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DO YE KNOW DA WAE? (Ugandan Knuckles Meme)


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Posted

I'd like to request Ugandan Knuckles for Jedi Academy.

 

This is actually a Meme. For those who don't have a clue what this is, here you go:

http://knowyourmeme.com/memes/ugandan-knuckles

 

Here's a photo:

 

the_knuckles_meme_as_a_3d_model_by_tidie

 

A download link to the model:

https://mega.nz/#!1p4l3CJQ!M4Dfss9O9I46Sl7lS47BxF02V22ssL5HzT3zy7IaEYI

 

And here's the user who made this model:

https://tidiestflyer.deviantart.com/art/The-Knuckles-meme-as-a-3d-model-704695335

 

I'd be more than happy to put together a soundpack for this (and might actually kill me of laughing).

Xanemus, z3filus, R4D1C4L and 3 others like this
Posted

I'd like to request Ugandan Knuckles for Jedi Academy.

 

This is actually a Meme. For those who don't have a clue what this is, here you go:

http://knowyourmeme.com/memes/ugandan-knuckles

 

Here's a photo:

 

the_knuckles_meme_as_a_3d_model_by_tidie

 

A download link to the model:

https://mega.nz/#!1p4l3CJQ!M4Dfss9O9I46Sl7lS47BxF02V22ssL5HzT3zy7IaEYI

 

And here's the user who made this model:

https://tidiestflyer.deviantart.com/art/The-Knuckles-meme-as-a-3d-model-704695335

 

I'd be more than happy to put together a soundpack for this (and might actually kill me of laughing).

How would you like it to be introduced? As a playermodel? That's pretty much going to be imposdible to do unless someone creates a custom skeleton and custom animations for this.

Posted

How would you like it to be introduced? As a playermodel? That's pretty much going to be imposdible to do unless someone creates a custom skeleton and custom animations for this.

 

Well I wasn't really thinking of a playermodel, I was thinking as more of an NPC, like a small droid. I know scales can factor into the size also. Obviously the main point would be to spawn these guys in, so they follow you (The Queen) around and fight for you by spitting on everyone else. :D

 

It doesn't have to be perfect - VRChat where the model is mostly used has eyes sticking out and all kinds of wonky rigging. That's the beauty of it. :P

Posted

Fitting this onto a humanoid jka skeleton remains a problem though @Kylo

 

Can't the whole model be linked to just the root bone? I don't this 'meme' needs to be animated at all. 

z3filus likes this
Posted

Fitting this onto a humanoid jka skeleton remains a problem though @Kylo

 

It's not really supposed to do anything besides walk and have slight movement of arms anyway. Most (if not all) of the fun comes from the audio voice. It's not really made to have weapons either, so a melee animal or something? As long as it can walk and jump. Perhaps a scaled down rancor lol.

  • 7 months later...
Posted

I'll probably come to regret asking this, but what's happening with this mod? I know someone that's obsessed with Ugandan Knuckles, so this mod would be great for him :D

Posted

I'll probably come to regret asking this, but what's happening with this mod? I know someone that's obsessed with Ugandan Knuckles, so this mod would be great for him :D

 

I still have the soundpack like I said I just need the model in-game. I know he's busy but he's super talented and this is a non-humanoid character so perhaps @@ChalklYne may take this up eventually?

Posted

I don't do much molesting of other people's models. Don't get me wrong... Uganda is a magical place. I create things... from here that thing looks created. I CAN however... lend some advice on how to fit that to the jka skeleton.

 

 

First... replace the arms with kyles. Then... replace the torso and legs with kyles.. then.. u guessed it.. replace the head... With kyles... Youll get... youll get kyle... u see?. Then it should fit the skeleton just fine.

 

I'm dangerously uninterested but appreciate that you thought of me. Chances are if it's already built... I won't touch it.

Daedra likes this
Posted

I know da wey: load a previously rigged character, rig knuckles to the pelvis (or maybe skeleton root if that's possible, not sure) so it doesn't deform. Switch the JA character off in the skin files or keep simple limbs geometry (like 1 triangle per object) and hide them within the model.

  • 2 weeks later...

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