Jump to content

Work in progress: New Republic Prison Ship from The Mandalorian


Recommended Posts

Small updates as time allows:

 

DsOfNbS.pngCAToDTH.pngc58POjX.png

 

Updated his antennae, refined the turret, refined his chest plate and runners, added the repulsor back piece, added the start of his "hook box",  added some place holder wiring harness and refined some of the overall shapes and placement from reference images.

Everything will be refined of course, this is just a teaser of progress.

 

Lancelot, z3filus, ZelZel and 3 others like this
Link to comment
  • 3 weeks later...

Finally, after a year of rebuilding everything an untold number of times, im approaching a point where the world size/shape and look are converging to a place that feels close to the source as well as having decent amount of room to maneuver.     

(Special thanks to MJT for helping me build a cell door that looks really nice and allowing me to pester him with questions!)

Wp39LFP.jpg

L1NaihV.jpg

Baafwxk.jpg

L0iWaLC.jpg

 

 

Nothing is finalized: still need to go over/re-do the textures,  add shaders,  and also work on lighting.      Though Im really happy with the overall look that is emerging.

 

DarthValeria, mjt, Cor and 3 others like this
Link to comment
13 hours ago, BlindDaThief said:

Looks fantastic!

Thank you.   

I'm hoping for it to look really clean when the textures are upgraded - the lines on the door are really nice.

I've been burning everyone's eyeballs out with those flat Microsoft Paint textures for too long!

it's been a fun project, and Ive been learning as much as I can as time allows.    Hopefully much more to show soon.

BlindDaThief likes this
Link to comment

More fiddling around with this guy for a bit today:

 

rWi3ALt.png

Added more aspects of the wiring harness and extra greebles placed, after looking over some more source photos.  Also repositioned and resized some existing aspects.

He really should not take too long after getting all the pieces in place.

DarthValeria likes this
Link to comment
20 minutes ago, fullkevlar said:

More fiddling around with this guy for a bit today:

 

rWi3ALt.png

Added more aspects of the wiring harness and extra greebles placed, after looking over some more source photos.  Also repositioned and resized some existing aspects.

He really should not take too long after getting all the pieces in place.

Are you gonna make a playable version of this guy?

Link to comment
10 minutes ago, BlindDaThief said:

Are you gonna make a playable version of this guy?

Yes, that's the next big step.     

It will be my first rigged character!   (its a vehicle technically)

 

Im planning to make the mouse droid that was in the show also - and potentially model the other characters of the episode as well.  Though that is a lot of work!     
 

So my project priority list:

Finish out the map build - its geometry is about 95% complete.

Redo the intro cinematic.   

Subsequently retexture everything!! 

Finish modeling and rig the R1 droid.

Ideally release both the map and the droid at the same time.   Though if the map is "ready", and the droid is taking too long, release the map and then separately release the droid model.

 

Then it would probably be the mouse droid model, followed by the other droid, or make the backpack with the deployable gun/model this character.  Mayfeld_Star_Wars.jpg

db1cf0fe-daf6-4d1b-b7c0-89d6ef4fa127.jpg

 

After that, im not sure ill continue im probably ready to move focus forward on other map projects I have begun at that point.  
 

BlindDaThief, Cor and DarthValeria like this
Link to comment
  • 4 weeks later...

Still plugging away at this project!

The current focus:

Some geometry changes have been made.     Most significantly, the over-all size of the map height and width further increased,  after testing and finding that it needed more space to accommodate vehicles (the R1 security droid), jedi play and easier entry and egress through the cell doors.         

Remade the ladder entryway, and a Razor Crest interior that features all of the expected aspects : the bunk room, vactube station, ladder to cockpit, carbonite chamber, side door, rear hatch, and the docking access point.     

Lots of time spent with Blender, learning how to make and import models.     Lots of fun, and lots of work!

 

I do not want to extend the working time on the map indefinitely!    Though as I continue to learn, I find ways to improve the quality of the level and want its first widespread playtest/release to be up to a higher standard.  (Or more specifically, makes me feel satisfied that it was a quality endeavor) 


I have the editor is open today, and ill be putting in some good time, trying to get this project closer to release!

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...