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Diary of a mad man


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Posted

Manage to make "Hoth" Luke (sounds strange) a little better. It still has some clipping and a little bit weird movement in the "upper part of the vest".

 

 

XgksSt5.jpg

 

 

 

Also found a body (along with some Starkiller models) that would be perfect, but needs to be ported (before you ask, the answer is no, I don't know how).

 

 

 

fzh0SEn.jpg

 

 

General Howard and yeyo JK like this
Posted

tried my hands at porting a model and failed. 

 

This is how the model looks

 

 

jwF5P7z.png

 

 

 

 

JKA complains that it has too many vertex. That could be fixed but I wanted to go ahead and take a look at it so i used Luke's head and the head-gear from the old Hoth version. Even thought it looks fine in Blender, the results are not pretty at all.

 

 

 

Lppw2tP.png

 

 

 

If anyone wants to take over, please let me know.

Posted

You will have to separate the parts of his body on small parts, just as I did with Krennic's head. After that if you look the model's legs are far from the JKA skeleton they are need to overlap the bones for the legs/hips and weighted. 

Posted

Improving some old models to bring new life into them while trying to learn the basics of porting (long way before I can attempt a full port but I wish to get there thanks to some guidance from @@dark_apprentice and some pointers from @@Jeff)

 

 

 

4EkiDXr.jpg

New "breather mask"

New Arm armor

New "control boxes"

and more important.....new (I guess life support?) "tubes"

 

 

  • 2 weeks later...
Posted

I know this is from a while back, but have you thought bout releasing that "stealth version" of Jaden from pg1? It's an awesome model.

Thanks, I would like to but I haven't find out how to fix the neck issues.

:(

yeyo JK likes this
  • 4 weeks later...
Posted

Due to life issues and lots of frustrations with trying my hand at porting, I am no longer active trying to mod. However, if I see something I like for personal use, I will try it and if I like the results, share it with the community. 

 

Back in December I saw this request https://jkhub.org/topic/8641-nautolan-skin-model-request/ by @Baal and I thought it was interesting and the character looked really cool. so I started working on it little by little as I had a chance and here is what I have so far.

 

 

 

9inmW6M.jpg

 

 

 

 

 

YgPQUeX.jpg

 

Parts used:

Main body: @Scerendo's Quinlan Vos

Head:  Kit Fisto

Belt: @Jeff's Lord Kallig

Robe: Toshi's Vader

 

 

 

 

JAWSFreelao, Tompa9, Kuhe and 2 others like this
Posted

Due to life issues and lots of frustrations with trying my hand at porting, I am no longer active trying to mod. However, if I see something I like for personal use, I will try it and if I like the results, share it with the community. 

 

Back in December I saw this request https://jkhub.org/topic/8641-nautolan-skin-model-request/ by @Baal and I thought it was interesting and the character looked really cool. so I started working on it little by little as I had a chance and here is what I have so far.

 

 

 

9inmW6M.jpg

 

 

 

 

 

YgPQUeX.jpg

 

Parts used:

Main body: @Scerendo's Quinlan Vos

Head:  Kit Fisto

Belt: @Jeff's Lord Kallig

Robe: Toshi's Vader

 

 

 

 

Awesome, do you plan to release it at some point? :D

  • 2 weeks later...
Posted

Duuuude....That is one of the best Luke heads I've ever seen. :o

 

Thanks! I am not sure form which game it is....I've been collecting models from FP and some other sites and lost track where I got each model (I guess is from FP but can't recal)  in hope to learn to port them but after many failed attempts, I decided to stick with porting only parts for now.

 

BTW, Tatooine version has a lot of issues on the neck/chest area due to the area divided into  multiple pieces to overcome the 1K verts issue. I will try to see how can I fix it

 

 

I am also trying this but getting a lot of issues wit "Vertex without UV coordinates"

 

 

juah6dL.png

 

 

 

and this (same issues)

 

 

51bFIC5.png

 

 

 

TheWhitePhoenix likes this
Posted

This is far the best head for "younger" variants. Also this hair is very good. You should try to use this hair on Toshi head please :) I want to see final product.

