GPChannel Posted November 2, 2017 Author Posted November 2, 2017 Update on the Mustafar map Kualan, Jeff, General Howard and 1 other like this
GPChannel Posted November 3, 2017 Author Posted November 3, 2017 Need to fix a lot of things,BUT not bad for a first try ....i think swegmaster, Jeff, Jolly and 4 others like this
Langerd Posted November 3, 2017 Posted November 3, 2017 Need to fix a lot of things,BUT not bad for a first try ....i think https://youtu.be/C4J7flRx_l8?t=14 For a start it is rly nice! but there are some things i want to point out: -Be careful with this big box map. Sometimes we cant avoid this but most of the times we can. Complex maps are boxes that are connected to each other - not one big box..-The lighting placement - i think that You put too many of these. Check the scene one more time and see where are the true lightning sources and also how much they light this area. The most of the room specially top is dark. Dont be afraid of complete darkness - contrast is a good thing.-Learn to make Your own textures and shaders - Your map is mixed styles. -Look for some architecture and building concepts from star wars. I dont know how the top of this room looks - but it is not flat ceilling. Be creative Creating something that nobody saw before is very cool and yeah challenging but fun! Specially if these places are movie based.-Not sure about this cloud texture. Use the weather effect instead because You can put this into the entire area. Also put some fog here and there GPChannel and yeyo JK like this
swegmaster Posted November 5, 2017 Posted November 5, 2017 @@swegmasterPM mate I'll get it done, don't worry. In the meantime, you might wanna continue on that R1 inspired map of yours. GPChannel likes this
GPChannel Posted November 8, 2017 Author Posted November 8, 2017 Guys how can i add glow for a texture?Tried to do it but i saw this ingameI wrote this to the shader file:textures/krenictext/floor1{ q3map_material SolidMetal { map $lightmap } { map textures/krenictext/floor1 blendFunc GL_DST_COLOR GL_ZERO } { map textures/krenictext/floor1_glow.png blendFunc GL_ONE GL_ONE glow rgbGen identity } { map textures/krenictext/env_floor1 blendFunc GL_SRC_ALPHA GL_ONE alphaGen const 0.25 tcGen environment }}
GPChannel Posted November 8, 2017 Author Posted November 8, 2017 @@AngelModderMaybe you know the answer mate
Droidy365 Posted November 8, 2017 Posted November 8, 2017 Okay, so I'm probably gonna need to see your textures. Are the file paths right? Are the dimensions correct? Is the shader done right?I think you might actually have too much going on in that shader, too. Sometimes, when I make shaders that have too much going on, the texture and the shader just give up.Here's a few shaders from Byss: textures/byss/lights{ { map $lightmap } { map textures/byss/lights blendFunc GL_DST_COLOR GL_ZERO } { map textures/byss/lights_glw blendFunc GL_ONE GL_ONE glow rgbGen identity }} textures/byss/large_floor{q3map_material SolidMetal { map $lightmap } { map textures/byss/large_floor blendFunc GL_DST_COLOR GL_ZERO } { map textures/byss/env_large_floor blendFunc GL_SRC_ALPHA GL_ONE alphaGen const 0.25 tcGen environment }} I believe you've attempted to combine these two into one shader, or something like that.Try just editing the first shader for the glowy bits, don't worry about the second one, for now, anyway. EDIT: I might actually attempt to make one for you, actually. GPChannel likes this
Ramikad Posted November 8, 2017 Posted November 8, 2017 Guys how can i add glow for a texture?Tried to do it but i saw this ingame I wrote this to the shader file: textures/krenictext/floor1 { q3map_material SolidMetal { map $lightmap } { map textures/krenictext/floor1 blendFunc GL_DST_COLOR GL_ZERO } { map textures/krenictext/floor1_glow.png blendFunc GL_ONE GL_ONE glow rgbGen identity } { map textures/krenictext/env_floor1 blendFunc GL_SRC_ALPHA GL_ONE alphaGen const 0.25 tcGen environment } } Did you try removing the extension of the texture glow image? Does the console return any error?
AshuraDX Posted November 8, 2017 Posted November 8, 2017 Your shader Syntax does look correct, the extension in the glow textures path may be the issue. If that's not the case - there must be a typo somewhere. For a better visual result you should swap the glow and environment stages in their order, allways keep a shaders glow stage the last stage in the shader.
GPChannel Posted November 22, 2017 Author Posted November 22, 2017 UPDATE:Working on a new mission Mission on Pillio Smoo likes this
GPChannel Posted November 22, 2017 Author Posted November 22, 2017 UPDATE on Pillio Jeff, Lazarus, yeyo JK and 2 others like this
Lazarus Posted November 24, 2017 Posted November 24, 2017 May i give some feedback on your posted image. I do like some aspects in here, but I miss some dynamics in the terrain, if you get my drift. Let me show you. The first one was a test i did for the blenjeel map in the old JKB mod I worked on with a couple of other people. This is cracked terrain with sand mixed up. As you can see in the terrain, it flows, and no hard edges. (we call this phong shading, where the shader bounces the light in such a way you dont see rough edges and it appears to be smooth) A better example in picture 2 which is actually a part of the SP map i am working on, where you see sand going over into dirt, going over into moss / grass, while the slope is graduating. My point is that terrain, even if it's rock, it should be a bit more dynamic, The rocks on the side do very well justice to the dynamics, but your flat / sloped area, could have a bit more pit. Do you have an in game image? Your wall on the far side also looks kinda flat. But further it looks really good dark_apprentice and yeyo JK like this
Jolly Posted December 20, 2017 Posted December 20, 2017 You've come so far @@GPChannel very impressive!
GPChannel Posted December 21, 2017 Author Posted December 21, 2017 You've come so far @@GPChannel very impressive!thanks buddy!We're working on the map with @@SomaZHe is a very helpful and talented guy,he will REALLY make this map good
GPChannel Posted January 24, 2018 Author Posted January 24, 2018 Working on a new little duel map,why?Cause i love Luke Skywalker and i really want to make this simple map Ach-To Sunset Duel Map: dark_apprentice, Jeff, Smoo and 5 others like this
dark_apprentice Posted January 24, 2018 Posted January 24, 2018 Working on a new little duel map,why?Cause i love Luke Skywalker and i really want to make this simple map Ach-To Sunset Duel Map: Amazing start, but please update the prime jedi for the sake of the good quality on the rest of your map: TheWhitePhoenix, GPChannel, General Howard and 2 others like this
GPChannel Posted January 24, 2018 Author Posted January 24, 2018 Amazing start, but please update the prime jedi for the sake of the good quality on the rest of your map: Ooh thanks dark_apprentice and TheWhitePhoenix like this
kibasennin Posted January 30, 2018 Posted January 30, 2018 Ooh thanks BoomUpdated version http://starwars.wikia.com/wiki/File:Prime_Jedi.jpg Edit:Actually, nevermind, it's the same one but smaller U_U'
Droidy365 Posted January 30, 2018 Posted January 30, 2018 BoomUpdated version http://starwars.wikia.com/wiki/File:Prime_Jedi.jpg Edit:Actually, nevermind, it's the same one but smaller U_U'No, it's not smaller. It's actually bigger, with more detail.
GPChannel Posted February 22, 2018 Author Posted February 22, 2018 Started to work on the map for this China competition I recreate a China map from an old game. Do you know what is the game? :DDD scp_chaos1, Smoo and TheWhitePhoenix like this
GPChannel Posted February 23, 2018 Author Posted February 23, 2018 Update on the China map.So any ideas what is the original game? Droidy365, scp_chaos1, Smoo and 1 other like this
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