Bek Posted June 24, 2014 Posted June 24, 2014 Hmm.. we should add a shader to make Desann's armor look that shiny
Circa Posted June 25, 2014 Posted June 25, 2014 Those Stormtroopers. Looks like they could use some help from DT's Stormies. Bek and JAWSFreelao like this
eezstreet Posted June 26, 2014 Posted June 26, 2014 The animations have gone straight-up stiff. Are they perhaps experimenting with animating it themselves? Either way...eh. They should really stop showing us these 6 second bits and show something way more significant imo.
Grab Posted July 6, 2014 Author Posted July 6, 2014 https://www.facebook.com/photo.php?v=777438412287168 Bek likes this
Bek Posted July 6, 2014 Posted July 6, 2014 That was beautiful, I think we should rearrange the cockpit for the Raven's Claw to look like that for JA-Enhanced.@@Circa possibly?
Jolly Posted July 6, 2014 Posted July 6, 2014 Hi, i found something interesting. What do you think? Sorry if this is somewhere on forum.https://www.facebook.com/photo.php?v=10151820030868319&set=vb.557319840965694&type=2&theaterhttps://www.youtube.com/watch?v=F-smJhmN5E8 Looks awesome, but I doubt it will ever happen. There is a guy working on a JKO remake ( I think it is in the quake engine, may be wrong) with new models and textures, you can check it out herehttp://www.moddb.com/mods/jedi-knight-2-hd-remake
therfiles Posted July 7, 2014 Posted July 7, 2014 @@Jolly, the movie is in active development. They are posting practically daily, if not weekly on Facebook.
Jolly Posted July 7, 2014 Posted July 7, 2014 @@Jolly, the movie is in active development. They are posting practically daily, if not weekly on Facebook.Awesome, cannot wait to see this finished! therfiles likes this
z3filus Posted August 8, 2014 Posted August 8, 2014 Sorry for bump: this just looks amazing. That's how the game would look like if it came out now.I would say that Jedi Outcast was a beta for Jedi Academy, which clearly was released 10 years too early.What happened to Counter-Strike, should happen to Jedi Knight: an updated version to match popular games today.Then again we've been waiting for that new release for 10 years so.. sith happens...
CaptainCrazy Posted August 8, 2014 Posted August 8, 2014 I'm actually currently re-making the multiplayer maps on UE4 Well the JKA ones anyhoo. z3filus and Grab like this
minilogoguy18 Posted August 9, 2014 Posted August 9, 2014 I would say that Jedi Outcast was a beta for Jedi Academy You couldn't be any more wrong. JA was a stripped down version of JO, most of everything in JA's assets is copy/pasted from JO with some things stripped out. JA was very obviously a rushed game catering to the small part of the fan base that thought the first 6 levels of JO were too hard. Grab, eezstreet, Omicron and 2 others like this
MaceMadunusus Posted August 9, 2014 Posted August 9, 2014 I'm actually currently re-making the multiplayer maps on UE4 Well the JKA ones anyhoo. Did you directly port them over? Or are you starting from scratch and guessing values? I noticed a scale difference of about 3.06 when porting MB2 maps over for MB3 using an ASE compile.
CaptainCrazy Posted August 9, 2014 Posted August 9, 2014 Did you directly port them over? Or are you starting from scratch and guessing values? I noticed a scale difference of about 3.06 when porting MB2 maps over for MB3 using an ASE compile.I never port things over I prefer to do everything from scratch and get as close in accuracy as possible when it comes to measurements even if it means going back into the game numerous times, taking screenshots and then scaling things accordingly.
