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Finalizer

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Everything posted by Finalizer

  1. @@Sentra We're still alive and kicking! We're still just having commitment problems with our developer (he has no free time, and nor did we - working during summer).
  2. Thank you so much, everyone! Really great help.
  3. Hey, guys. Anyone have any "Real Life" models, weapons and maps? Guns being like Barretta, AK's, etc. Swords and knives. Normal looking humans, and maps of like real streets, real cities etc. A typical City Streets from LA or something would be perfect. Weird request, I know! But if any of you can direct me towards this sort of content I'd really appreciate it. Cheers, Elliot
  4. Looks incredible. Can't believe its the same game!
  5. Not familiar with IRC Channel... how do I go about that? Would love to chat. I mainly just use Skype.
  6. @ @@ent @@Xycaleth @@Onysfx that launcher is just a concept, and since we hope to use Rend2, I guess it will eventually say OpenGL 3.2. We've been a tad quiet with this mod, and for that I apologise. Our lead developer has some important university/internship work to take care of, and then we're straight back to working on this as the summer holidays arrive!
  7. Thoughts on Laura Dern: Thoughts on Benecio Del Toro: Thoughts on Rey's parentage:
  8. I see... so this is just implemented into the Warzone Mod? I'm pretty new, so I'm trying to catch up on how this and things like rend2 works.
  9. This is insanely cool. Is this just one map in particular, or?
  10. @@Onysfx - Mine can't either at the moment! But yes, as seen in the launcher concepts players will be able to choose if they want advanced graphics like that. @@Stoiss - Indeed! At the moment our schedule is basically... Implement OpenJK > Menu's/GUI/Launcher > Advanced fancy stuff.
  11. @@Langerd - Thank you! We're hoping to include Rend2 (in its latest, most developed form) and other graphics enhancing stuff like foliage, texture overhauls, reshades, better effects, better lightsaber blades. Basically just the most refined of everything!
  12. Update: 19/02/2016. New Launcher Concepts. Currently porting to/and implementing OpenJK.
  13. @@Francis - Thanks, we're 99.9% certain we can. The implementation of OpenJK allows us to do this, and so much more. We have a lot more to add to this topic, including the in-game HUD and the combat upgrade. Just waiting to really get good video footage of it all in the flesh. @@Anakin98 - Totally, dude. This mod is almost purpose built for an upcoming RP community/server that has plans to revolutionize how they're usually conducted. But, because it is Open Jedi Project after all, we're dedicated to keeping it universal for any other community to use. @ - Thanks, man. If you're a fan of SkyLine Menu 2.0, that'll make its release soon after this. @@GPChannel - As @@Lanader said, they used to be in OJP. But the Fast, Medium, and Strong styles are classic to the base game. The larger audience who play this game are more familiar with those, and they're a lot easier to understand. Fast style is speedy, but delivers little damage. Strong style is relatively slow, but delivers mass amounts of damage if you get a hit in. Medium style is a balance of the two. There are also whispers of perhaps changing the blocking system to be more sophisticated and realistic as well, but thats I'll say on that for now Thanks for all your kind words - I'm very eager to get you guys more updates soon.
  14. Thanks! Just got to do gunnery and some of the others. We're 99.9% certain we can get it to look exactly like this.
  15. Update: 9/2/16. GUI Concept (WIP). See spoiler in original post.
  16. Scerendo, you're an absolute God. This is amazing. Have you figured out why your models don't show in OJP yet?
  17. @@Clan FJA Serpantes did make OJRP used by the JK-RP community, but he felt like taking the mod further. So this is its re-release. He is our project leader. Serpantes felt like that Juyo and Makashi were rather pointless, and that Lightsaber styles could be slimmed down to Fast, Medium and Strong - but still exploit all the good parts about the original 7 forms, whilst leaving out all their flaws. @@Bek Not yet, but hopefully in a month or so.
  18. Open Jedi Project: Roleplay Edition (OJRP), is a PC modification for Star Wars - Jedi Knight: Jedi Academy. Based on the existing mod, Open Jedi Project - OJRP aims to increase the overall quality and realism of Lightsaber combat, Force abilities, user interface, and further adjustments for the best role playing experience. Images, blog entries and more available at MODDB. Game User Interface Concept: Launcher Concept: May the Force be with you, The OJRP Team | @OJRP_Team
  19. These are awesome, man. Really well orchestrated. What software do you use?
  20. I have a BA Hons in GFX, UI/UI if you need someone for that. I'm relatively new to JKHub, though - despite having played JKA RP's for roughly 5 years.
  21. Hey, all. Thought after some long years I'd finally start becoming a more involved member of the overall JK community. About me: I'm a graphic design graduate out of London, now living in the South West countryside. I first started role playing in Star Wars since 2002, but on other platforms. Eventually I joined JKA_WW a few years ago, which had some various rise and falls. I've always contributed as an administrator or GFX for the role-playing communities I've been a part of. Right now, I'm the lead/brand designer, visual and audio guy for the Open Jedi Project: Role Play Edition (or OJRP) mod coming soon, and recently been instated as lead designer for SkyLine Menu 2.0 by Sentra and Zionter. Hopefully myself and my coding partner will be able to revive the project that they started. I'm really eager to get into mapping, so if anyone wants to be taught design in exchange for teaching me mapping - get in touch! Cheers, Elliot
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