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Ithorian Jedi


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Posted

His head's textures and feet's don't fit the HS's texture at all...

 

Be more specific...?

Hidden Bek the body is from Hap's and i'm not updating anything about it, seems good enough to me.

Stoiss and Jeff like this
Posted

His head's textures and feet's don't fit the HS's texture at all...

 

that's because the head texture more HD than the hapslash torso - I love the head, looks like a CS:GO model.  Such high quality !!

Posted

Be more specific...?

I just meant that the textures are that pretty they don't fit to HS UVW, imo it'd be nice if you would at least fix the robe's texture just a bit. However it looks great! I, and pretty much other Ithorian fans will enjoy this model.
Posted

Great model!!!
 

 
Be more specific...?

Hidden Bek the body is from Hap's and i'm not updating anything about it, seems good enough to me.

Hmm i think that your textures are too great for this model. It is a diffrent ... style. Dont get this wrong! They are awesome! But theses textures are in diffrent style than HS's
Your textures are too sharp i think (specially on feets) The contrast is too strong compare the HS.

But anyway Awesome work! You are pro mate

Posted

Too sharp? I used 3* 512x512 TGA for head, hands and legs.I could resize them to 256 and add blur filter! :P  Or do you mean they're too bright compared to JA's shitty lighting when models are seen from the front? There's a difference between texture sharpness and brightness.

Well anyway, i've fixed a few bugs with the caps, rigged the fingers, added bots + npcs. Now trying to find sounds that fit.

 

Circa, Langerd and Jago like this
Posted

Well anyway, i've fixed a few bugs with the caps, rigged the fingers, added bots + npcs. Now trying to find sounds that fit.

 

 

Maybe use those from Kotor 2?

Posted

Yeah i got some of those for the taunts and stuff but other actions like death, jump, fall etc.

If my memory is right, Kotor 2 had Ithorian's death sounds, but then you could eventually use Gran's sounds but slowed down a bit. 

Langerd and Psyk0Sith like this
Posted

Too sharp? I used 3* 512x512 TGA for head, hands and legs.I could resize them to 256 and add blur filter! :P  Or do you mean they're too bright compared to JA's shitty lighting when models are seen from the front? There's a difference between texture sharpness and brightness.

 

Well anyway, i've fixed a few bugs with the caps, rigged the fingers, added bots + npcs. Now trying to find sounds that fit.

 

 

XD sry my bad. Yep i mean brightness! It looks cartoon like i think

Posted

If my memory is right, Kotor 2 had Ithorian's death sounds, but then you could eventually use Gran's sounds but slowed down a bit. 

Good idea. The jk2 ithorian model used them

  • 1 year later...
Posted

Unexpected, but not unwelcome! It's amazing how well done the Ithorian head looks like, even more if you compare it with older models that tried to do something similar. 

NumberWan and Kualan like this
Posted

Damn, this guy looks sweet. Particularly like how you got the 'hood' texture to work on the back of the head.

 

Even cooler that it's such a "surprise, motherfrakkers" release.

Finalizer and Psyk0Sith like this

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