Jango40 Posted August 9, 2014 Posted August 9, 2014 You couldn't be any more wrong. JA was a stripped down version of JO, most of everything in JA's assets is copy/pasted from JO with some things stripped out. JA was very obviously a rushed game catering to the small part of the fan base that thought the first 6 levels of JO were too hard.It is rushed because of LucasArts. They did the same thing with Kotor2. It was supposed to have more animations, features, space battles (That's why there are ships), etc. Raven simply didn't have time. And saying it is just a stripped down version of JKO is wrong, They did add features JKO didn't have. RancorSNP was saying that he maybe would've made a mod that added the features, but he never did. http://jedibetrayal.com/forum/viewtopic.php?f=10&t=129 BruceJohnJenner likes this
DiamondDam Posted August 17, 2014 Posted August 17, 2014 Hey there! I'm one of the creators of these machinima pieces. Thank you for the kind comments! And I can assure you, the models have not been smooth! They are the original meshes from JO/JA, however we have super-sampled the textures (4096x406), applied a cartoon/paint effect to smooth out any artefacts. The rest is UDK providing lighting, with a few customary tweaks as required. So hats off to Raven for making such great models! The Darth Bane face is, however, a higher resolution asset, because he's bad ass and deserves it
DiamondDam Posted August 18, 2014 Posted August 18, 2014 Ok so now that I've had a read through this thread, I thought I'd weigh in with a simple "we're doing this for fun and for free". We're fully aware of how polarising our project is for some, and the arguments presented here against the project are entirely with merit, though clearly we represent our work as being an entirely valid enterprise. We have never claimed ownership over any of the assets we've converted, nor ever would. The quality associated with Star Wars often draws very harsh but just comparisons with amateur projects, but we all have to hold ourselves up to a standard in order to improve. Our goal with this is simple - can we recycle a 10+ year old game into a movie? I'm sure like us you've wondered why some games couldn't easily be adapted, using the actual game assets themselves? Well, we want to answer that very question. Maybe game devs might have new life for old games? And as for matinee and UDK, I can assure you I know the software well, and every single piece of character animation you've seen thus far features blending via a custom animtree, so feel free to beat up my animation skills even further The real challenge is to make the game animations as *invisible* as possible, and sometimes they put up a heroic fight to remain true to their origins. With the exception of the KOTOR fight stuff, we've limited ourselves to only using the animation featured in JO/JA, with the occasional cleanup on Motionbuilder. This is the challenge we set ourselves. Likewise, we've done quite a lot of expansion on the original levels, and sometimes have created entirely new sets using the shape language already established, in order to expand the scope of the story. The fight between Kyle and Tavion features a new area below the platform they traditionally fight on, simply because it made sense. In short, we welcome criticism, because it's better than apathy, and you'll find us perfectly reasonable, though we'll most probably suggest the shortcomings are due to us being a two man team with only time and the original games as resources. I would like to suggest, however, if it was as easy to mash all of this up in matinee as one of the more discerning chaps here has pointed out, we'd have finished a long time ago. Oh god, if only that was the case Thanks for your interest in our project! Stoiss, Grab, Arma3Adict and 6 others like this
DerFürst Posted August 18, 2014 Posted August 18, 2014 I don't care about the assets being ported. I love the work that you're doing and I'm glad you've decided to do it. The fact that you don't get much out of this shows that it's a labor of love, which always turn out the best kind of results. DiamondDam and Arma3Adict like this
Angel Soul Posted September 6, 2014 Posted September 6, 2014 That looks pretty epic! Would be cool if it was for JKA as well
Grab Posted November 5, 2014 Author Posted November 5, 2014 After looooong time we have 4 seconds:https://www.facebook.com/video.php?v=838995269464815 Bek likes this
z3filus Posted November 5, 2014 Posted November 5, 2014 https://www.youtube.com/watch?v=p4vr1Z64xAs https://www.youtube.com/watch?v=KUTg3oc4dCw https://www.youtube.com/watch?v=6BGqmBARG8g Delmi likes this
eezstreet Posted November 6, 2014 Posted November 6, 2014 The first two are reposts I believe.As for the last one, the first three seconds look (actually really) good in terms of animating, and then the rest is just kinda meh, more of the same.
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