Posted

I am also trying this but getting a lot of issues wit "Vertex without UV coordinates"

Easy to fix, just follow these steps:

 

1. Right-click on the part that has the vertex without uv coordinates

2. Go into edit mode, then go into face selection mode, press a, and then press h

3. You will see some black things not hidden by the h/hide key, delete those, then press alt+h to unhide all

4. Now you can export as a glm

 

P.S. The Luke head in the main screens above is from Force Arena, that Anakin above head looks like its from FR Battlefront 3

The Punisher likes this
Posted

Easy to fix, just follow these steps:

 

1. Right-click on the part that has the vertex without uv coordinates

2. Go into edit mode, then go into face selection mode, press a, and then press h

3. You will see some black things not hidden by the h/hide key, delete those, then press alt+h to unhide all

4. Now you can export as a glm

 

P.S. The Luke head in the main screens above is from Force Arena, that Anakin above head looks like its from FR Battlefront 3

 

 

Thanks @@swegmaster!. I was finally able to figure it out after reading several posts. But it came out ugly as #@!!.

 

The problem is, it first came up with error "UV seam found! Split meshes at UV seams", so I tried this https://jkhub.org/topic/8804-uv-seam-found-split-meshes-at-uv-seams/?do=findComment&comment=126199 

Then it gave me the "Verts without UV coordinates. I was finally able to delete those verts and export it but it look like $#!*

 

 

 

TQQJjCP.jpg

 

 

Posted

Thanks @@swegmaster!. I was finally able to figure it out after reading several posts. But it came out ugly as #@!!.

 

The problem is, it first came up with error "UV seam found! Split meshes at UV seams", so I tried this https://jkhub.org/topic/8804-uv-seam-found-split-meshes-at-uv-seams/?do=findComment&comment=126199

Then it gave me the "Verts without UV coordinates. I was finally able to delete those verts and export it but it look like $#!*

 

 

 

TQQJjCP.jpg

 

 

Looks like a problem of edge splitting too much, don't remember how to fix it.

Posted

Thanks @@swegmaster!. I was finally able to figure it out after reading several posts. But it came out ugly as #@!!.

 

The problem is, it first came up with error "UV seam found! Split meshes at UV seams", so I tried this https://jkhub.org/topic/8804-uv-seam-found-split-meshes-at-uv-seams/?do=findComment&comment=126199

Then it gave me the "Verts without UV coordinates. I was finally able to delete those verts and export it but it look like $#!*

 

 

 

TQQJjCP.jpg

 

 

 

It looks like the whole head needs to be UV remapped with proper seams.

Posted

Doesn't looks like much but, I didn't liked the way the neck/chest area came out for Tatooine and Yavin version (ROTJ verison doesn't matter since its hidden underneath the shirt):

 

Since I am a stinking newbie, I made a rookie mistake. I split the head mesh (to avoid the over 1K verts issue) first, then tried to re-align/re-size the chest/neck area....then I couldn't match back the resulting meshes, so I started again from scratch. This time, re-sized/re-aligned everything before splitting the mesh.

 

Still have some clipping issues on the right shoulder of the Tatooine version (still learning how to fix the weights), but so far I think it looks pretty good. Also, tried to make the Tatooine pants/boots a little bit darker.

 

 

 

Fvon2UF.jpg

 

 

Penekowski, swegmaster, J19 and 1 other like this
Posted

As for this guy....I haven't forgotten. I re-shaped the face (eyes, nose, cheek bones and mouth) to make it look a little bit more fierce. Need to work on the boots and collar textures which I suck (and have free, limited software).

 

 

 

6xkLGKA.jpg

 

 

Barricade24 and swegmaster like this
Posted

 You should try to use this hair on Toshi head please :) I want to see final product.

 

I see no point in altering Toshi's Luke, it is so great it should not be touched, but I just tried it for the sake of proving my point and I was right, it looks ridiculous.....

 

 

kTOPbuE.jpg

General Howard likes this
Posted

I see no point in altering Toshi's Luke, it is so great it should not be touched, but I just tried it for the sake of proving my point and I was right, it looks ridiculous.....

 

 

kTOPbuE.jpg

 

This is holly awesome ,keep it up, did you edited the Luke's force arena head to make it more acurate to episode VI?

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