-depth Showcase of the map
You can download the map along with the modified Squake Mod and the Resource Pack we made for this here:
Alternatively: https://drive.google.com/file/d/1ll_7Opj3w--wZSvWTwmHnJ0WCldwJ8aD/view
We plan on finishing the other levels aswell. First we want to finish up the Speedrun Route, then we'll tackle the parts of the maps that are skipped in the run and lastly once the maps are done we plan to turn it into a fully working Adventure Map with enemies and objectives.
If you would like to help on this project or hava any questions,feel free to dm me at Laay#6969 on Discord.
- 1 reply
Picked By
Circa,Post in School of War: Tron Legacy Edition
EvasionStudios posted a post in a topic,
I. Tron City
II. Disc Arena
III. Lightcycle Grid
IV. Arcade
V. Oasis
VI. End of Line Club
VII. Emerald Palace
VII. Amber Garden
There is still a lot of work to do, but we have come a long way. We will of course being giving proper credit to the numerous people who have helped us, the places where we were able to get models and textures. Once we are finished putting all of this into Blender, we will then be going over a final pass to make sure all the textures are proper. Then we can get into radiant and start making this thing a reality. I hope you look forward to the future updates here, and we'd love to hear what you have to say about our progress thus far! Till next time, programs!
Picked By
Circa,Post in The Raven's Nest (thread for my WIP)
ZeroRaven posted a post in a topic,
Going smoothly with the plethora of reference material available to me 😁
Picked By
Circa,Reminiscing about Jedi Academy
Circa posted an article in Interviews,
- 1 reply
Picked By
Circa,Post in The story of the cavern and SCP Chaos Ops WIP Advances
scp_chaos1 posted a post in a topic,
Since 3 months ago, I have been working on these maps, well let's start with the presentation of them (Note: The credits section is updated every time there is a new update):
Picked By
Circa,Post in Work in progress: New Republic Prison Ship from The Mandalorian
OCD2 posted a post in a topic,
Picked By
Circa,2FA is now an option on JKHub, and Jedi Outcast turns 21
Circa posted an article in Community News,
In other news, this month marked the 21st birthday of Jedi Outcast, which isn't as exciting as the 20th, but in the States JK2 is old enough to legally drink, so raise a pint! 🍻
- 2 replies
Picked By
Circa,rend2 Update
SomaZ posted a post in a topic,
You can grab the latest release here:
https://github.com/SomaZ/OpenJK/releases
Changelog:
- MSAA antialisaing cvar changed to r_ext_multisample which is the same as in the vanilla openjk renderer
- Added external hdr lightmap support
- Added autoload of images with following suffix "_specGloss", "_rmo" and "_orm"
- Realtime sun shadows won't flicker anymore when the player is moving around
- Some fixes regarding the HDR rendering pipeline (means rendering in hdr colors, but there's no HDR display support (and never will because OpenGL))
- Thanks to @Almightygirfor contributing a velvet shader (you can use it per shader stage, just add a 'cloth' to it (same as with glow or detail)) and fixes regarding pbr shading
- Added a shader stage keyword to "pull out" parallax mapped surfaces ('parallaxBias [0.0 ... 1.0]', you can easily test this with r_forceParallaxBias [0.0 ... 1.0])
- Added mikkTSpace for normal mapping (means baking normal maps in blender or substance will result in the same shading in rend2 now)
- Fixed rendering cloud layers
- Fixed wrong camera exposure on maps with sky portals
- Fixed alot of problems regarding fog
- Added flare rendering back
- Added most features back to surface sprites (only thing missing afaik is wind handling, swaying is implemented though)
- Speed up rendering dynamic lights with parallax occusion mapped surfaces by alot
- Added distortion rendering back (invicibility sphere, push/pull sphere)
- Added glass shattering back
- Added ghoul2 sabermarks back
- Added r_showTris 1 back
- Fixed a crash regarding md3 model caching
- Lots of other small things
I think that's all for now.
Some WIP pictures of my bespin duel remake with hdr lightmaps
Picked By
Circa,Progress Report: February 2023
Linken posted a topic in Galactic Legacy,
OPERATION: KNIGHTFALL
Progress continued on the Operation: Knightfall remake. Recently the 2nd gameplay level of the remake has been released to the team for testing. So far initial testing has shown promise, though there are a number of bugs to be ironed out. However, these bus should be fixed very quickly and we can move on to the 3rd gameplay level very soon.
The Operation: Knightfall remake is designed to show off areas of the Jedi Temple never seen before or only hinted at in other novelizations. Though some locations will bring you to familiar areas, other areas of the temple may not be so easily recognizable.
MORE CHARACTERS
We also spent some time this month gathering up more characters for you to play with, here's a small list of them that should be coming to the mod in the next update.
Narkina V Imperial Officer
Kino Loy
Narkina V Prisoner
Grohto
Darth Krayt (Updated Model)
Naboo Guard (Battlefront)
Hanharr
8t88
Vana Sage
Skohani Ren
Eleena Daru
Kaevee
Rebel Vanguard
Rebel Smuggler
As always, we're always looking for new characters, if you have any suggestions, please post the character you'd like to submit along with a link to the character.
COMMUNITY QUESTIONS AND ANSWERS
I'd like to attempt to interact with the community more often, so this month I'll be taking any questions and will answer every single one in the March progress report. If you have any questions for us (or want to ask something silly), please fill out the below Google form.
If we get plenty of questions from the community for next month's report, we'll keep going!
LINK: https://forms.gle/PANTQw8MGBuad8wr5
CONCLUSION
This month hasn't been the most active one as substantial changes have occurred in my personal life which have prevented me or exhausted me to the point where I couldn't work on the mod as much as I'd like to. The month of March will likely be the same with things hopefully settling down by the end of the month.
I will continue my side of development during this time as best as I can, but please understand if the next progress report is lacking in content.
Regardless, thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
- 3 replies